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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
TextureAsset properties, start of better asset pipeline detection
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@@ -23,13 +23,13 @@ abstract class Config
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return true;
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}
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public abstract void ShowEditor();
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public abstract void ShowEditor(AssetFile assetFile);
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}
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[BonTarget, BonPolyRegister]
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class AssetImporterConfig : Config
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{
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public override void ShowEditor()
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public override void ShowEditor(AssetFile assetFile)
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{
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}
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@@ -38,7 +38,7 @@ class AssetImporterConfig : Config
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[BonTarget, BonPolyRegister]
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class AssetProcessorConfig : Config
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{
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public override void ShowEditor()
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public override void ShowEditor(AssetFile assetFile)
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{
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}
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@@ -56,7 +56,7 @@ class AssetExporterConfig : Config
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set => SetIfChanged(ref _compression, value);
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}
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public override void ShowEditor()
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public override void ShowEditor(AssetFile assetFile)
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{
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ImGui.PropertyTableStartNewProperty("Compression");
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ImGui.AttachTooltip("Specifies the compression method used to compress the processed asset.");
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