Scripting: Added Set and GetPosition to Rigidbody2D

+ Vectors: Hide swizzles in Debugger + Generate ToString
This commit is contained in:
Simon Lübeß
2023-08-21 13:20:12 +02:00
parent d3c19dd8da
commit 3affb8a32f
4 changed files with 67 additions and 3 deletions
+16
View File
@@ -27,4 +27,20 @@ public class Rigidbody2D : Component
{
ScriptGlue.RigidBody2D_ApplyForceToCenter(Entity._uuid, force, wakeUp);
}
/// <summary>
/// Sets the position of the rigidbody.
/// </summary>
/// <param name="position">The position of the rigidbody.</param>
public void SetPosition(float2 position)
{
ScriptGlue.RigidBody2D_SetPosition(Entity._uuid, position);
}
public float2 GetPosition()
{
ScriptGlue.RigidBody2D_GetPosition(Entity._uuid, out float2 position);
return position;
}
}
+6 -1
View File
@@ -46,6 +46,12 @@ internal static class ScriptGlue
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RigidBody2D_ApplyForceToCenter(UUID entityId, in float2 force, bool wakeUp);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RigidBody2D_SetPosition(UUID entityId, in float2 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RigidBody2D_GetPosition(UUID entityId, out float2 position);
#endregion RigidBody2D
@@ -74,5 +80,4 @@ internal static class ScriptGlue
internal static extern float4 modf_float4(float4 x, out float4 integerPart);
#endregion
}