TextureAsset properties, start of better asset pipeline detection

This commit is contained in:
Simon Lübeß
2024-06-12 16:51:52 +02:00
parent b3dac4a338
commit 36e98311c6
12 changed files with 267 additions and 48 deletions
+21
View File
@@ -0,0 +1,21 @@
using System;
using GlitchyEditor.EditWindows;
using GlitchyEngine.Content;
using ImGui;
namespace GlitchyEditor.Assets;
class SpriteEditor : ClosableWindow
{
AssetHandle _assetHandle;
public this(Editor editor, AssetHandle assetHandle) : base(editor, "Sprite Editor")
{
_assetHandle = assetHandle;
}
protected override void InternalShow()
{
ImGui.Text("Nothing to see here, yet...");
}
}