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https://github.com/aharabada/glitchy-engine-beef.git
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Start of serializaation
- Allow enumerating over unregistered components - Refactored Editor a bit
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@@ -1,7 +1,9 @@
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using Bon;
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using System;
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namespace GlitchyEngine.Math
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{
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[BonTarget]
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public struct Quaternion
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{
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public const Quaternion Zero = .();
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@@ -1,7 +1,9 @@
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using Bon;
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using System;
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namespace GlitchyEngine.Math
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{
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[BonTarget]
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[SwizzleVector(2, "Vector")]
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public struct Vector2
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{
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@@ -1,7 +1,9 @@
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using Bon;
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using System;
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namespace GlitchyEngine.Math
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{
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[BonTarget]
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[SwizzleVector(3, "Vector")]
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public struct Vector3
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{
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@@ -1,7 +1,9 @@
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using Bon;
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using System;
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namespace GlitchyEngine.Math
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{
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[BonTarget]
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[SwizzleVector(4, "Vector")]
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public struct Vector4
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{
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