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https://github.com/aharabada/glitchy-engine-beef.git
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Added Camera, Renderer, ... and moved example to sandbox
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@@ -0,0 +1,28 @@
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using System;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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public static class RenderCommand
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{
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private static RendererAPI _rendererAPI;
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public static RendererAPI RendererAPI
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{
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get => _rendererAPI;
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set => _rendererAPI = value;
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}
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[Inline]
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public static void Clear(RenderTarget renderTarget, ColorRGBA color)
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{
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_rendererAPI.Clear(renderTarget, color);
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}
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[Inline]
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public static void DrawIndexed(GeometryBinding geometry)
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{
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_rendererAPI.DrawIndexed(geometry);
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}
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}
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}
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