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https://github.com/aharabada/glitchy-engine-beef.git
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Build script project from editor
- Added `ContinueWith` to BackgroundTask - Added setting for Path to `dotnet` executable - Added detection and check of installed .Net SDKs
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@@ -89,6 +89,9 @@ static class ScriptEngine
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// This would probably require a separate small project that just handles the script-engine interface.
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public const String ScriptCorePath = "Resources/Scripts/ScriptCore.dll";
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/// The minimum supported .Net Version.
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public const DotNetVersion MinDotNetVersion = .(10, 0, 0, .Normal);
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private static Scene s_Context ~ _?.ReleaseRef();
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private static EngineClasses _classes = new .() ~ delete _;
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