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https://github.com/aharabada/glitchy-engine-beef.git
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TextureAsset properties, start of better asset pipeline detection
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using System;
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using GlitchyEditor.EditWindows;
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using GlitchyEngine.Content;
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using ImGui;
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namespace GlitchyEditor.Assets;
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class SpriteEditor : ClosableWindow
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{
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AssetHandle _assetHandle;
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public this(Editor editor, AssetHandle assetHandle) : base(editor, "Sprite Editor")
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{
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_assetHandle = assetHandle;
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}
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protected override void InternalShow()
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{
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ImGui.Text("Nothing to see here, yet...");
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}
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}
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