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https://github.com/aharabada/glitchy-engine-beef.git
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Start of serializaation
- Allow enumerating over unregistered components - Refactored Editor a bit
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@@ -56,7 +56,7 @@ namespace GlitchyEngine.World
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for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
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{
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if (camera.Primary)
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if (camera.Primary && camera.RenderTarget != null)
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{
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primaryCamera = &camera.Camera;
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primaryCameraTransform = transform.WorldTransform;
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@@ -134,7 +134,7 @@ namespace GlitchyEngine.World
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for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
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{
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if (!cameraComponent.FixedAspectRatio)
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if (!cameraComponent.Camera.FixedAspectRatio)
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{
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cameraComponent.Camera.SetViewportSize(width, height);
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}
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