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https://github.com/aharabada/glitchy-engine-beef.git
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Added Camera, Renderer, ... and moved example to sandbox
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using System;
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namespace GlitchyEngine.Renderer
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{
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public class Effect
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{
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protected GraphicsContext _context;
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internal VertexShader _vs;
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internal PixelShader _ps;
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public GraphicsContext Context => _context;
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public VertexShader VertexShader
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{
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get => _vs;
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set => _vs = value;
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}
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public PixelShader PixelShader
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{
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get => _ps;
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set => _ps = value;
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}
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public void Bind(GraphicsContext context)
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{
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context.SetVertexShader(_vs);
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context.SetPixelShader(_ps);
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}
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}
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}
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