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Model and Material loading via content manager
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@@ -1,9 +1,9 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Point,
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MipFilter = .Linear,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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