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TextureAsset properties, start of better asset pipeline detection
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@@ -137,9 +137,9 @@ class InspectorWindow : EditorWindow
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if (ImGui.BeginPropertyTable("asset_properties", ImGui.GetID("asset_properties")))
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{
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assetFile.AssetConfig?.ImporterConfig?.ShowEditor();
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assetFile.AssetConfig?.ProcessorConfig?.ShowEditor();
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assetFile.AssetConfig?.ExporterConfig?.ShowEditor();
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assetFile.AssetConfig?.ImporterConfig?.ShowEditor(assetFile);
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assetFile.AssetConfig?.ProcessorConfig?.ShowEditor(assetFile);
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assetFile.AssetConfig?.ExporterConfig?.ShowEditor(assetFile);
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ImGui.EndTable();
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