TextureAsset properties, start of better asset pipeline detection

This commit is contained in:
Simon Lübeß
2024-06-12 16:51:52 +02:00
parent b3dac4a338
commit 36e98311c6
12 changed files with 267 additions and 48 deletions
@@ -137,9 +137,9 @@ class InspectorWindow : EditorWindow
if (ImGui.BeginPropertyTable("asset_properties", ImGui.GetID("asset_properties")))
{
assetFile.AssetConfig?.ImporterConfig?.ShowEditor();
assetFile.AssetConfig?.ProcessorConfig?.ShowEditor();
assetFile.AssetConfig?.ExporterConfig?.ShowEditor();
assetFile.AssetConfig?.ImporterConfig?.ShowEditor(assetFile);
assetFile.AssetConfig?.ProcessorConfig?.ShowEditor(assetFile);
assetFile.AssetConfig?.ExporterConfig?.ShowEditor(assetFile);
ImGui.EndTable();