From 344aabae2bcf17dd7d1ed2c4db6fcec8118bbb6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Sun, 2 Aug 2026 11:59:19 +0200 Subject: [PATCH] Who thought Point was a good size unit for 3D text? --- GlitchyEngine/src/Renderer/Text/FontRenderer.bf | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/GlitchyEngine/src/Renderer/Text/FontRenderer.bf b/GlitchyEngine/src/Renderer/Text/FontRenderer.bf index 91d6ecb..425dd04 100644 --- a/GlitchyEngine/src/Renderer/Text/FontRenderer.bf +++ b/GlitchyEngine/src/Renderer/Text/FontRenderer.bf @@ -203,11 +203,6 @@ namespace GlitchyEngine.Renderer.Text } } - /// How large one inch is in meters - private static double InchToMeter = 0.0254; - /// How large one typographic point is in meters (one point = 1 / 72 inches). - private static double FontPointToMeter = (1.0 / 72.0) * InchToMeter; - // TODO: for performance reasons we separated text positioning and rendering. Consider calculating with double instead of float? public static void PrepareText(TextRendererComponent* textRenderer, Font font) { @@ -257,7 +252,7 @@ namespace GlitchyEngine.Renderer.Text float scale() { - return fontSizeStack.CurrentValue() * (float)FontPointToMeter; + return fontSizeStack.CurrentValue(); } float linespace()