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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Use icon buttons for save component and context menu, right click context menu
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@@ -115,20 +115,28 @@ namespace GlitchyEditor.EditWindows
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TComponent* component = entity.GetComponent<TComponent>();
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bool nodeOpen = ImGui.CollapsingHeader(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
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ImGui.PushID(header.CStr());
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defer { ImGui.PopID(); }
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if (showComponentContextMenu != null && ImGui.IsItemClicked(.Right))
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{
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ImGui.OpenPopup("component_popup");
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}
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float positionX = ImGui.GetWindowContentRegionMax().x;
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float2 buttonSize = (.)ImGui.CalcTextSize("...");
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float2 buttonSize = ImGui.GetTextLineHeight().XX;
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ImGui.PushStyleColor(.Button, .(0, 0, 0, 0));
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if (showComponentContextMenu != null)
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{
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positionX -= buttonSize.X + 2 * ImGui.GetStyle().FramePadding.x;
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positionX -= buttonSize.X + ImGui.GetStyle().FramePadding.x;
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ImGui.SameLine(positionX);
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positionX -= ImGui.GetStyle().FramePadding.x;
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if (ImGui.SmallButton("..."))
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if (ImGui.ImageButton("save", EditorIcons.Instance.Icon_ContextMenu, (.)buttonSize))
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{
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ImGui.OpenPopup("component_popup");
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}
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@@ -141,11 +149,40 @@ namespace GlitchyEditor.EditWindows
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}
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}
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if (ScriptEngine.ApplicationInfo.IsInPlayMode)
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{
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positionX -= buttonSize.X + ImGui.GetStyle().FramePadding.x;
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ImGui.SameLine(positionX);
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if (ImGui.ImageButton("save", EditorIcons.Instance.Icon_Save, (.)buttonSize))
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{
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if (Entity editorEntity = Editor.Instance.EditorScene.GetEntityByID(entity.UUID))
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{
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Scene.CopyComponent<TComponent>(entity, editorEntity);
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if (typeof(TComponent) == typeof(ScriptComponent))
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{
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// TODO: Copy script data into editor
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// TODO: Somehow get the scriptserializer used to serialize the editor scene
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//scriptSerializer.SerializeScriptInstance(((ScriptComponent*)component).Instance);
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}
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}
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else
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{
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ImGui.OpenPopup("###CopyNewEntityToEditor");
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}
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}
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ImGui.AttachTooltip("Save the component to edit mode");
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}
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ImGui.PopStyleColor();
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if (ImGui.BeginPopupModal("Create new entity?###CopyNewEntityToEditor"))
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{
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//ImGui.Text("This entity only exists in play mode. Do you want to copy only this component, or all components?");
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ImGui.Text("This entity only exists in play mode. Saving will create an entity that only contains this component.");
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ImGui.Text("This entity only exists in play mode.\nSaving will create an entity that only contains this component in edit mode.");
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//if (ImGui.Button("Copy only this component"))
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if (ImGui.Button("Ok"))
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{
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@@ -182,38 +219,6 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndPopup();
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}
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if (ScriptEngine.ApplicationInfo.IsInPlayMode)
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{
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positionX -= buttonSize.X + 1 * ImGui.GetStyle().FramePadding.x;
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ImGui.SameLine(positionX);
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float2 imageButtonSize = (.)buttonSize;
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imageButtonSize.X -= ImGui.GetStyle().FramePadding.x * 2;
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imageButtonSize.Y -= ImGui.GetStyle().FramePadding.y * 2;
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//if (ImGui.ImageButton("save", EditorIcons.Instance.Save, (.)imageButtonSize))
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if (ImGui.SmallButton("Save"))
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{
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if (Entity editorEntity = Editor.Instance.EditorScene.GetEntityByID(entity.UUID))
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{
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Scene.CopyComponent<TComponent>(entity, editorEntity);
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if (typeof(TComponent) == typeof(ScriptComponent))
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{
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// TODO: Copy script data into editor
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// TODO: Somehow get the scriptserializer used to serialize the editor scene
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//scriptSerializer.SerializeScriptInstance(((ScriptComponent*)component).Instance);
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}
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}
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else
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{
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ImGui.OpenPopup("###CopyNewEntityToEditor");
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}
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}
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ImGui.AttachTooltip("Save component to edit mode.");
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}
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if (nodeOpen && ImGui.BeginPropertyTable("properties", TableId))
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{
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if (entity.TryGetComponent<TComponent>(let actualComponent))
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@@ -31,7 +31,8 @@ namespace GlitchyEditor
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public SubTexture2D File_Shader ~ _.ReleaseRef();
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public SubTexture2D Entity_Visible ~ _.ReleaseRef();
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public SubTexture2D Entity_Hidden ~ _.ReleaseRef();
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public SubTexture2D Save ~ _.ReleaseRef();
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public SubTexture2D Icon_Save ~ _.ReleaseRef();
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public SubTexture2D Icon_ContextMenu ~ _.ReleaseRef();
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public static EditorIcons Instance => _editorIcons;
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@@ -68,7 +69,8 @@ namespace GlitchyEditor
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File_Shader = GetNextGridTexture(ref pen, iconSize);
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Entity_Visible = GetNextGridTexture(ref pen, iconSize);
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Entity_Hidden = GetNextGridTexture(ref pen, iconSize);
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Save = GetNextGridTexture(ref pen, iconSize);
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Icon_Save = GetNextGridTexture(ref pen, iconSize);
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Icon_ContextMenu = GetNextGridTexture(ref pen, iconSize);
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}
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public ~this()
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