mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Load effects via content manager + virtual InitContentManager in App
This commit is contained in:
@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -4,13 +4,15 @@
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_generateMipMaps = true,
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Border,
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AddressModeW = .Clamp,
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MipMaxLOD = 160,
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MaxAnisotropy = 5,
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MaxAnisotropy = 16,
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BorderColor = {
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R = 0.756863,
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G = 0.2,
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@@ -1,6 +1,7 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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@@ -0,0 +1,101 @@
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using Bon;
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using GlitchyEngine.Content;
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using System;
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using System.Collections;
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using System.IO;
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using GlitchyEngine;
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using GlitchyEngine.Renderer;
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namespace GlitchyEditor.Assets;
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class EffectAssetPropertiesEditor : AssetPropertiesEditor
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{
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public this(AssetFile asset) : base(asset)
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{
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}
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public override void ShowEditor()
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{
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}
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public static AssetPropertiesEditor Factory(AssetFile assetFile)
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{
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return new Self(assetFile);
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}
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}
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[BonTarget, BonPolyRegister]
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class EffectAssetLoaderConfig : AssetLoaderConfig
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{
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}
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class EffectAssetLoader : IAssetLoader //, IReloadingAssetLoader
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{
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private static readonly List<StringView> _fileExtensions = new .(){".hlsl"} ~ delete _;
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public static List<StringView> FileExtensions => _fileExtensions;
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public AssetLoaderConfig GetDefaultConfig()
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{
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return new EffectAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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Effect effect = new Effect(file, assetIdentifier, contentManager);
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return effect;
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/*StreamReader reader = scope .(file);
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String text = scope .();
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reader.ReadToEnd(text);
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MaterialFile materialFile = scope .();
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var result = Bon.Deserialize<MaterialFile>(ref materialFile, text);
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if (result case .Err)
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{
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Log.EngineLogger.Error("Failed to load material.");
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return null;
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// TODO: return error material
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}
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Effect fx = new Effect(materialFile.Effect);
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Material material = new Material(fx);
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for (let (slotName, textureIdentifier) in materialFile.Textures)
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{
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Texture texture = contentManager.LoadAsset(textureIdentifier) as Texture;
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if (texture == null)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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// TODO: LoadAsset should return an error texture.
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}
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material.SetTexture(slotName, texture);
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}
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fx.ReleaseRef();
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/*for (let (slotName, textureIdentifier) in materialFile.Variables)
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{
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if (texture == null)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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// TODO: LoadAsset should return an error texture.
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}
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material.SetVariable(slotName, );
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}*/
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return material; //ModelLoader.LoadMesh(file, subAsset.Value, 0);*/
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}
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}
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@@ -52,7 +52,7 @@ class MaterialAssetLoader : IAssetLoader //, IReloadingAssetLoader
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return new ModelAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager)
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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StreamReader reader = scope .(file);
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@@ -42,7 +42,7 @@ class ModelAssetLoader : IAssetLoader //, IReloadingAssetLoader
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return new ModelAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager)
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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Log.EngineLogger.Assert(subAsset != null);
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@@ -175,7 +175,7 @@ class EditorTextureAssetLoader : IAssetLoader, IReloadingAssetLoader
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return new EditorTextureAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream data, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager)
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public Asset LoadAsset(Stream data, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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var config;
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@@ -1,13 +1,41 @@
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using System;
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using GlitchyEngine;
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using GlitchyEngine.Content;
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using GlitchyEditor.Assets;
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namespace GlitchyEditor
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{
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class EditorApp : Application
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{
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EditorContentManager _contentManager;
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public this()
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{
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PushLayer(new EditorLayer());
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PushLayer(new EditorLayer(_contentManager));
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}
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protected override IContentManager InitContentManager()
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{
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_contentManager = new EditorContentManager();
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_contentManager.RegisterAssetLoader<EditorTextureAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EditorTextureAssetLoader>(".png", ".dds");
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_contentManager.SetAssetPropertiesEditor<EditorTextureAssetLoader>(=> TextureAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<ModelAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
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_contentManager.SetAssetPropertiesEditor<ModelAssetLoader>(=> ModelAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<MaterialAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<MaterialAssetLoader>(".mat");
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_contentManager.SetAssetPropertiesEditor<MaterialAssetLoader>(=> MaterialAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<EffectAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EffectAssetLoader>(".hlsl");
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_contentManager.SetAssetPropertiesEditor<EffectAssetLoader>(=> EffectAssetPropertiesEditor.Factory);
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_contentManager.SetContentDirectory("./content");
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return _contentManager;
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}
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[Export, LinkName("CreateApplication")]
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@@ -511,7 +511,7 @@ class EditorContentManager : IContentManager
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_supportedExtensions.Add(new String(ext));
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}
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public void SetAsDefaultAssetLoader<T>(params StringView[] fileExtensions) where T : IAssetLoader
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public void SetAsDefaultAssetLoader<T>(params Span<StringView> fileExtensions) where T : IAssetLoader
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{
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for (var ext in fileExtensions)
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{
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@@ -616,7 +616,7 @@ class EditorContentManager : IContentManager
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Stream stream = GetStream(filePath);
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Asset loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, subassetName, this);
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Asset loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, resourceName, subassetName, this);
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delete stream;
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@@ -637,9 +637,22 @@ class EditorContentManager : IContentManager
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// TODO: probably not needed
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public Stream GetStream(StringView assetIdentifier)
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{
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var assetIdentifier;
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if (!assetIdentifier.StartsWith(_contentDirectory))
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{
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String filePath = scope:: String(assetIdentifier.Length + _contentDirectory.Length + 2);
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Path.Combine(filePath, _contentDirectory, assetIdentifier);
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assetIdentifier = filePath;
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}
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FileStream fs = new FileStream();
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var result = fs.Open(assetIdentifier, .Open, .Read, .ReadWrite);
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if (result case .Err)
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return null;
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return fs;
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}
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@@ -27,7 +27,7 @@ namespace GlitchyEditor
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BlendState _opaqueBlendState ~ _.ReleaseRef();
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DepthStencilState _depthStencilState ~ _.ReleaseRef();
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Scene _scene = new Scene() ~ delete _;
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Scene _scene ~ delete _;
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String _sceneFilePath = new String() ~ delete _;
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public String SceneFilePath
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@@ -69,14 +69,17 @@ namespace GlitchyEditor
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SceneState _sceneState = .Edit;
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public this() : base("Example")
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public this(EditorContentManager contentManager) : base("Example")
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{
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Application.Get().Window.IsVSync = false;
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InitContentManager();
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//InitContentManager();
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_contentManager = contentManager;
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InitGraphics();
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_scene = new Scene();
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_camera = EditorCamera(Vector3(3.5f, 1.25f, 2.75f), Quaternion.FromEulerAngles(MathHelper.ToRadians(40), MathHelper.ToRadians(25), 0), MathHelper.ToRadians(75), 0.1f, 1);
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_camera.RenderTarget = _cameraTarget;
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@@ -85,7 +88,7 @@ namespace GlitchyEditor
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NewScene();
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}
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private void InitContentManager()
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/*private void InitContentManager()
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{
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_contentManager = new EditorContentManager();
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_contentManager.RegisterAssetLoader<EditorTextureAssetLoader>();
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@@ -99,12 +102,16 @@ namespace GlitchyEditor
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_contentManager.RegisterAssetLoader<MaterialAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<MaterialAssetLoader>(".mat");
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_contentManager.SetAssetPropertiesEditor<MaterialAssetLoader>(=> MaterialAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<EffectAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EffectAssetLoader>(".hlsl");
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_contentManager.SetAssetPropertiesEditor<EffectAssetLoader>(=> EffectAssetPropertiesEditor.Factory);
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_contentManager.SetContentDirectory("./content");
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// Todo: Sketchy...
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Application.Get().[Friend]_contentManager = _contentManager;
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}
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}*/
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private void InitGraphics()
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{
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