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Model and Material loading via content manager
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@@ -1,12 +1,13 @@
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using System;
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using GlitchyEngine.Content;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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using System;
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using System.IO;
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using System.Diagnostics;
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namespace GlitchyEngine.Renderer
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{
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public abstract class Texture : RefCounter
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public abstract class Texture : Asset
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{
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protected SamplerState _samplerState ~ _?.ReleaseRef();
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