Switched to static c-library, updated submodules

This commit is contained in:
Simon Lübeß
2021-09-18 22:44:11 +02:00
parent 0c4fd27226
commit 38fd5fa2c8
10 changed files with 8 additions and 15 deletions
-3
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@@ -5,6 +5,3 @@ Dependencies = {corlib = "*", GlitchLog = "*", GlitchyEngine = "*"}
Name = "GlitchyEditor" Name = "GlitchyEditor"
TargetType = "BeefGUIApplication" TargetType = "BeefGUIApplication"
StartupObject = "GlitchyEngine.Program" StartupObject = "GlitchyEngine.Program"
[Configs.Debug.Win64]
CLibType = "DynamicDebug"
-1
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@@ -9,7 +9,6 @@ ProcessorMacros = ["GE_ERROR_SHADER_MATRIX_MISMATCH", "GE_ERROR_SHADER_VAR_TYPE_
PreprocessorMacros = ["DEBUG", "GE_WINDOWS"] PreprocessorMacros = ["DEBUG", "GE_WINDOWS"]
[Configs.Debug.Win64] [Configs.Debug.Win64]
CLibType = "DynamicDebug"
PreprocessorMacros = ["DEBUG", "GE_WINDOWS", "GE_D3D11"] PreprocessorMacros = ["DEBUG", "GE_WINDOWS", "GE_D3D11"]
[Configs.Release.Win32] [Configs.Release.Win32]
Submodule GlitchyEngine/vendor/msdfgen updated: c302f1c7aa...87cdeae2bc
+1 -4
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@@ -1,11 +1,8 @@
FileVersion = 1 FileVersion = 1
Dependencies = {GlitchyEngine = "*", corlib = "*", LodePng = "*", msdfgen-beef = "*"} Dependencies = {GlitchyEngine = "*", corlib = "*", msdfgen-beef = "*", LodePng = "*"}
[Project] [Project]
Name = "Sandbox" Name = "Sandbox"
TargetType = "BeefGUIApplication" TargetType = "BeefGUIApplication"
StartupObject = "GlitchyEngine.Program" StartupObject = "GlitchyEngine.Program"
ProcessorMacros = ["SANDBOX_2D"] ProcessorMacros = ["SANDBOX_2D"]
[Configs.Debug.Win64]
CLibType = "DynamicDebug"