mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Allow dragging and dropping of Entities in editor
+ New Dictionary Helpers + Made ImGui Payloads safer + Start of Component drag'n'drop
This commit is contained in:
@@ -33,7 +33,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -78,7 +78,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -7,6 +7,8 @@ using GlitchyEngine.Renderer;
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using GlitchyEngine;
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using GlitchyEngine.Content;
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using GlitchyEngine.Scripting;
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using GlitchyEngine.Core;
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using Mono;
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namespace GlitchyEditor.EditWindows
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{
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@@ -278,7 +280,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -306,7 +308,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -338,7 +340,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -601,94 +603,94 @@ namespace GlitchyEditor.EditWindows
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{
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let scriptFields = ScriptEngine.GetScriptFieldMap(entity);
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for (var (name, field) in ref scriptFields)
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for (var (fieldName, field) in ref scriptFields)
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{
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switch (field.Type)
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{
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case .Bool:
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var value = field.GetData<bool>();
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if (ImGui.Checkbox(name.CStr(), &value))
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if (ImGui.Checkbox(fieldName.CStr(), &value))
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field.SetData(value);
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case .SByte:
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var value = field.GetData<int8>();
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if (ImGui.DragScalar(name.CStr(), .S8, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .S8, &value))
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field.SetData(value);
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case .Short:
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var value = field.GetData<int16>();
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if (ImGui.DragScalar(fieldName.CStr(), .S16, &value))
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field.SetData(value);
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case .Short:
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var value = field.GetData<int16>();
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if (ImGui.DragScalar(name.CStr(), .S16, &value))
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field.SetData(value);
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case .Int:
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var value = field.GetData<int32>();
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if (ImGui.DragScalar(name.CStr(), .S32, &value))
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field.SetData(value);
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var value = field.GetData<int32>();
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if (ImGui.DragScalar(fieldName.CStr(), .S32, &value))
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field.SetData(value);
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case .Int2:
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var value = field.GetData<int2>();
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if (ImGui.DragScalarN(name.CStr(), .S32, &value, 2))
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field.SetData(value);
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var value = field.GetData<int2>();
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if (ImGui.DragScalarN(fieldName.CStr(), .S32, &value, 2))
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field.SetData(value);
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case .Int3:
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var value = field.GetData<int3>();
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if (ImGui.DragScalarN(name.CStr(), .S32, &value, 3))
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field.SetData(value);
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var value = field.GetData<int3>();
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if (ImGui.DragScalarN(fieldName.CStr(), .S32, &value, 3))
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field.SetData(value);
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case .Int4:
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var value = field.GetData<int4>();
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if (ImGui.DragScalarN(name.CStr(), .S32, &value, 4))
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field.SetData(value);
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var value = field.GetData<int4>();
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if (ImGui.DragScalarN(fieldName.CStr(), .S32, &value, 4))
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field.SetData(value);
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case .Long:
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var value = field.GetData<int64>();
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if (ImGui.DragScalar(name.CStr(), .S64, &value))
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field.SetData(value);
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var value = field.GetData<int64>();
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if (ImGui.DragScalar(fieldName.CStr(), .S64, &value))
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field.SetData(value);
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case .Byte:
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var value = field.GetData<uint8>();
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if (ImGui.DragScalar(name.CStr(), .U8, &value))
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field.SetData(value);
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var value = field.GetData<uint8>();
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if (ImGui.DragScalar(fieldName.CStr(), .U8, &value))
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field.SetData(value);
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case .UShort:
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var value = field.GetData<uint16>();
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if (ImGui.DragScalar(name.CStr(), .U16, &value))
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field.SetData(value);
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var value = field.GetData<uint16>();
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if (ImGui.DragScalar(fieldName.CStr(), .U16, &value))
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field.SetData(value);
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case .UInt:
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var value = field.GetData<uint32>();
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if (ImGui.DragScalar(name.CStr(), .U32, &value))
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field.SetData(value);
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var value = field.GetData<uint32>();
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if (ImGui.DragScalar(fieldName.CStr(), .U32, &value))
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field.SetData(value);
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case .ULong:
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var value = field.GetData<uint64>();
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if (ImGui.DragScalar(name.CStr(), .U64, &value))
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field.SetData(value);
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var value = field.GetData<uint64>();
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if (ImGui.DragScalar(fieldName.CStr(), .U64, &value))
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field.SetData(value);
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case .Float:
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var value = field.GetData<float>();
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if (ImGui.DragScalar(name.CStr(), .Float, &value))
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field.SetData(value);
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var value = field.GetData<float>();
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if (ImGui.DragScalar(fieldName.CStr(), .Float, &value))
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field.SetData(value);
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case .float2:
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var value = field.GetData<float2>();
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if (ImGui.Editfloat2(name, ref value))
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field.SetData(value);
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var value = field.GetData<float2>();
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if (ImGui.Editfloat2(fieldName, ref value))
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field.SetData(value);
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case .float3:
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var value = field.GetData<float3>();
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if (ImGui.Editfloat3(name, ref value))
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field.SetData(value);
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var value = field.GetData<float3>();
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if (ImGui.Editfloat3(fieldName, ref value))
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field.SetData(value);
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case .float4:
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var value = field.GetData<float4>();
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if (ImGui.Editfloat4(name, ref value))
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field.SetData(value);
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var value = field.GetData<float4>();
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if (ImGui.Editfloat4(fieldName, ref value))
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field.SetData(value);
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case .Double:
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var value = field.GetData<double>();
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if (ImGui.DragScalar(name.CStr(), .Double, &value))
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field.SetData(value);
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var value = field.GetData<double>();
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if (ImGui.DragScalar(fieldName.CStr(), .Double, &value))
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field.SetData(value);
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case .Double2:
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var value = field.GetData<double2>();
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if (ImGui.DragScalarN(name.CStr(), .Double, &value, 2))
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field.SetData(value);
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var value = field.GetData<double2>();
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if (ImGui.DragScalarN(fieldName.CStr(), .Double, &value, 2))
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field.SetData(value);
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case .Double3:
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var value = field.GetData<double3>();
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if (ImGui.DragScalarN(name.CStr(), .Double, &value, 3))
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field.SetData(value);
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var value = field.GetData<double3>();
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if (ImGui.DragScalarN(fieldName.CStr(), .Double, &value, 3))
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field.SetData(value);
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case .Double4:
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var value = field.GetData<double4>();
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if (ImGui.DragScalarN(name.CStr(), .Double, &value, 4))
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field.SetData(value);
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var value = field.GetData<double4>();
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if (ImGui.DragScalarN(fieldName.CStr(), .Double, &value, 4))
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field.SetData(value);
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case .Enum:
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// TODO!
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@@ -697,11 +699,16 @@ namespace GlitchyEditor.EditWindows
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// TODO!
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case .Entity:
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// TODO!
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ShowEntityReceiver(field, fieldName, scriptClass);
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case .Component:
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ShowComponentReceiver(field, fieldName, scriptClass);
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case .Struct:
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// TODO!
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case .Class:
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// We don't support editing classes
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default:
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Log.EngineLogger.Error($"Unhandled field type {field.Type}");
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}
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@@ -709,6 +716,133 @@ namespace GlitchyEditor.EditWindows
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}
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}
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private static void ShowEntityReceiver(ScriptFieldInstance* field, StringView fieldName, ScriptClass scriptClass)
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{
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var entityId = field.GetData<UUID>();
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Result<Entity> fieldEntity = Editor.Instance.CurrentScene.GetEntityByID(entityId);
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String entityName = scope .(32);
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if (fieldEntity case .Ok(Entity e))
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entityName.Set(e.Name);
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else
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entityName..Clear().AppendF($"Missing entity ({entityId})");
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ImGui.Text($"{fieldName}: ");
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ImGui.SameLine();
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if (ImGui.Button(entityName))
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{
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// TODO: Show a selector or something
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}
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.Entity, .AcceptPeekOnly);
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bool allowDrop = false;
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if (peekPayload != null)
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{
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Entity draggedEntity = *(Entity*)peekPayload.Data;
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ScriptClass draggedScriptClass = ScriptEngine.[Friend]s_EntityRoot;
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if (draggedEntity.TryGetComponent<ScriptComponent>(let draggedScript))
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{
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var draggedClassName = draggedScript.ScriptClassName;
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draggedScriptClass = ScriptEngine.GetScriptClass(draggedClassName);
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}
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// TODO: I don't like the fact, that we are using mono directly
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ScriptField scriptField = scriptClass.Fields[fieldName];
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var fieldMonoClass = Mono.mono_type_get_class(scriptField.GetMonoType());
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allowDrop = draggedScriptClass.[Friend]IsSubclass(fieldMonoClass);
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}
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if (allowDrop)
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
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if (payload != null)
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{
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Log.EngineLogger.AssertDebug(payload.DataSize == sizeof(Entity));
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Entity droppedEntity = *(Entity*)payload.Data;
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if (droppedEntity.IsValid)
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field.SetData<UUID>(droppedEntity.UUID);
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}
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}
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ImGui.EndDragDropTarget();
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}
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}
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private static void ShowComponentReceiver(ScriptFieldInstance* field, StringView fieldName, ScriptClass scriptClass)
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{
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var entityId = field.GetData<UUID>();
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Result<Entity> fieldEntity = Editor.Instance.CurrentScene.GetEntityByID(entityId);
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String entityName = scope .(32);
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if (fieldEntity case .Ok(Entity e))
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entityName.Set(e.Name);
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else
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entityName..Clear().AppendF($"Missing reference ({entityId})");
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ImGui.Text($"{fieldName}: ");
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ImGui.SameLine();
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if (ImGui.Button(entityName))
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{
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// TODO: Show a selector or something
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}
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.Entity, .AcceptPeekOnly);
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bool allowDrop = false;
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if (peekPayload != null)
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{
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Entity draggedEntity = *(Entity*)peekPayload.Data;
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// TODO: I don't like the fact, that we are using mono directly
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ScriptField scriptField = scriptClass.Fields[fieldName];
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MonoReflectionType* reflectionType = Mono.mono_type_get_object(ScriptEngine.[Friend]s_AppDomain, scriptField.GetMonoType());
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// TODO: We shouldn't abuse the script glue like that...
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// ScriptGlue should only be called by C#, not by Beef...
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allowDrop = ScriptGlue.[Friend]Entity_HasComponent(draggedEntity.UUID, reflectionType);
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}
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if (allowDrop)
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
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if (payload != null)
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{
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Log.EngineLogger.AssertDebug(payload.DataSize == sizeof(Entity));
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Entity droppedEntity = *(Entity*)payload.Data;
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if (droppedEntity.IsValid)
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field.SetData<UUID>(droppedEntity.UUID);
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}
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}
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ImGui.EndDragDropTarget();
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}
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}
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private static void LabelColumn(StringView label)
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{
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ImGui.TextUnformatted(label);
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@@ -773,7 +907,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -324,7 +324,7 @@ namespace GlitchyEditor.EditWindows
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Path.Fixup(fullpath);
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ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
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ImGui.SetDragDropPayload(.ContentBrowserItem, fullpath.CStr(), (.)fullpath.Length, .Once);
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ImGui.EndDragDropSource();
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}
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@@ -370,7 +370,7 @@ namespace GlitchyEditor.EditWindows
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String fullpath = scope String(entry->Path);
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fullpath.AppendF($"#{subAsset.Name}");
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ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
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ImGui.SetDragDropPayload(.ContentBrowserItem, fullpath.CStr(), (.)fullpath.Length, .Once);
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ImGui.EndDragDropSource();
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}
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@@ -137,7 +137,7 @@ namespace GlitchyEditor.EditWindows
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{
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
|
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{
|
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@@ -341,9 +341,13 @@ namespace GlitchyEditor.EditWindows
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if (deleted)
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return;
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bool isDragged = false;
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|
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if(ImGui.BeginDragDropSource())
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{
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ImGui.SetDragDropPayload("DND_Entity", &tree.Value, sizeof(Entity));
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isDragged = true;
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ImGui.SetDragDropPayload(.Entity, &tree.Value, sizeof(Entity));
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ImGui.Text(name);
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@@ -352,7 +356,7 @@ namespace GlitchyEditor.EditWindows
|
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|
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if(ImGui.BeginDragDropTarget())
|
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("DND_Entity");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
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|
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if(payload != null)
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{
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@@ -395,7 +399,7 @@ namespace GlitchyEditor.EditWindows
|
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|
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bool clicked = ImGui.IsItemClicked(.Left);
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bool clickedRight = ImGui.IsItemClicked(.Right);
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|
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|
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if(isOpen)
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{
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for(var child in tree.Children)
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@@ -407,6 +411,12 @@ namespace GlitchyEditor.EditWindows
|
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}
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if (clicked || clickedRight)
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{
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lastClickedEntity = tree.Value;
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}
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//if (!isDragged && (clicked || clickedRight))
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if (!isDragged && (!ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right) && ImGui.IsItemHovered()) && tree.Value == lastClickedEntity)
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{
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if (inSelectedList && !clickedRight)
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{
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@@ -418,9 +428,13 @@ namespace GlitchyEditor.EditWindows
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SelectEntity(tree.Value, !ImGui.GetIO().KeyCtrl && !clickedRight);
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inSelectedList = true;
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}
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|
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lastClickedEntity = .();
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}
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||||
}
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|
||||
private static Entity lastClickedEntity;
|
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|
||||
private void ShowEntityHierarchy()
|
||||
{
|
||||
StringView searchString = StringView(&_entitySearchChars);
|
||||
@@ -464,7 +478,7 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
if(ImGui.BeginDragDropTarget())
|
||||
{
|
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("DND_Entity");
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
|
||||
|
||||
if(payload != null)
|
||||
{
|
||||
@@ -527,6 +541,10 @@ namespace GlitchyEditor.EditWindows
|
||||
ImGuiPrintEntityTree(scope .(entity));
|
||||
}
|
||||
}
|
||||
|
||||
// If the mouse was released and no entity took the chance to become selected we probably hovered the background while releasing -> select no entity
|
||||
if (!ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right))
|
||||
lastClickedEntity = .();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
|
||||
|
||||
if (payload != null)
|
||||
{
|
||||
|
||||
@@ -53,9 +53,16 @@ namespace GlitchyEditor
|
||||
public SceneRenderer GameSceneRenderer {get; set;}
|
||||
public SceneRenderer EditorSceneRenderer {get; set;}
|
||||
|
||||
private static Editor s_Instance;
|
||||
|
||||
public static Editor Instance => s_Instance;
|
||||
|
||||
/// Creates a new editor for the given world
|
||||
public this(Scene scene, EditorContentManager contentManager)
|
||||
{
|
||||
Log.EngineLogger.AssertDebug(s_Instance == null, "Cannot create a second instance of a singleton.");
|
||||
s_Instance = this;
|
||||
|
||||
_scene = scene;
|
||||
_contentManager = contentManager;
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
|
||||
namespace ImGui;
|
||||
|
||||
enum DragDropPayloadType
|
||||
{
|
||||
case ContentBrowserItem;
|
||||
case Entity;
|
||||
|
||||
public String GetName()
|
||||
{
|
||||
switch (this)
|
||||
{
|
||||
case .ContentBrowserItem:
|
||||
return "CONTENT_BROWSER_ITEM";
|
||||
case .Entity:
|
||||
return "ENTITY";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension ImGui
|
||||
{
|
||||
public static Payload* AcceptDragDropPayload(DragDropPayloadType type, DragDropFlags flags = .None)
|
||||
{
|
||||
return AcceptDragDropPayload(type.GetName(), flags);
|
||||
}
|
||||
|
||||
public static bool SetDragDropPayload(DragDropPayloadType type, void* data, size sz, Cond cond = .None)
|
||||
{
|
||||
return SetDragDropPayload(type.GetName(), data, sz, cond);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user