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https://github.com/aharabada/glitchy-engine-beef.git
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Fixed Sampler State filters + Documentation
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@@ -40,8 +40,8 @@ namespace DirectX.D3D11
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{
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output = .Anisotropic;
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}
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// Min filter
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// Mag filter
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if(samplerDesc.MagFilter == .Linear)
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{
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output |= .Min_Point_Mag_Linear_Mip_Point;
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@@ -51,12 +51,12 @@ namespace DirectX.D3D11
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output = .Anisotropic;
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}
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// Mag filter
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// Min filter
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if(samplerDesc.MinFilter == .Linear)
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{
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output |= .Min_Linear_Mag_Mip_Point;
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}
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else if(samplerDesc.MagFilter == .Anisotropic)
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else if(samplerDesc.MinFilter == .Anisotropic)
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{
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output = .Anisotropic;
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}
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