Shader like vectors for C# Scripting

This commit is contained in:
Simon Lübeß
2023-07-20 17:48:28 +02:00
parent f0de874572
commit 3e55a1614a
24 changed files with 1572 additions and 486 deletions
+60
View File
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using GlitchyEngine.Math;
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
[Vector(typeof(float), 2, "float")]
[ComparableVector]
[VectorMath]
[VectorCast(typeof(int2), true)]
[VectorCast(typeof(double2), true)]
[VectorCast(typeof(half2), true)]
public partial struct float2
{
public static readonly float2 Zero = new(0.0f, 0.0f);
public static readonly float2 UnitX = new(1.0f, 0.0f);
public static readonly float2 UnitY = new(0.0f, 1.0f);
public static readonly float2 One = new(0.0f, 0.0f);
}
[Vector(typeof(float), 3, "float")]
[ComparableVector]
[VectorMath]
[VectorCast(typeof(int3), true)]
[VectorCast(typeof(double3), true)]
[VectorCast(typeof(half3), true)]
public partial struct float3
{
public static readonly float3 Zero = new(0.0f, 0.0f, 0.0f);
public static readonly float3 UnitX = new(1.0f, 0.0f, 0.0f);
public static readonly float3 UnitY = new(0.0f, 1.0f, 0.0f);
public static readonly float3 UnitZ = new(0.0f, 0.0f, 1.0f);
public static readonly float3 One = new(0.0f, 0.0f, 0.0f);
public static readonly float3 Forward = new(0.0f, 0.0f, 1.0f);
public static readonly float3 Backward = new(0.0f, 0.0f, -1.0f);
public static readonly float3 Left = new(-1.0f, 0.0f, 0.0f);
public static readonly float3 Right = new(1.0f, 0.0f, 0.0f);
public static readonly float3 Up = new(0.0f, 1.0f, 0.0f);
public static readonly float3 Down = new(0.0f, -1.0f, 0.0f);
}
[Vector(typeof(float), 4, "float")]
[ComparableVector]
[VectorMath]
[VectorCast(typeof(int4), true)]
[VectorCast(typeof(double4), true)]
[VectorCast(typeof(half4), true)]
public partial struct float4
{
public static readonly float4 Zero = new(0f, 0f, 0f, 0f);
public static readonly float4 UnitX = new(1f, 0f, 0f, 0f);
public static readonly float4 UnitY = new(0f, 1f, 0f, 0f);
public static readonly float4 UnitZ = new(0f, 0f, 1f, 0f);
public static readonly float4 UnitW = new(0f, 0f, 0f, 1f);
public static readonly float4 One = new(1f, 1f, 1f, 1f);
}