Implemented Materials

- Shaders get Textureslots via reflection
- added Textureslots to Effect
This commit is contained in:
Simon Lübeß
2021-08-09 18:03:47 +02:00
parent 2326e69c0c
commit 344accea60
10 changed files with 463 additions and 75 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ PS_IN VS(VS_IN input)
float4 PS(PS_IN input) : SV_TARGET
{
return input.Color * ColorTexture.Sample(TextureSampler, input.TexCoord);
return input.Color * BaseColor * ColorTexture.Sample(TextureSampler, input.TexCoord);
}
#effect[VS=VS,PS=PS]