diff --git a/GlitchyEngine/src/Content/ModelLoader.bf b/GlitchyEngine/src/Content/ModelLoader.bf index 6f545cc..9f5bfc3 100644 --- a/GlitchyEngine/src/Content/ModelLoader.bf +++ b/GlitchyEngine/src/Content/ModelLoader.bf @@ -90,7 +90,7 @@ namespace GlitchyEngine.Content } // Invert the Z-Axis of the root Node to convert the coordinate system from right-handed to left-handed - if(parentEntity == null) + if(parentEntity == .InvalidEntity) childTransform.Scale *= .(1, 1, -1); Skeleton skeleton = null;