mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Allow dragging and dropping of Entities in editor
+ New Dictionary Helpers + Made ImGui Payloads safer + Start of Component drag'n'drop
This commit is contained in:
@@ -25,35 +25,35 @@ namespace Sandbox
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class MyTestEntity : Entity
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{
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//[ShowInEditor]
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[ShowInEditor]
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RigidBody2D _rigidBody;
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public bool Bo;
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//public bool Bo;
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public byte By;
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public ushort Us;
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public uint Ui;
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public ulong Ul;
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//public byte By;
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//public ushort Us;
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//public uint Ui;
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//public ulong Ul;
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public sbyte Sb;
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public short Sh;
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public int In;
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public long Lo;
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//public sbyte Sb;
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//public short Sh;
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//public int In;
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//public long Lo;
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public float Fl;
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public double Do;
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public float2 V2;
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public float3 V3;
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public float4 V4;
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//public float Fl;
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//public double Do;
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//public float2 V2;
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//public float3 V3;
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//public float4 V4;
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public Entity TheEntity;
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public float JumpForce = 2000;
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[ShowInEditor] float MoveForce = 1000;
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[ShowInEditor] private int MyNumber = 1337;
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[ShowInEditor] public double MyDouble = 1000.0f;
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//[ShowInEditor] public double MyDouble = 1000.0f;
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public MyStruct AStruct;
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//public MyStruct AStruct;
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public Camera Camera;
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@@ -68,6 +68,9 @@ namespace Sandbox
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_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
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if (Camera == null)
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{
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Log.Warning("Camera wasn't set in editor. Searching...");
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Camera = FindEntityWithName("Camera").As<Camera>();
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if (Camera == null)
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@@ -75,6 +78,7 @@ namespace Sandbox
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Log.Error("Camera not found.");
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}
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}
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}
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/// <summary>
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/// Called every frame.
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@@ -71,8 +71,8 @@
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SpriteRendererComponent = {
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Color = {
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R = 1,
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G = 0.941886961,
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B = 0.401484549,
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G = 0.941887021,
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B = 0.401484519,
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A = 1
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},
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Sprite = "",
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@@ -162,7 +162,7 @@
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 0.884925187,
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AspectRatio = 1.17151165,
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FixedAspectRatio = false
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},
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ScriptComponent = {
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@@ -195,8 +195,8 @@
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},
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TransformComponent = {
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Position = {
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X = -0.121203184,
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Y = 0.660160959,
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X = -0.121203199,
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Y = 0.660161018,
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Z = 0
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},
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Rotation = {
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@@ -234,37 +234,12 @@
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ScriptComponent = {
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ScriptClass = "Sandbox.MyTestEntity",
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Fields = [
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Bo = (Bool)false,
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By = (Byte)0,
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Us = (UShort)57,
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Ui = (UInt)54,
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Ul = (ULong)53,
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Sb = (SByte)-128,
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Sh = (Short)95,
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In = (Int)-149,
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Lo = (Long)82,
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Fl = (Float)-98.122963,
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Do = (Double)118,
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V2 = (float2){
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X = 11,
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Y = 12
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},
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V3 = (float3){
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X = 13,
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Y = 14,
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Z = 15
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},
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V4 = (float4){
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X = 14,
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Y = 17,
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Z = 18,
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W = 19
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},
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_rigidBody = (Component)0,
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TheEntity = (Entity)0,
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JumpForce = (Float)200,
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MoveForce = (Float)148,
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MyNumber = (Int)22,
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MyDouble = (Double)23
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Camera = (Entity)1491484622542812645
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] }
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},
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{
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@@ -301,7 +276,7 @@
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Color = {
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R = 0.985467017,
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G = 1,
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B = 0.569978058
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B = 0.569977999
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}
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}
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},
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@@ -348,8 +323,8 @@
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SpriteRendererComponent = {
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Color = {
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R = 0.425658971,
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G = 0.855207562,
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B = 0.0558161102,
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G = 0.855207503,
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B = 0.0558161139,
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A = 1
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},
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Sprite = "",
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@@ -363,14 +338,14 @@
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TransformComponent = {
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Position = {
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X = 6.74610233,
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Y = -2.03225899,
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Y = -2.03225923,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = -0.331792623,
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W = 0.943352342
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W = 0.943352461
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},
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Scale = {
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X = 5.29557419,
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@@ -409,7 +384,7 @@
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},
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SpriteRendererComponent = {
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Color = {
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R = 0.666116953,
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R = 0.666117013,
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G = 0.0600316115,
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B = 1,
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A = 1
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@@ -424,8 +399,8 @@
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},
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TransformComponent = {
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Position = {
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X = 15.2321301,
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Y = -1.98709249,
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X = 15.2321291,
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Y = -1.98709261,
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Z = 0
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},
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Rotation = {
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@@ -435,7 +410,7 @@
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W = 0.990847468
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},
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Scale = {
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X = 13.9764566,
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X = 13.9764547,
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Y = 1,
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Z = 1
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},
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@@ -471,7 +446,7 @@
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},
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SpriteRendererComponent = {
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Color = {
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R = 0.176544324,
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R = 0.176544309,
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G = 0.666713238,
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B = 0.687030852,
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A = 1
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@@ -487,24 +462,24 @@
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TransformComponent = {
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Position = {
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X = -6.27842855,
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Y = 2.62550211,
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Y = 2.62550187,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0.187087834,
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Z = 0.187087849,
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W = 0.982343197
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},
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Scale = {
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X = 0.999999523,
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X = 0.999999464,
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Y = 6.49634314,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0.376393586
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Z = 0.376393616
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}
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},
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Rigidbody2D = {
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@@ -522,7 +497,7 @@
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},
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Density = 1,
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Friction = 0.5,
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Restitution = 0.899999976,
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Restitution = 0.899999917,
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RestitutionThreshold = 0.5
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}
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}
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@@ -9,12 +9,21 @@
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".NETStandard,Version=v2.0/": {
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"ScriptCore/1.0.0": {
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"dependencies": {
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"Half": "1.0.0",
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"NETStandard.Library": "2.0.3"
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},
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"runtime": {
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"ScriptCore.dll": {}
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}
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},
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"Half/1.0.0": {
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"runtime": {
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"lib/netstandard2.0/System.Half.dll": {
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"assemblyVersion": "1.0.0.0",
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"fileVersion": "1.0.0.0"
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}
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}
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},
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"Microsoft.NETCore.Platforms/1.1.0": {},
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"NETStandard.Library/2.0.3": {
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"dependencies": {
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@@ -29,6 +38,13 @@
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"serviceable": false,
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"sha512": ""
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},
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"Half/1.0.0": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-EPLLPQA1UjF9QM3ymNhWLhgcnBNc8e1po4qWRWTD3Hd9xiohYlkCob0QjDIbJs6Nvfd4eAbsjxIwRyh7httyXA==",
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"path": "half/1.0.0",
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"hashPath": "half.1.0.0.nupkg.sha512"
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},
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"Microsoft.NETCore.Platforms/1.1.0": {
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"type": "package",
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"serviceable": true,
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@@ -33,7 +33,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -78,7 +78,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -7,6 +7,8 @@ using GlitchyEngine.Renderer;
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using GlitchyEngine;
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using GlitchyEngine.Content;
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using GlitchyEngine.Scripting;
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using GlitchyEngine.Core;
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using Mono;
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namespace GlitchyEditor.EditWindows
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{
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@@ -278,7 +280,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -306,7 +308,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -338,7 +340,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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@@ -601,93 +603,93 @@ namespace GlitchyEditor.EditWindows
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{
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let scriptFields = ScriptEngine.GetScriptFieldMap(entity);
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for (var (name, field) in ref scriptFields)
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for (var (fieldName, field) in ref scriptFields)
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{
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switch (field.Type)
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{
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case .Bool:
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var value = field.GetData<bool>();
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if (ImGui.Checkbox(name.CStr(), &value))
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if (ImGui.Checkbox(fieldName.CStr(), &value))
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field.SetData(value);
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case .SByte:
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var value = field.GetData<int8>();
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if (ImGui.DragScalar(name.CStr(), .S8, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .S8, &value))
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field.SetData(value);
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case .Short:
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var value = field.GetData<int16>();
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if (ImGui.DragScalar(name.CStr(), .S16, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .S16, &value))
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field.SetData(value);
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case .Int:
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var value = field.GetData<int32>();
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if (ImGui.DragScalar(name.CStr(), .S32, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .S32, &value))
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field.SetData(value);
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case .Int2:
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var value = field.GetData<int2>();
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if (ImGui.DragScalarN(name.CStr(), .S32, &value, 2))
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if (ImGui.DragScalarN(fieldName.CStr(), .S32, &value, 2))
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field.SetData(value);
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case .Int3:
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var value = field.GetData<int3>();
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if (ImGui.DragScalarN(name.CStr(), .S32, &value, 3))
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if (ImGui.DragScalarN(fieldName.CStr(), .S32, &value, 3))
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field.SetData(value);
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case .Int4:
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var value = field.GetData<int4>();
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if (ImGui.DragScalarN(name.CStr(), .S32, &value, 4))
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if (ImGui.DragScalarN(fieldName.CStr(), .S32, &value, 4))
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field.SetData(value);
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case .Long:
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var value = field.GetData<int64>();
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if (ImGui.DragScalar(name.CStr(), .S64, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .S64, &value))
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field.SetData(value);
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case .Byte:
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var value = field.GetData<uint8>();
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if (ImGui.DragScalar(name.CStr(), .U8, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .U8, &value))
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field.SetData(value);
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case .UShort:
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var value = field.GetData<uint16>();
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if (ImGui.DragScalar(name.CStr(), .U16, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .U16, &value))
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field.SetData(value);
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case .UInt:
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var value = field.GetData<uint32>();
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if (ImGui.DragScalar(name.CStr(), .U32, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .U32, &value))
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field.SetData(value);
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case .ULong:
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var value = field.GetData<uint64>();
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if (ImGui.DragScalar(name.CStr(), .U64, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .U64, &value))
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field.SetData(value);
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case .Float:
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var value = field.GetData<float>();
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if (ImGui.DragScalar(name.CStr(), .Float, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .Float, &value))
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field.SetData(value);
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case .float2:
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var value = field.GetData<float2>();
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if (ImGui.Editfloat2(name, ref value))
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if (ImGui.Editfloat2(fieldName, ref value))
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field.SetData(value);
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case .float3:
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var value = field.GetData<float3>();
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if (ImGui.Editfloat3(name, ref value))
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if (ImGui.Editfloat3(fieldName, ref value))
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field.SetData(value);
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case .float4:
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var value = field.GetData<float4>();
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if (ImGui.Editfloat4(name, ref value))
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if (ImGui.Editfloat4(fieldName, ref value))
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field.SetData(value);
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case .Double:
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var value = field.GetData<double>();
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if (ImGui.DragScalar(name.CStr(), .Double, &value))
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if (ImGui.DragScalar(fieldName.CStr(), .Double, &value))
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field.SetData(value);
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case .Double2:
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var value = field.GetData<double2>();
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if (ImGui.DragScalarN(name.CStr(), .Double, &value, 2))
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if (ImGui.DragScalarN(fieldName.CStr(), .Double, &value, 2))
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field.SetData(value);
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case .Double3:
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var value = field.GetData<double3>();
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if (ImGui.DragScalarN(name.CStr(), .Double, &value, 3))
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if (ImGui.DragScalarN(fieldName.CStr(), .Double, &value, 3))
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field.SetData(value);
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case .Double4:
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var value = field.GetData<double4>();
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if (ImGui.DragScalarN(name.CStr(), .Double, &value, 4))
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if (ImGui.DragScalarN(fieldName.CStr(), .Double, &value, 4))
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field.SetData(value);
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case .Enum:
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@@ -697,11 +699,16 @@ namespace GlitchyEditor.EditWindows
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// TODO!
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case .Entity:
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// TODO!
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ShowEntityReceiver(field, fieldName, scriptClass);
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case .Component:
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ShowComponentReceiver(field, fieldName, scriptClass);
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case .Struct:
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// TODO!
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case .Class:
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// We don't support editing classes
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default:
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Log.EngineLogger.Error($"Unhandled field type {field.Type}");
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}
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@@ -709,6 +716,133 @@ namespace GlitchyEditor.EditWindows
|
||||
}
|
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}
|
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|
||||
private static void ShowEntityReceiver(ScriptFieldInstance* field, StringView fieldName, ScriptClass scriptClass)
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{
|
||||
var entityId = field.GetData<UUID>();
|
||||
|
||||
Result<Entity> fieldEntity = Editor.Instance.CurrentScene.GetEntityByID(entityId);
|
||||
|
||||
String entityName = scope .(32);
|
||||
|
||||
if (fieldEntity case .Ok(Entity e))
|
||||
entityName.Set(e.Name);
|
||||
else
|
||||
entityName..Clear().AppendF($"Missing entity ({entityId})");
|
||||
|
||||
ImGui.Text($"{fieldName}: ");
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button(entityName))
|
||||
{
|
||||
// TODO: Show a selector or something
|
||||
}
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.Entity, .AcceptPeekOnly);
|
||||
|
||||
bool allowDrop = false;
|
||||
|
||||
if (peekPayload != null)
|
||||
{
|
||||
Entity draggedEntity = *(Entity*)peekPayload.Data;
|
||||
|
||||
ScriptClass draggedScriptClass = ScriptEngine.[Friend]s_EntityRoot;
|
||||
|
||||
if (draggedEntity.TryGetComponent<ScriptComponent>(let draggedScript))
|
||||
{
|
||||
var draggedClassName = draggedScript.ScriptClassName;
|
||||
draggedScriptClass = ScriptEngine.GetScriptClass(draggedClassName);
|
||||
|
||||
}
|
||||
|
||||
// TODO: I don't like the fact, that we are using mono directly
|
||||
|
||||
ScriptField scriptField = scriptClass.Fields[fieldName];
|
||||
var fieldMonoClass = Mono.mono_type_get_class(scriptField.GetMonoType());
|
||||
|
||||
allowDrop = draggedScriptClass.[Friend]IsSubclass(fieldMonoClass);
|
||||
}
|
||||
|
||||
if (allowDrop)
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
|
||||
|
||||
if (payload != null)
|
||||
{
|
||||
Log.EngineLogger.AssertDebug(payload.DataSize == sizeof(Entity));
|
||||
|
||||
Entity droppedEntity = *(Entity*)payload.Data;
|
||||
|
||||
if (droppedEntity.IsValid)
|
||||
field.SetData<UUID>(droppedEntity.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ShowComponentReceiver(ScriptFieldInstance* field, StringView fieldName, ScriptClass scriptClass)
|
||||
{
|
||||
var entityId = field.GetData<UUID>();
|
||||
|
||||
Result<Entity> fieldEntity = Editor.Instance.CurrentScene.GetEntityByID(entityId);
|
||||
|
||||
String entityName = scope .(32);
|
||||
|
||||
if (fieldEntity case .Ok(Entity e))
|
||||
entityName.Set(e.Name);
|
||||
else
|
||||
entityName..Clear().AppendF($"Missing reference ({entityId})");
|
||||
|
||||
ImGui.Text($"{fieldName}: ");
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button(entityName))
|
||||
{
|
||||
// TODO: Show a selector or something
|
||||
}
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.Entity, .AcceptPeekOnly);
|
||||
|
||||
bool allowDrop = false;
|
||||
|
||||
if (peekPayload != null)
|
||||
{
|
||||
Entity draggedEntity = *(Entity*)peekPayload.Data;
|
||||
|
||||
// TODO: I don't like the fact, that we are using mono directly
|
||||
|
||||
ScriptField scriptField = scriptClass.Fields[fieldName];
|
||||
MonoReflectionType* reflectionType = Mono.mono_type_get_object(ScriptEngine.[Friend]s_AppDomain, scriptField.GetMonoType());
|
||||
|
||||
// TODO: We shouldn't abuse the script glue like that...
|
||||
// ScriptGlue should only be called by C#, not by Beef...
|
||||
allowDrop = ScriptGlue.[Friend]Entity_HasComponent(draggedEntity.UUID, reflectionType);
|
||||
}
|
||||
|
||||
if (allowDrop)
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
|
||||
|
||||
if (payload != null)
|
||||
{
|
||||
Log.EngineLogger.AssertDebug(payload.DataSize == sizeof(Entity));
|
||||
|
||||
Entity droppedEntity = *(Entity*)payload.Data;
|
||||
|
||||
if (droppedEntity.IsValid)
|
||||
field.SetData<UUID>(droppedEntity.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
}
|
||||
|
||||
private static void LabelColumn(StringView label)
|
||||
{
|
||||
ImGui.TextUnformatted(label);
|
||||
@@ -773,7 +907,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
|
||||
|
||||
if (payload != null)
|
||||
{
|
||||
|
||||
@@ -324,7 +324,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
Path.Fixup(fullpath);
|
||||
|
||||
ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
|
||||
ImGui.SetDragDropPayload(.ContentBrowserItem, fullpath.CStr(), (.)fullpath.Length, .Once);
|
||||
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
@@ -370,7 +370,7 @@ namespace GlitchyEditor.EditWindows
|
||||
String fullpath = scope String(entry->Path);
|
||||
fullpath.AppendF($"#{subAsset.Name}");
|
||||
|
||||
ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
|
||||
ImGui.SetDragDropPayload(.ContentBrowserItem, fullpath.CStr(), (.)fullpath.Length, .Once);
|
||||
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
|
||||
|
||||
if (payload != null)
|
||||
{
|
||||
|
||||
@@ -341,9 +341,13 @@ namespace GlitchyEditor.EditWindows
|
||||
if (deleted)
|
||||
return;
|
||||
|
||||
bool isDragged = false;
|
||||
|
||||
if(ImGui.BeginDragDropSource())
|
||||
{
|
||||
ImGui.SetDragDropPayload("DND_Entity", &tree.Value, sizeof(Entity));
|
||||
isDragged = true;
|
||||
|
||||
ImGui.SetDragDropPayload(.Entity, &tree.Value, sizeof(Entity));
|
||||
|
||||
ImGui.Text(name);
|
||||
|
||||
@@ -352,7 +356,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if(ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("DND_Entity");
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
|
||||
|
||||
if(payload != null)
|
||||
{
|
||||
@@ -407,6 +411,12 @@ namespace GlitchyEditor.EditWindows
|
||||
}
|
||||
|
||||
if (clicked || clickedRight)
|
||||
{
|
||||
lastClickedEntity = tree.Value;
|
||||
}
|
||||
|
||||
//if (!isDragged && (clicked || clickedRight))
|
||||
if (!isDragged && (!ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right) && ImGui.IsItemHovered()) && tree.Value == lastClickedEntity)
|
||||
{
|
||||
if (inSelectedList && !clickedRight)
|
||||
{
|
||||
@@ -418,9 +428,13 @@ namespace GlitchyEditor.EditWindows
|
||||
SelectEntity(tree.Value, !ImGui.GetIO().KeyCtrl && !clickedRight);
|
||||
inSelectedList = true;
|
||||
}
|
||||
|
||||
lastClickedEntity = .();
|
||||
}
|
||||
}
|
||||
|
||||
private static Entity lastClickedEntity;
|
||||
|
||||
private void ShowEntityHierarchy()
|
||||
{
|
||||
StringView searchString = StringView(&_entitySearchChars);
|
||||
@@ -464,7 +478,7 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
if(ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("DND_Entity");
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.Entity);
|
||||
|
||||
if(payload != null)
|
||||
{
|
||||
@@ -527,6 +541,10 @@ namespace GlitchyEditor.EditWindows
|
||||
ImGuiPrintEntityTree(scope .(entity));
|
||||
}
|
||||
}
|
||||
|
||||
// If the mouse was released and no entity took the chance to become selected we probably hovered the background while releasing -> select no entity
|
||||
if (!ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right))
|
||||
lastClickedEntity = .();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
|
||||
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
|
||||
|
||||
if (payload != null)
|
||||
{
|
||||
|
||||
@@ -53,9 +53,16 @@ namespace GlitchyEditor
|
||||
public SceneRenderer GameSceneRenderer {get; set;}
|
||||
public SceneRenderer EditorSceneRenderer {get; set;}
|
||||
|
||||
private static Editor s_Instance;
|
||||
|
||||
public static Editor Instance => s_Instance;
|
||||
|
||||
/// Creates a new editor for the given world
|
||||
public this(Scene scene, EditorContentManager contentManager)
|
||||
{
|
||||
Log.EngineLogger.AssertDebug(s_Instance == null, "Cannot create a second instance of a singleton.");
|
||||
s_Instance = this;
|
||||
|
||||
_scene = scene;
|
||||
_contentManager = contentManager;
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
|
||||
namespace ImGui;
|
||||
|
||||
enum DragDropPayloadType
|
||||
{
|
||||
case ContentBrowserItem;
|
||||
case Entity;
|
||||
|
||||
public String GetName()
|
||||
{
|
||||
switch (this)
|
||||
{
|
||||
case .ContentBrowserItem:
|
||||
return "CONTENT_BROWSER_ITEM";
|
||||
case .Entity:
|
||||
return "ENTITY";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension ImGui
|
||||
{
|
||||
public static Payload* AcceptDragDropPayload(DragDropPayloadType type, DragDropFlags flags = .None)
|
||||
{
|
||||
return AcceptDragDropPayload(type.GetName(), flags);
|
||||
}
|
||||
|
||||
public static bool SetDragDropPayload(DragDropPayloadType type, void* data, size sz, Cond cond = .None)
|
||||
{
|
||||
return SetDragDropPayload(type.GetName(), data, sz, cond);
|
||||
}
|
||||
}
|
||||
@@ -70,5 +70,25 @@ namespace GlitchyEngine
|
||||
delete dictionary;
|
||||
}
|
||||
}
|
||||
|
||||
public static mixin ClearDictionaryAndReleaseKeys(var dictionary)
|
||||
{
|
||||
if (dictionary != null)
|
||||
{
|
||||
for (var value in dictionary)
|
||||
value.key?.ReleaseRef();
|
||||
dictionary.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static mixin ClearDictionaryAndReleaseValues(var dictionary)
|
||||
{
|
||||
if (dictionary != null)
|
||||
{
|
||||
for (var value in dictionary)
|
||||
value.value?.ReleaseRef();
|
||||
dictionary.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,33 @@ public struct ScriptField
|
||||
IsStatic = isStatic;
|
||||
FieldType = fieldType;
|
||||
}
|
||||
|
||||
public bool IsType(SharpClass otherClass, bool checkIfSubtype)
|
||||
{
|
||||
return IsType(otherClass.GetMonoType(), checkIfSubtype);
|
||||
}
|
||||
|
||||
public bool IsType(MonoType* otherType, bool checkIfSubtype)
|
||||
{
|
||||
MonoType* myType = GetMonoType();
|
||||
|
||||
if (checkIfSubtype)
|
||||
{
|
||||
MonoClass* myClass = Mono.mono_type_get_class(myType);
|
||||
MonoClass* otherClass = Mono.mono_type_get_class(otherType);
|
||||
|
||||
return Mono.mono_class_is_subclass_of(myClass, otherClass, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
return myType == otherType;
|
||||
}
|
||||
}
|
||||
|
||||
public MonoType* GetMonoType()
|
||||
{
|
||||
return Mono.mono_field_get_type(_monoField);
|
||||
}
|
||||
}
|
||||
|
||||
public struct ScriptFieldInstance
|
||||
@@ -90,9 +117,19 @@ class SharpClass : SharpType
|
||||
ExtractFields();
|
||||
}
|
||||
|
||||
internal MonoType* GetMonoType()
|
||||
{
|
||||
return Mono.mono_class_get_type(_monoClass);
|
||||
}
|
||||
|
||||
internal bool IsType(MonoType* type)
|
||||
{
|
||||
return Mono.mono_class_get_type(_monoClass) == type;
|
||||
return GetMonoType() == type;
|
||||
}
|
||||
|
||||
internal bool IsSubclass(MonoClass* @class)
|
||||
{
|
||||
return Mono.mono_class_is_subclass_of(_monoClass, @class, false);
|
||||
}
|
||||
|
||||
private void ExtractFields()
|
||||
@@ -180,8 +217,8 @@ class ScriptClass : SharpClass
|
||||
public Dictionary<StringView, ScriptField> Fields => _monoFields;*/
|
||||
|
||||
[AllowAppend]
|
||||
public this(StringView classNamespace, StringView className, MonoImage* image) :
|
||||
base(classNamespace, className, image)
|
||||
public this(StringView classNamespace, StringView className, MonoImage* image, ScriptFieldType scriptFieldType = .Class) :
|
||||
base(classNamespace, className, image, scriptFieldType)
|
||||
{
|
||||
//_constructor = (ConstructorMethod)GetMethodThunk(".ctor", 1); // GetMethod(".ctor", 1);//
|
||||
_constructor = GetMethod(".ctor", 1);
|
||||
@@ -288,6 +325,19 @@ class ScriptClass : SharpClass
|
||||
|
||||
public void SetFieldValue<T>(MonoObject* instance, MonoClassField* field, in T value)
|
||||
{
|
||||
/*if (typeof(T) == typeof(MonoObject*))
|
||||
{
|
||||
// TODO: MonoObject* is a pointer already, so we don't take the pointer
|
||||
Mono.Mono.mono_field_set_value(instance, field, (void*)value);
|
||||
}
|
||||
else
|
||||
{*/
|
||||
Mono.Mono.mono_field_set_value(instance, field, &value);
|
||||
//}
|
||||
}
|
||||
|
||||
public void SetFieldValue<T>(MonoObject* instance, MonoClassField* field, in T value) where T : struct*
|
||||
{
|
||||
Mono.Mono.mono_field_set_value(instance, field, value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,12 +58,14 @@ static class ScriptEngine
|
||||
|
||||
private static Scene s_Context ~ _?.ReleaseRef();
|
||||
|
||||
private static ScriptClass s_ComponentRoot ~ _?.ReleaseRef();
|
||||
private static ScriptClass s_EntityRoot ~ _?.ReleaseRef();
|
||||
private static ScriptClass s_EngineObject ~ _?.ReleaseRef();
|
||||
|
||||
private static Dictionary<StringView, SharpType> _sharpClasses = new .() ~ DeleteDictionaryAndReleaseValues!(_);
|
||||
|
||||
private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ DeleteDictionaryAndReleaseValues!(_);
|
||||
private static Dictionary<StringView, ScriptClass> _componentClasses = new .() ~ DeleteDictionaryAndReleaseValues!(_);
|
||||
|
||||
private static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ {
|
||||
for (var entry in _)
|
||||
@@ -74,6 +76,7 @@ static class ScriptEngine
|
||||
}
|
||||
|
||||
public static Dictionary<StringView, ScriptClass> EntityClasses => _entityScripts;
|
||||
public static Dictionary<StringView, ScriptClass> ComponentClasses => _componentClasses;
|
||||
|
||||
public static Scene Context => s_Context;
|
||||
|
||||
@@ -171,6 +174,11 @@ static class ScriptEngine
|
||||
(s_CoreAssembly, s_CoreAssemblyImage) = LoadAssembly("resources/scripts/ScriptCore.dll", _debuggingEnabled);
|
||||
(s_AppAssembly, s_AppAssemblyImage) = LoadAssembly("SandboxProject/Assets/Scripts/bin/Sandbox.dll", _debuggingEnabled);
|
||||
|
||||
ClearDictionaryAndReleaseValues!(_sharpClasses);
|
||||
|
||||
GetCoreAttributes();
|
||||
GetCoreClasses();
|
||||
|
||||
GetEntitiesFromAssemblies();
|
||||
|
||||
ScriptGlue.RegisterManagedComponents();
|
||||
@@ -206,12 +214,12 @@ static class ScriptEngine
|
||||
|
||||
script.Instance.Instantiate(entity.UUID);
|
||||
|
||||
CopyEditorFieldsToInstance(entity, script);
|
||||
//CopyEditorFieldsToInstance(entity, script);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void CopyEditorFieldsToInstance(Entity entity, ScriptComponent* script)
|
||||
public static void CopyEditorFieldsToInstance(Entity entity, ScriptComponent* script)
|
||||
{
|
||||
// Technically the map is for a different entity (namely the editor-entity),
|
||||
// however the UUID is the same, so we get the correct field map
|
||||
@@ -223,9 +231,23 @@ static class ScriptEngine
|
||||
|
||||
ScriptField scriptField = script.Instance.ScriptClass.Fields[fieldName];
|
||||
|
||||
switch (scriptField.FieldType)
|
||||
{
|
||||
case .Entity:
|
||||
// On the C# side we actually differentiate between an Entity and the Script
|
||||
// in the sense that getting an entity and a script yields two different results (one creates a new Entity-Class instance, the other returns the actual instance).
|
||||
// But here its just easier to always use the script instance.
|
||||
// Obviously breaks once we support multiple scripts per entity.
|
||||
UUID referencedId = field.GetData<UUID>();
|
||||
MonoObject* referencedEntity = GetManagedInstance(referencedId);
|
||||
script.Instance.SetFieldValue(scriptField, referencedEntity);
|
||||
case .Component:
|
||||
|
||||
default:
|
||||
script.Instance.SetFieldValue(scriptField, field._data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static MonoAssembly* LoadCSharpAssembly(StringView assemblyPath, bool loadPDB = false)
|
||||
{
|
||||
@@ -297,32 +319,27 @@ static class ScriptEngine
|
||||
return (assembly, image);
|
||||
}
|
||||
|
||||
/// Retrieves the base classes from which every Component or Entity inherits
|
||||
static void GetCoreClasses()
|
||||
{
|
||||
s_EngineObject?.ReleaseRef();
|
||||
s_EntityRoot?.ReleaseRef();
|
||||
s_ComponentRoot?.ReleaseRef();
|
||||
|
||||
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", s_CoreAssemblyImage, .Class);
|
||||
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", s_CoreAssemblyImage, .Entity);
|
||||
s_ComponentRoot = new ScriptClass("GlitchyEngine", "Component", s_CoreAssemblyImage, .Component);
|
||||
}
|
||||
|
||||
/// Retrieves the classes for Attributes that are defined in the Core library
|
||||
static void GetCoreAttributes()
|
||||
{
|
||||
Attributes.s_ShowInEditorAttribute = Mono.mono_class_from_name(s_CoreAssemblyImage, "GlitchyEngine.Editor", "ShowInEditorAttribute");
|
||||
}
|
||||
|
||||
private static void GetEntitiesFromAssemblies()
|
||||
{
|
||||
for (var entry in _entityScripts)
|
||||
{
|
||||
entry.value.ReleaseRef();
|
||||
}
|
||||
_entityScripts.Clear();
|
||||
|
||||
for (var sharpClass in _sharpClasses)
|
||||
{
|
||||
sharpClass.value.ReleaseRef();
|
||||
}
|
||||
_sharpClasses.Clear();
|
||||
|
||||
if (s_EngineObject != null)
|
||||
{
|
||||
s_EngineObject.ReleaseRef();
|
||||
s_EntityRoot.ReleaseRef();
|
||||
}
|
||||
|
||||
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", s_CoreAssemblyImage);
|
||||
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", s_CoreAssemblyImage);
|
||||
|
||||
Log.EngineLogger.Assert(s_EntityRoot != null);
|
||||
|
||||
Attributes.s_ShowInEditorAttribute = Mono.mono_class_from_name(s_CoreAssemblyImage, "GlitchyEngine.Editor", "ShowInEditorAttribute");
|
||||
ClearDictionaryAndReleaseValues!(_entityScripts);
|
||||
|
||||
MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(s_AppAssemblyImage, .MONO_TABLE_TYPEDEF);
|
||||
int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
|
||||
@@ -337,9 +354,18 @@ static class ScriptEngine
|
||||
|
||||
MonoClass* monoClass = Mono.mono_class_from_name(s_AppAssemblyImage, nameSpace, name);
|
||||
|
||||
// Check if it is an entity
|
||||
if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, s_EntityRoot.[Friend]_monoClass, false))
|
||||
{
|
||||
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage);
|
||||
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage, .Entity);
|
||||
_entityScripts.Add(entityScript.FullName, entityScript);
|
||||
|
||||
Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
|
||||
}
|
||||
// Check if it is a component
|
||||
else if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, s_ComponentRoot.[Friend]_monoClass, false))
|
||||
{
|
||||
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage, .Entity);
|
||||
_entityScripts.Add(entityScript.FullName, entityScript);
|
||||
|
||||
Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
|
||||
@@ -399,8 +425,8 @@ static class ScriptEngine
|
||||
StringView classNamespace = StringView(Mono.mono_class_get_namespace(monoClass));
|
||||
|
||||
// TODO: at the moment only allow user-structs
|
||||
if (classNamespace.StartsWith("GlitchyEngine"))
|
||||
return null;
|
||||
//if (classNamespace.StartsWith("GlitchyEngine"))
|
||||
// return null;
|
||||
|
||||
switch (fieldType)
|
||||
{
|
||||
@@ -408,7 +434,20 @@ static class ScriptEngine
|
||||
ScriptFieldType scriptType = .None;
|
||||
|
||||
if (fieldType == .Class)
|
||||
{
|
||||
if (Mono.mono_class_is_subclass_of(monoClass, s_EntityRoot._monoClass, false))
|
||||
{
|
||||
scriptType = .Entity;
|
||||
}
|
||||
else if (Mono.mono_class_is_subclass_of(monoClass, s_ComponentRoot._monoClass, false))
|
||||
{
|
||||
scriptType = .Component;
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptType = .Class;
|
||||
}
|
||||
}
|
||||
else if (fieldType == .Enum)
|
||||
scriptType = .Enum;
|
||||
else if (fieldType == .Valuetype)
|
||||
|
||||
@@ -27,6 +27,7 @@ enum ScriptFieldType
|
||||
case Double, Double2, Double3, Double4;
|
||||
|
||||
case Entity;
|
||||
case Component;
|
||||
|
||||
public Type GetBeefType()
|
||||
{
|
||||
@@ -79,6 +80,8 @@ enum ScriptFieldType
|
||||
|
||||
case .Entity:
|
||||
return typeof(UUID);
|
||||
case .Component:
|
||||
return typeof(UUID);
|
||||
|
||||
default:
|
||||
return null;
|
||||
|
||||
@@ -21,6 +21,8 @@ class ScriptInstance : RefCounter
|
||||
|
||||
private bool _isCreated = false;
|
||||
|
||||
internal MonoObject* MonoInstance => _instance;
|
||||
|
||||
public this(ScriptClass scriptClass)
|
||||
{
|
||||
Log.EngineLogger.AssertDebug(scriptClass != null);
|
||||
@@ -37,8 +39,6 @@ class ScriptInstance : RefCounter
|
||||
_scriptClass?.ReleaseRef();
|
||||
}
|
||||
|
||||
internal MonoObject* MonoInstance => _instance;
|
||||
|
||||
public void Instantiate(UUID uuid)
|
||||
{
|
||||
_instance = _scriptClass.CreateInstance(uuid);
|
||||
|
||||
@@ -100,6 +100,15 @@ namespace GlitchyEngine.World
|
||||
ScriptEngine.InitializeInstance(targetEntity, targetComponent);
|
||||
}
|
||||
|
||||
// Copy values to entities.
|
||||
// We do this in a separate loop because we might reference other entities.
|
||||
// If we did it in a single loop these entities might not exist yet.
|
||||
for (let (handle, script) in target._ecsWorld.Enumerate<ScriptComponent>())
|
||||
{
|
||||
Entity entity = .(handle, this);
|
||||
ScriptEngine.CopyEditorFieldsToInstance(entity, script);
|
||||
}
|
||||
|
||||
// Copy transforms... needs special handling for the Parent<->Child relations
|
||||
for (let (sourceHandle, sourceTransform) in _ecsWorld.Enumerate<TransformComponent>())
|
||||
{
|
||||
|
||||
@@ -158,6 +158,9 @@ static class Mono
|
||||
[LinkName(.C)]
|
||||
public static extern MonoType* mono_reflection_type_get_type(MonoReflectionType* reflectionType);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoReflectionType* mono_type_get_object(MonoDomain *domain, MonoType *type);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoClassField* mono_class_get_fields(MonoClass* klass, gpointer* iter);
|
||||
|
||||
|
||||
@@ -2,6 +2,12 @@ using System;
|
||||
|
||||
namespace GlitchyEngine.Editor;
|
||||
|
||||
// TODO: Maybe rename, definitely move into different namespace
|
||||
/* Why?
|
||||
* - this attribute also means that the Field is being serialized
|
||||
* - Editor-Namespace wont be available for distribution builds of the game
|
||||
*/
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class ShowInEditorAttribute : Attribute
|
||||
{
|
||||
public string DisplayName { get; set; } = null;
|
||||
|
||||
Reference in New Issue
Block a user