Use icon buttons for save component and context menu, right click context menu

This commit is contained in:
Simon Lübeß
2024-06-23 17:15:21 +02:00
parent 1b130a4bce
commit 454ec59951
6 changed files with 54 additions and 47 deletions
@@ -22,24 +22,24 @@ namespace ImGui
textureViewBinding.Release();
}
public static override bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
public static override bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
{
var view = textureViewBinding._nativeShaderResourceView..AddRef();
_resourceViews.Add(view);
bool pressed = ImGui.ImageButton(id, view, size, uv0, uv1, bg_col, tint_col);
bool pressed = ImGui.ImageButton(id, view, imageSize, uv0, uv1, bg_col, tint_col);
textureViewBinding.Release();
return pressed;
}
public static override bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
public static override bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
{
var view = textureViewBinding._nativeShaderResourceView..AddRef();
_resourceViews.Add(view);
bool pressed = ImGui.ImageButtonEx(id, view, size, uv0, uv1, bg_col, tint_col);
bool pressed = ImGui.ImageButtonEx(id, view, imageSize, uv0, uv1, bg_col, tint_col);
textureViewBinding.Release();