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https://github.com/aharabada/glitchy-engine-beef.git
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Added Camera, Renderer, ... and moved example to sandbox
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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extension RendererAPI
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{
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private GraphicsContext _context;
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public GraphicsContext Context
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{
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get => _context;
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set => _context = value;
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}
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public static override API Api => .D3D11;
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public override void Clear(RenderTarget renderTarget, ColorRGBA clearColor)
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{
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_context.ClearRenderTarget(renderTarget, clearColor);
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}
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public override void DrawIndexed(GeometryBinding geometry)
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{
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_context.DrawIndexed(geometry.IndexCount, geometry.IndexByteOffset, 0);
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}
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}
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}
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