mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added context menu entry to create C#-Scripts.
Allow entering file name before creation
This commit is contained in:
@@ -18,19 +18,22 @@ namespace GlitchyEditor.EditWindows
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{
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private String _name ~ delete _;
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private String _defaultFileName ~ delete _;
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private String _fileExtension ~ delete _;
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private CreateAssetFunc _doCreateAsset ~ delete _;
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public delegate void CreateAssetFunc(StringView outputPath);
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public StringView Name => _name;
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public StringView DefaultFileName => _defaultFileName;
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public StringView FileExtension => _fileExtension;
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public CreateAssetFunc CreateAsset => _doCreateAsset;
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public this(StringView name, StringView defaultFileName, CreateAssetFunc createAsset)
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public this(StringView name, StringView defaultFileName, StringView fileExtension, CreateAssetFunc createAsset)
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{
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_name = new String(name);
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_defaultFileName = new String(defaultFileName);
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_fileExtension = new String(fileExtension);
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_doCreateAsset = createAsset;
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}
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}
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@@ -59,6 +62,10 @@ namespace GlitchyEditor.EditWindows
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public StringView SelectedFile => _selectedFile;
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char8[256] _newFileName = .();
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bool _showNewFile = false;
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AssetCreator _newFileCreator = null;
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public this(EditorContentManager contentManager)
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{
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_manager = contentManager;
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@@ -106,6 +113,7 @@ namespace GlitchyEditor.EditWindows
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bool alt_pressed = ImGui.GetIO().KeyAlt;
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// Table with two columns, one for Directory-Sidebar and one for File-Browser
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if (ImGui.BeginTable("table", 2, .BordersInnerV | .Resizable | .Reorderable | .NoPadOuterX))
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{
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if (alt_pressed)
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@@ -178,6 +186,13 @@ namespace GlitchyEditor.EditWindows
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ImGui.Separator();
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ShowCreateContextMenu(_creatorTree);
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ImGui.Separator();
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if (ImGui.MenuItem("Open C# Project..."))
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{
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// TODO
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}
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}
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/// Shows the menu for the given asset creator tree.
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@@ -187,7 +202,7 @@ namespace GlitchyEditor.EditWindows
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{
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if (ImGui.MenuItem(subtree->Name.ToScopeCStr!()))
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{
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CreateAsset(subtree->Creator);
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ShowNewFile(subtree->Creator);
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}
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}
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else
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@@ -204,8 +219,24 @@ namespace GlitchyEditor.EditWindows
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}
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}
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/// Shows a dummy file in the asset browser where the user can enter a file name and create an asset.
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private void ShowNewFile(AssetCreator creator)
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{
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_newFileCreator = creator;
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creator.DefaultFileName.CopyTo(_newFileName);
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_showNewFile = true;
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}
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/// Hides the dummy file.
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private void HideNewFile()
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{
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_newFileCreator = null;
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_showNewFile = false;
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_newFileName = .();
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}
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/// Creates a new asset with the given creator
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private void CreateAsset(AssetCreator creator)
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private void CreateAsset()
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{
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if (!Directory.Exists(_currentDirectory))
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{
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@@ -214,23 +245,29 @@ namespace GlitchyEditor.EditWindows
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}
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String currentFile = scope String();
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Path.Combine(currentFile, _currentDirectory, creator.DefaultFileName);
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String fileExtension = scope String();
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Path.GetExtension(currentFile, fileExtension);
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Path.Combine(currentFile, _currentDirectory, StringView(&_newFileName));
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StringView fileWithoutExtension = currentFile[0...^(fileExtension.Length + 1)];
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// Add file extension, if necessary
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if (!currentFile.EndsWith(_newFileCreator.FileExtension))
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{
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currentFile.Append(_newFileCreator.FileExtension);
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}
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StringView fileWithoutExtension = currentFile[0...^(_newFileCreator.FileExtension.Length + 1)];
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// If the file already exists find a unused number to attach to the end.
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int i = 0;
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while (File.Exists(currentFile))
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{
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i++;
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currentFile.Set(fileWithoutExtension);
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currentFile.AppendF($"({i})");
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currentFile.Append(fileExtension);
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currentFile.Append(_newFileCreator.FileExtension);
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}
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creator.CreateAsset(currentFile);
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_newFileCreator.CreateAsset(currentFile);
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HideNewFile();
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}
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/// Renders a sidebar that shows a tree of all directories in the asset folder.
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@@ -367,6 +404,15 @@ namespace GlitchyEditor.EditWindows
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ImGui.PopID();
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}
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if (_showNewFile)
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{
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ImGui.PushID("New File");
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ShowNewFile();
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ImGui.PopID();
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}
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}
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float _zoom = 1.0f;
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@@ -600,6 +646,59 @@ namespace GlitchyEditor.EditWindows
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ImGui.AttachTooltip(entry->Name);
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}
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/// Renders the button for the given directory item.
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private void ShowNewFile()
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{
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ImGui.PushStyleVar(.WindowPadding, .(0, 0));
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ImGui.PushStyleVar(.FramePadding, .(0, 0));
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ImGui.PushStyleVar(.ItemSpacing, .(0, 0));
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defer { ImGui.PopStyleVar(3); }
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float2 DirectoryItemSize = IconSize + (float2)ImGui.GetStyle().WindowPadding * 2 + float2(0, ImGui.GetFontSize());
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ImGui.BeginChild("item", (.)DirectoryItemSize, false, .NoScrollbar);
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ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
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// TODO: preview images
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SubTexture2D image = s_FileTexture;
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ImGui.ImageButton("FileImage", image, (.)IconSize);
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ImGui.PopStyleColor();
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ImGui.PushItemWidth((.)IconSize.X);
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ImGui.InputText("##newFileNameBox", &_newFileName, _newFileName.Count - 1, .AutoSelectAll);
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ImGui.PopItemWidth();
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ImGui.SetKeyboardFocusHere(-1);
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void CreateFile()
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{
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CreateAsset();
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}
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if (ImGui.IsKeyDown(.Escape))
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{
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// Abort
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HideNewFile();
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}
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else if (ImGui.IsItemDeactivatedAfterEdit())
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{
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CreateFile();
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}
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else if (ImGui.IsItemDeactivated())
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{
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// Abort
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HideNewFile();
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}
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ImGui.EndChild();
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}
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private void DeleteItemPopup(TreeNode<AssetNode> fileOrFolder)
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{
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// Always center this window when appearing
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