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Model and Material loading via content manager
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@@ -1,10 +1,12 @@
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using System;
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using System.Collections;
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using GlitchyEngine.Content;
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Renderer
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{
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public class GeometryBinding : RefCounter
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// Todo: Rename to Mesh?
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public class GeometryBinding : Asset
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{
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internal List<VertexBufferBinding> _vertexBuffers = new .() ~ delete _;
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internal IndexBuffer _indexBuffer ~ _?.ReleaseRef();
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