mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Use icon buttons for save component and context menu, right click context menu
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@@ -115,20 +115,28 @@ namespace GlitchyEditor.EditWindows
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TComponent* component = entity.GetComponent<TComponent>();
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bool nodeOpen = ImGui.CollapsingHeader(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
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ImGui.PushID(header.CStr());
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defer { ImGui.PopID(); }
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if (showComponentContextMenu != null && ImGui.IsItemClicked(.Right))
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{
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ImGui.OpenPopup("component_popup");
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}
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float positionX = ImGui.GetWindowContentRegionMax().x;
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float2 buttonSize = (.)ImGui.CalcTextSize("...");
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float2 buttonSize = ImGui.GetTextLineHeight().XX;
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ImGui.PushStyleColor(.Button, .(0, 0, 0, 0));
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if (showComponentContextMenu != null)
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{
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positionX -= buttonSize.X + 2 * ImGui.GetStyle().FramePadding.x;
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positionX -= buttonSize.X + ImGui.GetStyle().FramePadding.x;
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ImGui.SameLine(positionX);
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positionX -= ImGui.GetStyle().FramePadding.x;
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if (ImGui.SmallButton("..."))
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if (ImGui.ImageButton("save", EditorIcons.Instance.Icon_ContextMenu, (.)buttonSize))
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{
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ImGui.OpenPopup("component_popup");
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}
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@@ -141,11 +149,40 @@ namespace GlitchyEditor.EditWindows
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}
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}
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if (ScriptEngine.ApplicationInfo.IsInPlayMode)
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{
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positionX -= buttonSize.X + ImGui.GetStyle().FramePadding.x;
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ImGui.SameLine(positionX);
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if (ImGui.ImageButton("save", EditorIcons.Instance.Icon_Save, (.)buttonSize))
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{
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if (Entity editorEntity = Editor.Instance.EditorScene.GetEntityByID(entity.UUID))
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{
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Scene.CopyComponent<TComponent>(entity, editorEntity);
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if (typeof(TComponent) == typeof(ScriptComponent))
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{
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// TODO: Copy script data into editor
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// TODO: Somehow get the scriptserializer used to serialize the editor scene
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//scriptSerializer.SerializeScriptInstance(((ScriptComponent*)component).Instance);
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}
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}
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else
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{
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ImGui.OpenPopup("###CopyNewEntityToEditor");
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}
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}
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ImGui.AttachTooltip("Save the component to edit mode");
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}
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ImGui.PopStyleColor();
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if (ImGui.BeginPopupModal("Create new entity?###CopyNewEntityToEditor"))
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{
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//ImGui.Text("This entity only exists in play mode. Do you want to copy only this component, or all components?");
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ImGui.Text("This entity only exists in play mode. Saving will create an entity that only contains this component.");
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ImGui.Text("This entity only exists in play mode.\nSaving will create an entity that only contains this component in edit mode.");
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//if (ImGui.Button("Copy only this component"))
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if (ImGui.Button("Ok"))
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{
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@@ -182,38 +219,6 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndPopup();
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}
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if (ScriptEngine.ApplicationInfo.IsInPlayMode)
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{
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positionX -= buttonSize.X + 1 * ImGui.GetStyle().FramePadding.x;
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ImGui.SameLine(positionX);
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float2 imageButtonSize = (.)buttonSize;
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imageButtonSize.X -= ImGui.GetStyle().FramePadding.x * 2;
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imageButtonSize.Y -= ImGui.GetStyle().FramePadding.y * 2;
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//if (ImGui.ImageButton("save", EditorIcons.Instance.Save, (.)imageButtonSize))
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if (ImGui.SmallButton("Save"))
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{
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if (Entity editorEntity = Editor.Instance.EditorScene.GetEntityByID(entity.UUID))
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{
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Scene.CopyComponent<TComponent>(entity, editorEntity);
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if (typeof(TComponent) == typeof(ScriptComponent))
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{
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// TODO: Copy script data into editor
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// TODO: Somehow get the scriptserializer used to serialize the editor scene
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//scriptSerializer.SerializeScriptInstance(((ScriptComponent*)component).Instance);
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}
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}
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else
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{
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ImGui.OpenPopup("###CopyNewEntityToEditor");
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}
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}
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ImGui.AttachTooltip("Save component to edit mode.");
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}
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if (nodeOpen && ImGui.BeginPropertyTable("properties", TableId))
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{
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if (entity.TryGetComponent<TComponent>(let actualComponent))
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@@ -31,7 +31,8 @@ namespace GlitchyEditor
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public SubTexture2D File_Shader ~ _.ReleaseRef();
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public SubTexture2D Entity_Visible ~ _.ReleaseRef();
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public SubTexture2D Entity_Hidden ~ _.ReleaseRef();
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public SubTexture2D Save ~ _.ReleaseRef();
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public SubTexture2D Icon_Save ~ _.ReleaseRef();
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public SubTexture2D Icon_ContextMenu ~ _.ReleaseRef();
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public static EditorIcons Instance => _editorIcons;
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@@ -68,7 +69,8 @@ namespace GlitchyEditor
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File_Shader = GetNextGridTexture(ref pen, iconSize);
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Entity_Visible = GetNextGridTexture(ref pen, iconSize);
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Entity_Hidden = GetNextGridTexture(ref pen, iconSize);
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Save = GetNextGridTexture(ref pen, iconSize);
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Icon_Save = GetNextGridTexture(ref pen, iconSize);
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Icon_ContextMenu = GetNextGridTexture(ref pen, iconSize);
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}
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public ~this()
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@@ -113,17 +113,17 @@ namespace ImGui
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public static extern void Image(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
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public static bool ImageButton(char8* id, SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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public static bool ImageButton(char8* id, SubTexture2D subTexture, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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if (uv0 != .Zero || uv1 != .Ones)
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Runtime.NotImplemented();
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float2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
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return ImageButton(id, subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, bg_col, tint_col);
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return ImageButton(id, subTexture.Texture.GetViewBinding(), imageSize, (.)subTexture.TexCoords.XY, (.)v, bg_col, tint_col);
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}
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public static extern bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
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public static extern bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
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public static bool ImageButtonEx(uint32 id, SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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@@ -22,24 +22,24 @@ namespace ImGui
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textureViewBinding.Release();
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}
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public static override bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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public static override bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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var view = textureViewBinding._nativeShaderResourceView..AddRef();
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_resourceViews.Add(view);
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bool pressed = ImGui.ImageButton(id, view, size, uv0, uv1, bg_col, tint_col);
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bool pressed = ImGui.ImageButton(id, view, imageSize, uv0, uv1, bg_col, tint_col);
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textureViewBinding.Release();
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return pressed;
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}
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public static override bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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public static override bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
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{
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var view = textureViewBinding._nativeShaderResourceView..AddRef();
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_resourceViews.Add(view);
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bool pressed = ImGui.ImageButtonEx(id, view, size, uv0, uv1, bg_col, tint_col);
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bool pressed = ImGui.ImageButtonEx(id, view, imageSize, uv0, uv1, bg_col, tint_col);
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textureViewBinding.Release();
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