Added EffectLibrary

This commit is contained in:
Simon Lübeß
2021-03-06 18:54:46 +01:00
parent 623ada4b2f
commit 3449463282
2 changed files with 136 additions and 17 deletions
+113 -3
View File
@@ -4,11 +4,97 @@ using System.Collections;
namespace GlitchyEngine.Renderer
{
public class EffectLibrary
{
private GraphicsContext _context ~ _?.ReleaseRef();
private Dictionary<String, Effect> _effects = new .() ~ delete _;
private List<String> _ownedStrings = new .() ~ DeleteContainerAndItems!(_);
public this(GraphicsContext context)
{
_context = context..AddRef();
}
public ~this()
{
for(let pair in _effects)
{
pair.value.ReleaseRef();
}
}
public void Add(Effect effect, String effectName = null)
{
String name;
if(effectName == null)
{
name = effect.Name;
}
else
{
name = new String(effectName);
_ownedStrings.Add(name);
}
Log.EngineLogger.AssertDebug(!Exists(name), "Can't add two effects with the same name to library.");
_effects.Add(name, effect..AddRef());
}
/**
* Loads the effect with the given file name.
* @param filepath The path to the effect file.
* @param effectName The optional custom effect name which will be used to identify the effect.
* @returns The loaded Effect. Note: This function will increment the reference counter of the effect, so the programmer must decrement it once it's not used anymore.
* If the return-value is not needed, use LoadNoRefInc instead.
*/
public Effect Load(String filepath, String effectName = null)
{
String name = effectName;
if(name == null)
{
name = scope:: String();
Path.GetFileNameWithoutExtension(filepath, name);
}
Log.EngineLogger.AssertDebug(!Exists(name), "Can't add two effects with the same name to library.");
Effect effect = new Effect(_context, filepath, name);
Add(effect);
return effect;
}
/**
* Loads the effect with the given file name.
* @param filepath The path to the effect file.
* @param effectName The optional custom effect name which will be used to identify the effect.
*/
public void LoadNoRefInc(String filepath, String effectName = null)
{
var v = Load(filepath, effectName);
v.ReleaseRef();
}
public Effect Get(String effectName)
{
Log.EngineLogger.AssertDebug(Exists(effectName), "Effect not found!");
return _effects.GetValue(effectName).Get()..AddRef();
}
public bool Exists(String effectName) => _effects.ContainsKey(effectName);
}
public class Effect : RefCounted
{
protected GraphicsContext _context ~ _?.ReleaseRef();
internal VertexShader _vs ~ _?.ReleaseRef();
internal PixelShader _ps ~ _?.ReleaseRef();
protected String _name ~ delete _;
BufferCollection _bufferCollection ~ delete _;
@@ -41,6 +127,8 @@ namespace GlitchyEngine.Renderer
public BufferCollection Buffers => _bufferCollection;
public BufferVariableCollection Variables => _variables;
public String Name => _name;
public void ApplyChanges()
{
for(let buffer in _bufferCollection)
@@ -65,13 +153,23 @@ namespace GlitchyEngine.Renderer
{
}
public this(GraphicsContext context, String filename, String vsEntry, String psEntry)
public this(GraphicsContext context, String filename, String vsEntry, String psEntry, String shaderName = null)
{
_context = context..AddRef();
CompileFromFile(filename, vsEntry, psEntry);
if(shaderName == null)
{
_name = new String(shaderName);
}
else
{
_name = new String();
Path.GetFileNameWithoutExtension(filename, _name);
}
}
public this(GraphicsContext context, String filename)
public this(GraphicsContext context, String filename, String shaderName = null)
{
_context = context..AddRef();
@@ -83,11 +181,23 @@ namespace GlitchyEngine.Renderer
Compile(fileContent, vsName, psName);
MergeResources();
if(shaderName == null)
{
_name = new String();
Path.GetFileNameWithoutExtension(filename, _name);
}
else
{
_name = new String(shaderName);
}
}
public this(String vsPath, String vsEntry, String psPath, String psEntry)
public this(String shaderName, String vsPath, String vsEntry, String psPath, String psEntry)
{
Compile(vsPath, vsEntry, psPath, psEntry);
_name = new String(shaderName);
}
private void CompileFromFile(String filename, String vsEntry, String psEntry)
+21 -12
View File
@@ -61,9 +61,6 @@ namespace Sandbox
RasterizerState _rasterizerState ~ delete _;
Effect _effect ~ _?.ReleaseRef();
Effect _textureEffect ~ _?.ReleaseRef();
GraphicsContext _context ~ _?.ReleaseRef();
Texture2D _texture ~ _?.ReleaseRef();
@@ -72,6 +69,8 @@ namespace Sandbox
BlendState _alphaBlendState ~ _?.ReleaseRef();
BlendState _opaqueBlendState ~ _?.ReleaseRef();
EffectLibrary _effectLibrary ~ delete _;
private Vector3 CircleCoord(float angle)
{
return .(Math.Cos(angle), Math.Sin(angle), 0);
@@ -82,13 +81,17 @@ namespace Sandbox
{
_context = Application.Get().Window.Context..AddRef();
_effect = new Effect(_context, "content\\Shaders\\basicShader.hlsl");
_effectLibrary = new EffectLibrary(_context);
_textureEffect = new Effect(_context, "content\\Shaders\\textureShader.hlsl");
_effectLibrary.LoadNoRefInc("content\\Shaders\\basicShader.hlsl");
var textureEffect = _effectLibrary.Load("content\\Shaders\\textureShader.hlsl");
// Create Input Layout
_vertexLayout = new VertexLayout(_context, VertexColorTexture.VertexElements, _textureEffect.VertexShader);
_vertexLayout = new VertexLayout(_context, VertexColorTexture.VertexElements, textureEffect.VertexShader);
textureEffect.ReleaseRef();
// Create hexagon
{
@@ -241,29 +244,35 @@ namespace Sandbox
_opaqueBlendState.Bind();
var basicEffect = _effectLibrary.Get("basicShader");
var textureEffect = _effectLibrary.Get("textureShader");
for(int x < 20)
for(int y < 20)
{
if((x + y) % 2 == 0)
_effect.Variables["BaseColor"].SetData(_squareColor0);
basicEffect.Variables["BaseColor"].SetData(_squareColor0);
else
_effect.Variables["BaseColor"].SetData(_squareColor1);
basicEffect.Variables["BaseColor"].SetData(_squareColor1);
Matrix transform = Matrix.Translation(x * 0.2f, y * 0.2f, 0) * Matrix.Scaling(0.1f);
Renderer.Submit(_quadGeometryBinding, _effect, transform);
Renderer.Submit(_quadGeometryBinding, basicEffect, transform);
}
_effect.Variables["BaseColor"].SetData(_squareColor1);
basicEffect.Variables["BaseColor"].SetData(_squareColor1);
_texture.Bind();
Renderer.Submit(_quadGeometryBinding, _textureEffect, .Scaling(1.5f));
Renderer.Submit(_quadGeometryBinding, textureEffect, .Scaling(1.5f));
_alphaBlendState.Bind();
_ge_logo.Bind();
Renderer.Submit(_quadGeometryBinding, _textureEffect, .Scaling(1.5f));
Renderer.Submit(_quadGeometryBinding, textureEffect, .Scaling(1.5f));
Renderer.EndScene();
basicEffect.ReleaseRef();
textureEffect.ReleaseRef();
}
ColorRGBA _squareColor0 = ColorRGBA.CornflowerBlue;