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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Asset Browser: Selection rectangle works with scrolling
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@@ -276,7 +276,7 @@ namespace GlitchyEditor.EditWindows
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//if (!_selectionRectStart.X.IsNaN)
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{
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ImGui.TextUnformatted(_selectionRect.ToString(.. scope .()));
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ImGui.TextUnformatted(_rectangleSelection.ToString(.. scope .()));
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}
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ImGui.End();
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@@ -681,10 +681,7 @@ namespace GlitchyEditor.EditWindows
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const float2 padding = .(24, 24);
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//private Rectangle _selectionRect = .(float.NaN, -1);
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private float2 _selectionRectStart = float.NaN;
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private float2 _selectionRectEnd = float.NaN;
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private float4 _selectionRect;
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private ImGui.RectangleSelectionData _rectangleSelection;
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/// Renders the contents of _currentDirectory. Returns the node of the current directory, or null if the browser isn't in a directory.
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private void DrawCurrentDirectory(TreeNode<AssetNode> currentDirectoryNode)
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@@ -692,7 +689,6 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.IsWindowHovered())
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{
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// TODO: Come up with a good hotkey system...
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var currentDirectoryNode;
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if (Input.IsKeyPressed(.Alt))
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{
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if (Input.IsKeyPressing(.Up))
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@@ -722,16 +718,15 @@ namespace GlitchyEditor.EditWindows
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}
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}
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List<TreeNode<AssetNode>> directoryEntries = null;
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List<TreeNode<AssetNode>> directoryEntries = scope List<TreeNode<AssetNode>>();
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StringView searchFilter = StringView(&_filesFilter);
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if (_searchEverywhere && searchFilter.Length > 0)
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{
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directoryEntries = scope:: List<TreeNode<AssetNode>>();
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_manager.AssetHierarchy.[Friend]_assetRootNode.ForEach(scope (node) =>
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{
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if (node->Name.Contains(searchFilter, true))
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if (node->Name.Contains(searchFilter, ignoreCase: true))
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{
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directoryEntries.Add(node);
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}
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@@ -745,18 +740,17 @@ namespace GlitchyEditor.EditWindows
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return;
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}
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directoryEntries = scope:: List<TreeNode<AssetNode>>();
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currentDirectoryNode.Children.CopyTo(directoryEntries);
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currentDirectoryNode.Children.Where((entry) => entry->Name.Contains(searchFilter, true)).ToList(directoryEntries);
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}
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directoryEntries.Sort((entry1, entry2) => {
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// Try to sort so that directories are before files.
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// Sort so that directories are before files.
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int score = entry2->IsDirectory <=> entry1->IsDirectory;
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if (score == 0)
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{
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// If both are either directories or files sort alphabetically.
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score = StringView.Compare(entry1->Name, entry2->Name, true);
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score = StringView.Compare(entry1->Name, entry2->Name, ignoreCase: true);
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}
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return score;
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@@ -771,9 +765,6 @@ namespace GlitchyEditor.EditWindows
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for (var entry in directoryEntries)
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{
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if (!entry->Name.Contains(searchFilter, true))
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continue;
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ImGui.PushID(entry->Path);
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DrawDirectoryEntry(entry);
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@@ -788,7 +779,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.PopID();
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}
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ImGui.BeginRectangleSelection(ref _selectionRect, ImGui.IsMouseDown(.Left) || ImGui.IsMouseDown(.Right));
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ImGui.BeginRectangleSelection(ref _rectangleSelection, ImGui.IsMouseDown(.Left) || ImGui.IsMouseDown(.Right));
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if (_showNewFile)
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{
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@@ -903,9 +894,9 @@ namespace GlitchyEditor.EditWindows
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ImGui.ImageButton("FileImage", image, (.)IconSize);
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if (ImGui.IsRectangleSelecting(ref _selectionRect))
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if (ImGui.IsRectangleSelecting(ref _rectangleSelection))
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{
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if (ImGui.IsInRectangleSelection(ref _selectionRect))
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if (ImGui.IsInRectangleSelection(ref _rectangleSelection))
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{
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SelectFile(entry->Path, false, .SingleFile, false);
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}
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@@ -1166,11 +1157,11 @@ namespace GlitchyEditor.EditWindows
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List<TreeNode<AssetNode>> entries = new:ScopedAlloc! .(_selectedFiles.Count);
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_selectedFiles.Select(scope (e) => {
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_selectedFiles.Select((e) => {
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return _manager.AssetHierarchy.GetNodeFromPath(e);
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}).Where(scope (e) => e case .Ok).Select(scope (e) => e.Get()).ToList(entries);
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}).Where((e) => e case .Ok).Select((e) => e.Get()).ToList(entries);
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bool sameParent = entries.Select(scope (e) => e.Parent).Distinct().Count() == 1;
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bool sameParent = entries.Select((e) => e.Parent).Distinct().Count() == 1;
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TreeNode<AssetNode> firstEntry = entries.First();
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TreeNode<AssetNode> parent = sameParent ? entries.First().Parent : null;
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