mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Added Camera, Renderer, ... and moved example to sandbox
This commit is contained in:
@@ -105,6 +105,39 @@ namespace GlitchyEngine.Renderer
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}
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}
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/**
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* Replaces the buffer with the given name.
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* @param name The name of the buffer to replace.
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* @param buffer The new buffer.
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* @param If set to true, the Collection will take ownership of the buffer; if false, the ownership will remain with the caller.
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*/
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public bool TryReplaceBuffer(StringView name, Buffer buffer, bool passOwnership = false)
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{
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if(_strToBuf.TryGetValue(name, let oldBuffer))
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{
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int index = GetIndexOfBuffer(oldBuffer);
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ref BufferEntry bufferDesc = ref _buffers[index];
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Log.EngineLogger.Assert(name == bufferDesc.Name);
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if(bufferDesc.OwnsBuffer)
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delete bufferDesc.Buffer;
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bufferDesc.Buffer = buffer;
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bufferDesc.OwnsBuffer = passOwnership;
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_strToBuf[bufferDesc.Name] = buffer;
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_idxToBuf[bufferDesc.Index] = buffer;
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return true;
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}
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else
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{
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return false;
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}
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}
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public void Add(int index, StringView name, Buffer buffer, bool passOwnership = false)
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{
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String nameStr = new String(name);
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@@ -0,0 +1,112 @@
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using System;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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public abstract class Camera
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{
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protected Matrix _view;
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protected Matrix _transform;
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protected Matrix _projection;
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protected Matrix _viewProjection;
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protected float _nearPlane;
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protected float _farPlane;
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protected Vector3 _position;
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protected Vector3 _rotation;
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/// If true the transform matrix is outdated and needs to be recalculated.
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protected bool _transformOutdated = true;
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/// If true the projection matrix is outdated and needs to be recalculated.
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protected bool _projectionOutdated = true;
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public Matrix Transform => _transform;
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public Matrix View => _view;
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public Matrix Projection => _projection;
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public Matrix ViewProjection => _viewProjection;
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public float NearPlane
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{
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get => _nearPlane;
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set
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{
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if(_nearPlane == value)
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return;
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_nearPlane = value;
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_projectionOutdated = true;
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}
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}
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public float FarPlane
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{
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get => _farPlane;
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set
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{
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if(_farPlane == value)
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return;
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_farPlane = value;
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_projectionOutdated = true;
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}
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}
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public Vector3 Position
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{
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get => _position;
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set
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{
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if(_position == value)
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return;
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_position = value;
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_transformOutdated = true;
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}
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}
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public Vector3 Rotation
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{
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get => _rotation;
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set
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{
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if(_rotation == value)
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return;
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_rotation = value;
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_transformOutdated = true;
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}
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}
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public void Update()
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{
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bool changed = false;
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if(_transformOutdated)
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{
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UpdateTransform();
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_transformOutdated = false;
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changed = true;
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}
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if(_projectionOutdated)
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{
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UpdateProjection();
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_projectionOutdated = false;
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changed = true;
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}
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if(changed)
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_viewProjection = _projection * _view;
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}
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protected abstract void UpdateTransform();
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protected abstract void UpdateProjection();
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}
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}
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@@ -0,0 +1,31 @@
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using System;
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namespace GlitchyEngine.Renderer
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{
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public class Effect
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{
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protected GraphicsContext _context;
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internal VertexShader _vs;
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internal PixelShader _ps;
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public GraphicsContext Context => _context;
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public VertexShader VertexShader
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{
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get => _vs;
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set => _vs = value;
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}
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public PixelShader PixelShader
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{
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get => _ps;
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set => _ps = value;
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}
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public void Bind(GraphicsContext context)
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{
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context.SetVertexShader(_vs);
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context.SetPixelShader(_ps);
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}
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}
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}
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@@ -0,0 +1,92 @@
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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public class OrthographicCamera : Camera
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{
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protected float _bottom, _left, _right, _top;
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public float Bottom
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{
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get => _bottom;
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set
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{
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if(_bottom == value)
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return;
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_bottom = value;
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_projectionOutdated = true;
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}
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}
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public float Left
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{
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get => _left;
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set
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{
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if(_left == value)
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return;
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_left = value;
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_projectionOutdated = true;
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}
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}
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public float Right
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{
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get => _right;
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set
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{
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if(_right == value)
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return;
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_right = value;
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_projectionOutdated = true;
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}
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}
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public float Top
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{
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get => _top;
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set
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{
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if(_top == value)
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return;
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_top = value;
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_projectionOutdated = true;
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}
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}
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public float Width
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{
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get => _right - _left;
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set
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{
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Left = -value / 2.0f;
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Right = value / 2.0f;
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}
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}
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public float Height
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{
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get => _top - _bottom;
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set
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{
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Bottom = -value / 2.0f;
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Top = value / 2.0f;
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}
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}
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protected override void UpdateProjection()
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{
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_projection = Matrix.OrthographicProjectionOffCenter(_left, _right, _top, _bottom, _nearPlane, _farPlane);
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}
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protected override void UpdateTransform()
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{
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_transform = Matrix.Translation(_position) * Matrix.RotationZ(_rotation.Z) * Matrix.RotationY(_rotation.Y) * Matrix.RotationX(_rotation.X);
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_view = _transform.Invert();
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}
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}
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}
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@@ -0,0 +1,104 @@
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using System;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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/**
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* If FarPlane is float.PositiveInfinity the projection matrix will be an infinite projection (that means no far plane)
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*/
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public class PerspectiveCamera : Camera
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{
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public enum ProjectionType
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{
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/**
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* The projection has a near and a far plane. The near plane has a depth of 0, the far plane a depth of 1.
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*/
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Limited,
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/**
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* The projection has a near and a far plane. The near plane has a depth of 1, the far plane a depth of 0.
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*/
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LimitedReversed,
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/**
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* The projection only has a near. The near plane has a depth of 0; infinite distance has a value of 1.
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*/
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Infinite,
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/**
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* The projection only has a near. The near plane has a depth of 1; infinite distance has a value of 0.
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*/
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InfiniteReversed
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}
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protected ProjectionType _projectionType;
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protected float _fovY;
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protected float _aspect;
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/**
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* Gets or Sets the projection type.
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*/
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public ProjectionType ProjectionType
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{
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get => _projectionType;
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set
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{
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if(_projectionType == value)
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return;
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_projectionType = value;
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_projectionOutdated = true;
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}
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}
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public float FovY
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{
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get => _fovY;
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set
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{
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if(_fovY == value)
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return;
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_fovY = value;
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_projectionOutdated = true;
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}
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}
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public float AspectRatio
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{
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get => _aspect;
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set
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{
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if(_aspect == value)
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return;
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_aspect = value;
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_projectionOutdated = true;
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}
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}
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protected override void UpdateProjection()
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{
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Log.EngineLogger.Assert(_nearPlane < _farPlane, "The near plane must be smaller than the far plane.");
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switch(_projectionType)
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{
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case .Limited:
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_projection = Matrix.PerspectiveProjection(_fovY, _aspect, _nearPlane, _farPlane);
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case .LimitedReversed:
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_projection = Matrix.ReversedPerspectiveProjection(_fovY, _aspect, _nearPlane, _farPlane);
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case .Infinite:
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_projection = Matrix.InfinitePerspectiveProjection(_fovY, _aspect, _nearPlane); // todo: epsilon
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case .InfiniteReversed:
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_projection = Matrix.ReversedInfinitePerspectiveProjection(_fovY, _aspect, _nearPlane); // todo: epsilon
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default:
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Log.EngineLogger.Assert(false, "Unknown projection type.");
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}
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}
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protected override void UpdateTransform()
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{
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_transform = Matrix.Translation(_position) * Matrix.RotationZ(_rotation.Z) * Matrix.RotationY(_rotation.Y) * Matrix.RotationX(_rotation.X);
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_view = _transform.Invert();
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}
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}
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}
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@@ -0,0 +1,28 @@
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using System;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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public static class RenderCommand
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{
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private static RendererAPI _rendererAPI;
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public static RendererAPI RendererAPI
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{
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get => _rendererAPI;
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set => _rendererAPI = value;
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}
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[Inline]
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public static void Clear(RenderTarget renderTarget, ColorRGBA color)
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{
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_rendererAPI.Clear(renderTarget, color);
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}
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[Inline]
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public static void DrawIndexed(GeometryBinding geometry)
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{
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_rendererAPI.DrawIndexed(geometry);
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}
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}
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}
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@@ -0,0 +1,42 @@
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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public class Renderer
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{
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struct SceneConstants
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{
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public Matrix ViewProjection;
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}
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static GraphicsContext _context;
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static Buffer<SceneConstants> _sceneConstants ~ delete _;
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public static void Init(GraphicsContext context)
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{
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_context = context;
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_sceneConstants = new Buffer<SceneConstants>(_context, .(0, .Constant, .Dynamic, .Write));
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_sceneConstants.Update();
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}
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public static void BeginScene(Camera camera)
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{
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_sceneConstants.Data.ViewProjection = camera.ViewProjection;
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_sceneConstants.Update();
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}
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public static void EndScene(){}
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public static void Submit(GeometryBinding geometry, Effect effect)
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{
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effect.Bind(_context);
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effect.PixelShader?.Buffers.TryReplaceBuffer("SceneConstants", _sceneConstants);
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effect.VertexShader?.Buffers.TryReplaceBuffer("SceneConstants", _sceneConstants);
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geometry.Bind();
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RenderCommand.DrawIndexed(geometry);
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}
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}
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}
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@@ -0,0 +1,22 @@
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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public class RendererAPI
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{
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public enum API
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{
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None,
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D3D11
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}
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/**
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* Gets which graphics API is active.
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*/
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public static extern API Api { get; }
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public extern void Clear(RenderTarget renderTarget, ColorRGBA clearColor);
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public extern void DrawIndexed(GeometryBinding geometry);
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}
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}
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Reference in New Issue
Block a user