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https://github.com/aharabada/glitchy-engine-beef.git
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Even more Profiling
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@@ -19,11 +19,15 @@ namespace GlitchyEngine.Renderer
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Debug.Profiler.ProfileRendererFunction!();
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Shader.PlattformCompileShaderFromSource(code, macros, entryPoint, "ps_5_0", DefaultCompileFlags, out nativeCode);
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var result = NativeDevice.CreatePixelShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to create pixel shader: Message ({(int)result}): {result}");
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Debug.Profiler.ProfileResourceScope!("CreateNativePixelShader");
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var result = NativeDevice.CreatePixelShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to create pixel shader: Message ({(int)result}): {result}");
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}
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}
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Reflect(nativeCode);
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@@ -56,10 +56,14 @@ namespace GlitchyEngine.Renderer
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Debug.Profiler.ProfileResourceFunction!();
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ID3D11ShaderReflection* reflection = null;
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var result = D3DCompiler.D3DReflect(shaderCode.GetBufferPointer(), shaderCode.GetBufferSize(), &reflection);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to reflect shader: Message ({(int)result}): {result}");
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Debug.Profiler.ProfileResourceScope!("D3DReflect");
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var result = D3DCompiler.D3DReflect(shaderCode.GetBufferPointer(), shaderCode.GetBufferSize(), &reflection);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to reflect shader: Message ({(int)result}): {result}");
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}
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}
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reflection.GetDescription(let desc);
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@@ -21,10 +21,14 @@ namespace GlitchyEngine.Renderer
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Shader.PlattformCompileShaderFromSource(code, macros, entryPoint, "vs_5_0", DefaultCompileFlags, out nativeCode);
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var result = NativeDevice.CreateVertexShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to create vertex shader: Message ({(int)result}): {result}");
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Debug.Profiler.ProfileResourceScope!("CreateNativeVertexShader");
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var result = NativeDevice.CreateVertexShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
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if(result.Failed)
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{
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Log.EngineLogger.Error($"Failed to create vertex shader: Message ({(int)result}): {result}");
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}
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}
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Reflect(nativeCode);
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