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https://github.com/aharabada/glitchy-engine-beef.git
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Shader like vectors for C# Scripting
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@@ -32,31 +32,47 @@ internal static class ScriptGlue
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#region TransformComponent
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetTranslation(UUID entityId, out Vector3 translation);
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internal static extern void Transform_GetTranslation(UUID entityId, out float3 translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetTranslation(UUID entityId, in Vector3 translation);
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internal static extern void Transform_SetTranslation(UUID entityId, in float3 translation);
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#endregion TransformComponent
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#region RigidBody2D
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void RigidBody2D_ApplyForce(UUID entityId, in Vector2 force, Vector2 point, bool wakeUp);
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internal static extern void RigidBody2D_ApplyForce(UUID entityId, in float2 force, float2 point, bool wakeUp);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void RigidBody2D_ApplyForceToCenter(UUID entityId, in Vector2 force, bool wakeUp);
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internal static extern void RigidBody2D_ApplyForceToCenter(UUID entityId, in float2 force, bool wakeUp);
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#endregion RigidBody2D
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#region Physics2D
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Physics2D_GetGravity(out Vector2 gravity);
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internal static extern void Physics2D_GetGravity(out float2 gravity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Physics2D_SetGravity(in Vector2 gravity);
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internal static extern void Physics2D_SetGravity(in float2 gravity);
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#endregion Physics2D
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#region Math
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float modf_float(float x, out float integerPart);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float2 modf_float2(float2 x, out float2 integerPart);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float3 modf_float3(float3 x, out float3 integerPart);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float4 modf_float4(float4 x, out float4 integerPart);
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#endregion
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}
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