mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Start of serializaation
- Allow enumerating over unregistered components - Refactored Editor a bit
This commit is contained in:
@@ -0,0 +1,445 @@
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using Bon;
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using Bon.Integrated;
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using System;
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using System.Reflection;
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using System.IO;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.World
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{
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using internal GlitchyEngine.World;
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class SceneSerializer
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{
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private Scene _scene;
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public this(Scene scene)
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{
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_scene = scene;
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}
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public void Serialize(StringView filePath)
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{
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Debug.Profiler.ProfileResourceFunction!();
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String buffer = scope String();
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let writer = scope BonWriter(buffer, true);
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Serialize.Start(writer);
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gBonEnv.serializeFlags |= .IncludeDefault | .Verbose;
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using (writer.ObjectBlock())
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{
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// TODO: Scene name goes here!
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Serialize.Value(writer, "Name", "Scene name here pls!!!");
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writer.Identifier("Entities");
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using (writer.ArrayBlock())
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{
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for (EcsEntity e in _scene._ecsWorld.Enumerate())
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{
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Entity entity = .(e, _scene);
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// TODO: also serialize object with EditorComponent (e.g. to save the location of the editor camera)
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if (entity.HasComponent<EditorComponent>())
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continue;
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SerializeEntity(writer, entity);
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}
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}
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writer.EntryEnd();
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}
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Serialize.End(writer);
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String targetDirectory = Path.GetDirectoryPath(filePath, .. scope String());
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Directory.CreateDirectory(targetDirectory);
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File.WriteAllText(filePath, buffer);
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}
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static void SerializeEntity(BonWriter writer, Entity entity)
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{
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writer.EntryStart();
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using (writer.ObjectBlock())
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{
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// TODO: Entity GUID goes here!
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Serialize.Value(writer, "Id", entity.Handle.Index);
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SerializeComponent<EditorComponent>(writer, entity, "EditorComponent", scope (component) => {});
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SerializeComponent<DebugNameComponent>(writer, entity, "NameComponent", scope (component) =>
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{
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Serialize.Value(writer, "Name", component.DebugName);
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});
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SerializeComponent<SpriterRendererComponent>(writer, entity, "SpriterRendererComponent", scope (component) =>
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{
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// TODO: Texture
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Serialize.Value(writer, "Color", component.Color);
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});
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SerializeComponent<TransformComponent>(writer, entity, "TransformComponent", scope (component) =>
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{
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// TODO: Use GUIDs
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if (component.Parent != .InvalidEntity)
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Serialize.Value(writer, "ParentId", component.Parent.Index);
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Serialize.Value(writer, "Position", component.Position);
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Serialize.Value(writer, "Rotation", component.Rotation);
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Serialize.Value(writer, "Scale", component.Scale);
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Serialize.Value(writer, "EditorEulerRotation", component.EditorRotationEuler);
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});
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SerializeComponent<CameraComponent>(writer, entity, "CameraComponent", scope (component) =>
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{
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SceneCamera camera = component.Camera;
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Serialize.Value(writer, "Primary", component.Primary);
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// TODO: Render target
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Serialize.Value(writer, "ProjectionType", camera.ProjectionType);
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Serialize.Value(writer, "PerspectiveFovY", camera.PerspectiveFovY);
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Serialize.Value(writer, "PerspectiveNearPlane", camera.PerspectiveNearPlane);
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Serialize.Value(writer, "PerspectiveFarPlane", camera.PerspectiveFarPlane);
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Serialize.Value(writer, "OrthographicHeight", camera.OrthographicHeight);
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Serialize.Value(writer, "OrthographicNearPlane", camera.OrthographicNearPlane);
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Serialize.Value(writer, "OrthographicFarPlane", camera.OrthographicFarPlane);
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Serialize.Value(writer, "AspectRatio", camera.AspectRatio);
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Serialize.Value(writer, "FixedAspectRatio", camera.FixedAspectRatio);
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});
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// TODO: native script component
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SerializeComponent<LightComponent>(writer, entity, "LightComponent", scope (component) =>
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{
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SceneLight light = component.SceneLight;
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Serialize.Value(writer, "LightType", light.LightType);
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Serialize.Value(writer, "Illuminance", light.Illuminance);
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Serialize.Value(writer, "Color", light.Color);
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});
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}
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writer.EntryEnd();
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}
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static void SerializeComponent<T>(BonWriter writer, Entity entity, String identifier, delegate void(T* component) serialize) where T : struct, new
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{
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if (!entity.HasComponent<T>())
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return;
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var component = entity.GetComponent<T>();
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writer.Identifier(identifier);
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using (writer.ObjectBlock())
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{
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serialize(component);
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}
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writer.EntryEnd();
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}
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public void SerializeRuntime(StringView filePath)
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{
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Runtime.NotImplemented();
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}
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public Result<void> Deserialize(StringView filePath)
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{
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Debug.Profiler.ProfileResourceFunction!();
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String buffer = scope String();
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File.ReadAllText(filePath, buffer);
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let reader = scope BonReader();
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Try!(reader.Setup(buffer));
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Try!(Deserialize.Start(reader));
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Try!(reader.ObjectBlock());
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// TODO: Scene name goes here!
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String testName;
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Deserialize.Value(reader, "Name", out testName);
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delete testName;
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Try!(reader.EntryEnd());
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if (Try!(reader.Identifier()) != "Entities")
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return .Err;
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Try!(reader.ArrayBlock());
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bool first = true;
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while (reader.ArrayHasMore())
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{
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if (!first)
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{
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Try!(reader.EntryEnd());
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}
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Try!(DeserializeEntity(reader));
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first = false;
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}
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Try!(reader.ArrayBlockEnd());
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Try!(reader.ObjectBlockEnd());
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Try!(Deserialize.End(reader));
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return .Ok;
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}
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private Result<void> DeserializeEntity(BonReader reader)
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{
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Try!(reader.ObjectBlock());
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Entity entity = _scene.CreateEntity();
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// TODO: GUID?
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Deserialize.Value<uint32>(reader, "Id", let id);
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while(reader.ObjectHasMore())
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{
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Try!(reader.EntryEnd());
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StringView identifier = Try!(reader.Identifier());
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switch(identifier)
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{
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case "EditorComponent":
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Try!(DeserializeComponent<EditorComponent>(reader, entity, scope (component) => { return .Ok; }));
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case "NameComponent":
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Try!(DeserializeComponent<DebugNameComponent>(reader, entity, scope (component) =>
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{
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String name;
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Deserialize.Value(reader, "Name", out name);
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component.SetName(name);
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delete name;
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return .Ok;
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}));
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case "NameComponent":
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Try!(DeserializeComponent<DebugNameComponent>(reader, entity, scope (component) =>
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{
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String name;
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Deserialize.Value(reader, "Name", out name);
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component.SetName(name);
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delete name;
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return .Ok;
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}));
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case "SpriterRendererComponent":
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Try!(DeserializeComponent<SpriterRendererComponent>(reader, entity, scope (component) =>
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{
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// TODO: Texture
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Try!(Deserialize.Value(reader, "Color", out component.Color));
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return .Ok;
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}));
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case "TransformComponent":
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Try!(DeserializeComponent<TransformComponent>(reader, entity, scope (component) =>
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{
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let nextId = Try!(reader.Identifier());
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if (nextId == "ParentId")
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{
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// TODO: Use GUIDs
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uint32 pId;
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Deserialize.Value(reader, out pId);
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reader.EntryEnd();
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Deserialize.Value(reader, "Position", out component.[Friend]_position);
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reader.EntryEnd();
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}
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else if (nextId == "Position")
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{
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Deserialize.Value(reader, out component.[Friend]_position);
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reader.EntryEnd();
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}
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else
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{
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return .Err;
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}
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Deserialize.Value(reader, "Rotation", out component.[Friend]_rotation);
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reader.EntryEnd();
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Deserialize.Value(reader, "Scale", out component.[Friend]_scale);
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reader.EntryEnd();
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Deserialize.Value(reader, "EditorEulerRotation", out component.[Friend]_editorRotationEuler);
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component.IsDirty = true;
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return .Ok;
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}));
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case "CameraComponent":
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Try!(DeserializeComponent<CameraComponent>(reader, entity, scope (component) =>
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{
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SceneCamera camera = component.Camera;
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Deserialize.Value(reader, "Primary", out component.Primary);
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reader.EntryEnd();
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// TODO: Render target
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Deserialize.Value(reader, "ProjectionType", out camera.[Friend]_projectionType);
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reader.EntryEnd();
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Deserialize.Value(reader, "PerspectiveFovY", out camera.[Friend]_perspectiveFovY);
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reader.EntryEnd();
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Deserialize.Value(reader, "PerspectiveNearPlane", out camera.[Friend]_perspectiveNearPlane);
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reader.EntryEnd();
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Deserialize.Value(reader, "PerspectiveFarPlane", out camera.[Friend]_perspectiveFarPlane);
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reader.EntryEnd();
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Deserialize.Value(reader, "OrthographicHeight", out camera.[Friend]_orthographicHeight);
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reader.EntryEnd();
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Deserialize.Value(reader, "OrthographicNearPlane", out camera.[Friend]_orthographicNearPlane);
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reader.EntryEnd();
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Deserialize.Value(reader, "OrthographicFarPlane", out camera.[Friend]_orthographicFarPlane);
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reader.EntryEnd();
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Deserialize.Value(reader, "AspectRatio", out camera.[Friend]_aspectRatio);
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reader.EntryEnd();
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Deserialize.Value(reader, "FixedAspectRatio", out camera.[Friend]_fixedAspectRatio);
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camera.[Friend]CalculateProjection();
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return .Ok;
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}));
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// TODO: native script component
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case "LightComponent":
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Try!(DeserializeComponent<LightComponent>(reader, entity, scope (component) =>
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{
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SceneLight light = component.SceneLight;
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Deserialize.Value(reader, "LightType", out light.[Friend]_type);
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reader.EntryEnd();
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Deserialize.Value(reader, "Illuminance", out light.[Friend]_illuminance);
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reader.EntryEnd();
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Deserialize.Value(reader, "Color", out light.[Friend]_color);
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return .Ok;
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}));
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default:
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return .Err;
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}
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}
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Try!(reader.ObjectBlockEnd());
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return .Ok;
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/*writer.EntryStart();
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using (writer.ObjectBlock())
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{
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// TODO: Entity GUID goes here!
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Serialize.Value(writer, "Id", entity.Handle.Index);
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SerializeComponent<EditorComponent>(writer, entity, "EditorComponent", scope (component) => {});
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SerializeComponent<DebugNameComponent>(writer, entity, "NameComponent", scope (component) =>
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{
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Serialize.Value(writer, "Name", component.DebugName);
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});
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SerializeComponent<SpriterRendererComponent>(writer, entity, "SpriterRendererComponent", scope (component) =>
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{
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// TODO: Texture
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Serialize.Value(writer, "Color", component.Color);
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});
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SerializeComponent<TransformComponent>(writer, entity, "TransformComponent", scope (component) =>
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{
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// TODO: Use GUIDs
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if (component.Parent != .InvalidEntity)
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Serialize.Value(writer, "ParentId", component.Parent.Index);
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Serialize.Value(writer, "Position", component.Position);
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Serialize.Value(writer, "Rotation", component.Rotation);
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Serialize.Value(writer, "Scale", component.Scale);
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Serialize.Value(writer, "EditorEulerRotation", component.EditorRotationEuler);
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});
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SerializeComponent<CameraComponent>(writer, entity, "CameraComponent", scope (component) =>
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{
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SceneCamera camera = component.Camera;
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Serialize.Value(writer, "Primary", component.Primary);
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// TODO: Render target
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Serialize.Value(writer, "ProjectionType", camera.ProjectionType);
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Serialize.Value(writer, "PerspectiveFovY", camera.PerspectiveFovY);
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Serialize.Value(writer, "PerspectiveNearPlane", camera.PerspectiveNearPlane);
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Serialize.Value(writer, "PerspectiveFarPlane", camera.PerspectiveFarPlane);
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Serialize.Value(writer, "OrthographicHeight", camera.OrthographicHeight);
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Serialize.Value(writer, "OrthographicNearPlane", camera.OrthographicNearPlane);
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Serialize.Value(writer, "OrthographicFarPlane", camera.OrthographicFarPlane);
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Serialize.Value(writer, "AspectRatio", camera.AspectRatio);
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Serialize.Value(writer, "FixedAspectRatio", camera.FixedAspectRatio);
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});
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// TODO: native script component
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SerializeComponent<LightComponent>(writer, entity, "LightComponent", scope (component) =>
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{
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SceneLight light = component.SceneLight;
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Serialize.Value(writer, "LightType", light.LightType);
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Serialize.Value(writer, "Illuminance", light.Illuminance);
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Serialize.Value(writer, "Color", light.Color);
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});
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}
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writer.EntryEnd();*/
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}
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static Result<void> DeserializeComponent<T>(BonReader reader, Entity entity, delegate Result<void>(T* component) deserialize) where T : struct, new
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{
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Try!(reader.ObjectBlock());
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T* component;
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if (entity.HasComponent<T>())
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component = entity.GetComponent<T>();
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else
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component = entity.AddComponent<T>();
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Try!(deserialize(component));
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Try!(reader.ObjectBlockEnd());
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return .Ok;
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}
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public bool DeserializeRuntime(StringView filePath)
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{
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Runtime.NotImplemented();
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}
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}
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}
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Block a user