mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
TextureAsset properties, start of better asset pipeline detection
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@@ -5,6 +5,8 @@ using System;
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using System.IO;
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using GlitchyEngine.Content;
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using GlitchyEditor.Assets.Processors;
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using System.Threading;
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using System.Threading.Tasks;
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namespace GlitchyEditor.Assets;
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@@ -14,6 +16,8 @@ class AssetConverter
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private EditorContentManager _contentManager;
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private Dictionary<AssetFile, Task> _processingAssets ~ delete _;
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public this(EditorContentManager contentManager)
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{
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_contentManager = contentManager;
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@@ -21,10 +25,10 @@ class AssetConverter
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public void QueueForProcessing(AssetFile assetFile, bool isBlocking = false)
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{
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if (!isBlocking)
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_queue.Add(assetFile);
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else
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if (isBlocking)
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Process(assetFile);
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else
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_queue.Add(assetFile);
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}
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public void Update()
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@@ -44,7 +48,6 @@ class AssetConverter
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{
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IAssetImporter importer = _contentManager.GetAssetImporter(assetFile);
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IAssetProcessor processor = _contentManager.GetAssetProcessor(assetFile);
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IAssetExporter exporter = _contentManager.GetAssetExporter(assetFile);
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if (importer == null)
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{
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@@ -57,12 +60,6 @@ class AssetConverter
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Log.EngineLogger.Error("Processor is null!");
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return;
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}
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if (exporter == null)
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{
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Log.EngineLogger.Error("Exporter is null!");
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return;
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}
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Result<ImportedResource> importResult = importer.Import(assetFile.AssetFile.Path,
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assetFile.AssetFile.Identifier, assetFile.AssetConfig.ImporterConfig);
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@@ -75,7 +72,10 @@ class AssetConverter
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defer { delete importResult.Value; }
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Result<ProcessedResource> processResult = processor.Process(importResult.Value, assetFile.AssetConfig.ProcessorConfig);
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List<ProcessedResource> resources = scope .();
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defer { ClearAndDeleteItems!(resources); }
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Result<void> processResult = processor.Process(importResult.Value, assetFile.AssetConfig.ProcessorConfig, resources);
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if (processResult case .Err)
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{
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@@ -83,16 +83,30 @@ class AssetConverter
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return;
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}
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defer { delete processResult.Value; }
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for (ProcessedResource resource in resources)
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{
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TrySilent!(ExportResource(assetFile, resource));
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}
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}
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private Result<void> ExportResource(AssetFile assetFile, ProcessedResource resource)
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{
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IAssetExporter exporter = _contentManager.GetAssetExporter(resource.AssetType);
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if (exporter == null)
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{
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Log.EngineLogger.Error($"No exporter for asset type {resource.AssetType}!");
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return .Err;
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}
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MemoryStream memoryStream = scope .();
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Result<void> exportResult = exporter.Export(memoryStream, processResult.Value, assetFile.AssetConfig.ExporterConfig);
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Result<void> exportResult = exporter.Export(memoryStream, resource, assetFile.AssetConfig.ExporterConfig);
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if (exportResult case .Err)
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{
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Log.EngineLogger.Error("Failed to export asset!");
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return;
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return .Err;
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}
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CachedAsset assetInfo = scope CachedAsset();
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@@ -100,11 +114,14 @@ class AssetConverter
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assetInfo.CreationTimestamp = DateTime.UtcNow;
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assetInfo.Compression = assetFile.AssetConfig.ExporterConfig.Compression;
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assetInfo.AssetIdentifier = new AssetIdentifier(assetFile.AssetFile.Identifier);
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assetInfo.AssetType = processResult.Value.AssetType;
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assetInfo.AssetType = resource.AssetType;
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if (_contentManager.AssetCache.SaveAsset(assetInfo, memoryStream.Memory) case .Err)
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{
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Log.EngineLogger.Error("Failed to write asset to cache.");
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return .Err;
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}
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return .Ok;
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}
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}
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