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Shader #include + Remved unused Dx11Effect
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@@ -5,7 +5,7 @@ namespace GlitchyEngine.Renderer
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public class PixelShader : Shader
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{
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[AllowAppend]
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public this(String source, String entryPoint, ShaderDefine[] macros = null)
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: base(source, entryPoint, macros) { }
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public this(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null)
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: base(code, fileName, entryPoint, macros) { }
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}
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}
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