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Load effects via content manager + virtual InitContentManager in App
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@@ -175,7 +175,7 @@ class EditorTextureAssetLoader : IAssetLoader, IReloadingAssetLoader
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return new EditorTextureAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream data, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager)
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public Asset LoadAsset(Stream data, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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var config;
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