mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Allow dragging and dropping of Entities in editor
+ New Dictionary Helpers + Made ImGui Payloads safer + Start of Component drag'n'drop
This commit is contained in:
@@ -71,8 +71,8 @@
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SpriteRendererComponent = {
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Color = {
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R = 1,
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G = 0.941886961,
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B = 0.401484549,
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G = 0.941887021,
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B = 0.401484519,
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A = 1
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},
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Sprite = "",
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@@ -162,7 +162,7 @@
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 0.884925187,
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AspectRatio = 1.17151165,
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FixedAspectRatio = false
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},
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ScriptComponent = {
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@@ -195,8 +195,8 @@
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},
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TransformComponent = {
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Position = {
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X = -0.121203184,
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Y = 0.660160959,
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X = -0.121203199,
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Y = 0.660161018,
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Z = 0
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},
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Rotation = {
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@@ -234,37 +234,12 @@
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ScriptComponent = {
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ScriptClass = "Sandbox.MyTestEntity",
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Fields = [
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Bo = (Bool)false,
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By = (Byte)0,
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Us = (UShort)57,
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Ui = (UInt)54,
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Ul = (ULong)53,
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Sb = (SByte)-128,
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Sh = (Short)95,
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In = (Int)-149,
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Lo = (Long)82,
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Fl = (Float)-98.122963,
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Do = (Double)118,
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V2 = (float2){
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X = 11,
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Y = 12
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},
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V3 = (float3){
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X = 13,
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Y = 14,
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Z = 15
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},
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V4 = (float4){
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X = 14,
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Y = 17,
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Z = 18,
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W = 19
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},
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_rigidBody = (Component)0,
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TheEntity = (Entity)0,
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JumpForce = (Float)200,
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MoveForce = (Float)148,
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MyNumber = (Int)22,
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MyDouble = (Double)23
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Camera = (Entity)1491484622542812645
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] }
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},
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{
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@@ -301,7 +276,7 @@
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Color = {
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R = 0.985467017,
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G = 1,
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B = 0.569978058
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B = 0.569977999
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}
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}
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},
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@@ -348,8 +323,8 @@
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SpriteRendererComponent = {
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Color = {
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R = 0.425658971,
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G = 0.855207562,
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B = 0.0558161102,
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G = 0.855207503,
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B = 0.0558161139,
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A = 1
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},
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Sprite = "",
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@@ -363,14 +338,14 @@
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TransformComponent = {
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Position = {
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X = 6.74610233,
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Y = -2.03225899,
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Y = -2.03225923,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = -0.331792623,
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W = 0.943352342
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W = 0.943352461
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},
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Scale = {
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X = 5.29557419,
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@@ -409,7 +384,7 @@
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},
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SpriteRendererComponent = {
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Color = {
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R = 0.666116953,
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R = 0.666117013,
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G = 0.0600316115,
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B = 1,
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A = 1
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@@ -424,8 +399,8 @@
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},
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TransformComponent = {
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Position = {
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X = 15.2321301,
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Y = -1.98709249,
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X = 15.2321291,
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Y = -1.98709261,
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Z = 0
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},
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Rotation = {
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@@ -435,7 +410,7 @@
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W = 0.990847468
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},
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Scale = {
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X = 13.9764566,
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X = 13.9764547,
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Y = 1,
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Z = 1
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},
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@@ -471,7 +446,7 @@
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},
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SpriteRendererComponent = {
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Color = {
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R = 0.176544324,
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R = 0.176544309,
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G = 0.666713238,
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B = 0.687030852,
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A = 1
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@@ -487,24 +462,24 @@
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TransformComponent = {
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Position = {
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X = -6.27842855,
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Y = 2.62550211,
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Y = 2.62550187,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0.187087834,
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Z = 0.187087849,
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W = 0.982343197
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},
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Scale = {
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X = 0.999999523,
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X = 0.999999464,
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Y = 6.49634314,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0.376393586
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Z = 0.376393616
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}
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},
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Rigidbody2D = {
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@@ -522,7 +497,7 @@
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},
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Density = 1,
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Friction = 0.5,
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Restitution = 0.899999976,
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Restitution = 0.899999917,
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RestitutionThreshold = 0.5
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}
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}
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