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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Added vertex shader
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@@ -29,7 +29,8 @@ namespace GlitchyEngine.Renderer
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var result = D3DCompiler.D3DCompile(code.CStr(), (.)code.Length, null, nativeMacros, null, entryPoint, target, compileFlags, .None, &shaderBlob, &errorBlob);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to compile Shader: Error Code({(int)result}): {result} | Error Message: {scope String((char8*)errorBlob.GetBufferPointer(), errorBlob.GetBufferSize())}");
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StringView str = StringView((char8*)errorBlob.GetBufferPointer(), errorBlob.GetBufferSize());
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Log.EngineLogger.Error($"Failed to compile Shader: Error Code({(int)result}): {result} | Error Message: {str}");
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}
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}
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}
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@@ -81,4 +82,32 @@ namespace GlitchyEngine.Renderer
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reflection.Release();
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}
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}
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extension VertexShader
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{
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internal ID3D11VertexShader* nativeShader ~ _?.Release();
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internal ID3DBlob* nativeCode ~ _?.Release();
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public override void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null)
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{
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ShaderCompileFlags flags = .Default;
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#if DEBUG
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flags |= .Debug;
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#else
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flags |= .OptimizationLevel3;
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#endif
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Shader.PlattformCompileShaderFromSource(code, macros, entryPoint, "vs_5_0", flags, out nativeCode);
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var result = _context.nativeDevice.CreateVertexShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to create vertex shader: Message ({(int)result}): {result}");
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}
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//int i = nativeCode?.Release() ?? (uint32)-1;
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}
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}
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}
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