Updated AnimationClip, Model Loader now loads Nodes into ECS

- SandboxApp: Started basic skinned mesh render system
This commit is contained in:
Simon Lübeß
2021-09-11 17:00:11 +02:00
parent 89bb475994
commit 39f5893c7e
3 changed files with 457 additions and 99 deletions
+71 -70
View File
@@ -84,6 +84,8 @@ namespace Sandbox
[AllowAppend]
public this() : base("Example")
{
Application.Get().Window.IsVSync = false;
_context = Application.Get().Window.Context..AddRef();
var effectLibrary = Application.Get().EffectLibrary;
@@ -217,9 +219,11 @@ namespace Sandbox
List<(Matrix Transform, GeometryBinding Model)> _modelTest = new .() ~ UnloadModelTest!();
Skeleton Skeleton ~ delete _;
AnimationClip Clip ~ delete _;
Skeleton Skeleton;
List<AnimationClip> Clips ~ delete _;
AnimationPlayer AnimationPlayer ~ delete _;
Material animationMat;
mixin UnloadModelTest()
{
@@ -234,18 +238,44 @@ namespace Sandbox
void TestLoadModel()
{
var testEffect = Application.Get().EffectLibrary.Get("testShader");
var materialTestMaterial = new Material(testEffect);
animationMat = materialTestMaterial;
Matrix[] matrices = scope Matrix[255];
Matrix3x3[] matrices2 = scope Matrix3x3[255];
for(int i < 255)
{
matrices[i] = .Identity;
matrices2[i] = .Identity;
}
materialTestMaterial.SetVariable("SkinningMatrices", matrices);
materialTestMaterial.SetVariable("InvTransSkinningMatrices", matrices2);
materialTestMaterial.SetVariable("BaseColor", Color.White);
materialTestMaterial.SetVariable("LightDir", Vector3(1, 1, -0.5f).Normalized());
//ModelLoader.LoadModel("content\\Models\\Test\\axisTest.glb", _context, testEffect, _modelTest, out Skeleton, out Clip);
//ModelLoader.LoadModel("content\\Models\\RiggedSimple\\RiggedSimple.glb", _context, testEffect, _modelTest, out Skeleton, out Clip);
//ModelLoader.LoadModel("content\\Models\\Fox\\Fox_2.glb", _context, testEffect, _modelTest, out Skeleton, out Clip);
//ModelLoader.LoadModel("content\\Models\\Fox\\Fox.glb", _context, testEffect, _modelTest, out Skeleton, out Clip);
//ModelLoader.LoadModel("content\\Models\\Fox\\Fox_2.glb", _context, testEffect, materialTestMaterial, _world, _modelTest, out Skeleton, out Clips);
//ModelLoader.LoadModel("content\\Models\\DancingCylinder\\DancingCylinder.glb", _context, testEffect, _modelTest, out Skeleton, out Clip);
//ModelLoader.LoadModel("content\\Models\\Figure\\Figure.gltf", _context, testEffect, _modelTest, out Skeleton, out Clip);
ModelLoader.LoadModel("content\\Models\\RiggedFigure\\RiggedFigure.glb", _context, testEffect, _modelTest, out Skeleton, out Clip);
ModelLoader.LoadModel("content\\Models\\Figure\\Figure.gltf", _context, testEffect, materialTestMaterial, _world, _modelTest, out Skeleton, out Clips);
//ModelLoader.LoadModel("content\\Models\\RiggedFigure\\RiggedFigure.glb", _context, testEffect, materialTestMaterial, _world, _modelTest, out Skeleton, out Clips);
materialTestMaterial.ReleaseRef();
testEffect.ReleaseRef();
if(Skeleton != null && Clip != null)
AnimationPlayer = new AnimationPlayer(Skeleton, Clip);
if(Clips != null && Clips.Count > 0)
AnimationPlayer = new AnimationPlayer(Skeleton, Clips.Back);
for(var (entity, transform, mesh, meshRenderer) in _world.Enumerate<TransformComponent, MeshComponent, SkinnedMeshRendererComponent>())
{
var animation = _world.AssignComponent<AnimationComponent>(entity);
animation.AnimationClip = Clips[0];
}
/*
CGLTF.Options options = .();
@@ -282,7 +312,9 @@ namespace Sandbox
_world.Register<ParentComponent>();
_world.Register<MeshComponent>();
_world.Register<MeshRendererComponent>();
_world.Register<SkinnedMeshRendererComponent>();
_world.Register<CameraComponent>();
_world.Register<AnimationComponent>();
var basicEffect = Application.Get().EffectLibrary.Get("basicShader");
@@ -292,7 +324,7 @@ namespace Sandbox
testMaterial2.SetVariable("BaseColor", _squareColor1);
basicEffect.ReleaseRef();
/*
Entity[20][20] entities;
int i = 0;
@@ -343,12 +375,12 @@ namespace Sandbox
var parent = _world.AssignComponent<ParentComponent>(entities[x][y]);
parent.Entity = crazyParent;
}
*/
}
float f = 0.0f;
bool playAnimation = false;
bool drawModel = false;
public override void Update(GameTime gameTime)
{
@@ -371,14 +403,26 @@ namespace Sandbox
_opaqueBlendState.Bind();
var basicEffect = Application.Get().EffectLibrary.Get("basicShader");
_context.SetRasterizerState(_rasterizerState);
// Model test
TransformSystem.Update(_world);
for(var (entity, transform, mesh, meshRenderer) in _world.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
//AnimationPlayer.CurrentClip.Samples[0].JointPose[1].Rotation = .(1, 0, 0, 1)..Normalize();
Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
}
for(var (entity, transform, mesh, meshRenderer, animation) in _world.Enumerate<TransformComponent, MeshComponent, SkinnedMeshRendererComponent, AnimationComponent>())
{
var material = meshRenderer.Material;
Matrix scaling = .Scaling(1f, 1.0f, -1.0f);
//var testEffect = Application.Get().EffectLibrary.Get("testShader");
var testEffect = Application.Get().EffectLibrary.Get("testShader");
if(AnimationPlayer == null)
{
AnimationPlayer = new AnimationPlayer(meshRenderer.Skeleton, Clips[0]);
}
if(AnimationPlayer != null)
{
@@ -417,68 +461,27 @@ namespace Sandbox
Vector3 end = parentMatrix.Translation;
Renderer.DrawLine(start, end, .Black, scaling);
Renderer.DrawLine(start, end, .Black, transform.WorldTransform);
}
Renderer.DrawLine(.Zero, Vector3(0.1f, 0, 0), .Red, scaling * mat);
Renderer.DrawLine(.Zero, Vector3(0, 0.1f, 0), .Lime, scaling * mat);
Renderer.DrawLine(.Zero, Vector3(0, 0, 0.1f), .Blue, scaling * mat);
Renderer.DrawLine(.Zero, Vector3(0.1f, 0, 0), .Red, transform.WorldTransform * mat);
Renderer.DrawLine(.Zero, Vector3(0, 0.1f, 0), .Lime, transform.WorldTransform * mat);
Renderer.DrawLine(.Zero, Vector3(0, 0, 0.1f), .Blue, transform.WorldTransform * mat);
i++;
}
testEffect.Variables["SkinningMatrices"].SetData(AnimationPlayer.SkinningMatricies);
testEffect.Variables["InvTransSkinningMatrices"].SetData(AnimationPlayer.InvTransSkinningMatricies);
testEffect.Variables["BaseColor"].SetData(Color.White);
testEffect.Variables["LightDir"].SetData(Vector3(1, 1, -0.5f).Normalized());
material.SetVariable("SkinningMatrices", AnimationPlayer.SkinningMatricies);
material.SetVariable("InvTransSkinningMatrices", AnimationPlayer.InvTransSkinningMatricies);
// TODO: non engine
material.SetVariable("BaseColor", Color.White);
material.SetVariable("LightDir", Vector3(1, 1, -0.5f).Normalized());
}
if(drawModel)
{
for(var entry in _modelTest)
{
Renderer.Submit(entry.Model, testEffect, .Identity * scaling);//entry.Transform
}
}
testEffect.ReleaseRef();
Renderer.Submit(mesh.Mesh, material, transform.WorldTransform);
}
_context.SetRasterizerState(_rasterizerState);
//var crazyTransform = _world.GetComponent<TransformComponent>(evenCrazierParent);
//crazyTransform.Rotation += .((float)gameTime.FrameTime.TotalSeconds / 2, 0, 0);
var crazyTransform = _world.GetComponent<TransformComponent>(crazyParent);
if(Input.IsKeyPressed(Key.Six))
{
crazyTransform.RotationEuler += .((float)gameTime.FrameTime.TotalSeconds, 0, 0);
}
if(Input.IsKeyPressed(Key.Seven))
{
crazyTransform.RotationEuler += .(0, (float)gameTime.FrameTime.TotalSeconds, 0);
}
if(Input.IsKeyPressed(Key.Eight))
{
Vector3 vec = crazyTransform.RotationEuler;
vec += .(0, 0, (float)gameTime.FrameTime.TotalSeconds);
crazyTransform.RotationEuler = vec;
}
if(Input.IsKeyPressed(Key.Nine))
{
crazyTransform.RotationEuler = .(0, 0, 0);
}
TransformSystem.Update(_world);
for(var (entity, transform, mesh, meshRenderer) in _world.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
}
basicEffect.Variables["BaseColor"].SetData(_squareColor1);
_checkerMaterial.SetVariable("BaseColor", Color.White);
@@ -517,18 +520,16 @@ namespace Sandbox
if(AnimationPlayer != null)
{
ImGui.DragFloat("Timestamp", &AnimationPlayer.TimeStamp, 0.01f, -Clip.Duration, Clip.Duration);
ImGui.DragFloat("Timestamp", &AnimationPlayer.TimeStamp, 0.01f, -AnimationPlayer.CurrentClip.Duration, AnimationPlayer.CurrentClip.Duration);
while(AnimationPlayer.TimeStamp < 0)
{
AnimationPlayer.TimeStamp += Clip.Duration;
AnimationPlayer.TimeStamp += AnimationPlayer.CurrentClip.Duration;
}
ImGui.Checkbox("Play", &playAnimation);
}
ImGui.Checkbox("Draw Model", &drawModel);
ImGui.End();
ImGui.Begin("Test");