Fixed Sampler State filters + Documentation

This commit is contained in:
Simon Lübeß
2023-01-03 22:18:43 +01:00
parent 9d97579857
commit 427323744b
2 changed files with 14 additions and 4 deletions
@@ -40,8 +40,8 @@ namespace DirectX.D3D11
{
output = .Anisotropic;
}
// Min filter
// Mag filter
if(samplerDesc.MagFilter == .Linear)
{
output |= .Min_Point_Mag_Linear_Mip_Point;
@@ -51,12 +51,12 @@ namespace DirectX.D3D11
output = .Anisotropic;
}
// Mag filter
// Min filter
if(samplerDesc.MinFilter == .Linear)
{
output |= .Min_Linear_Mag_Mip_Point;
}
else if(samplerDesc.MagFilter == .Anisotropic)
else if(samplerDesc.MinFilter == .Anisotropic)
{
output = .Anisotropic;
}