mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Load effects via content manager + virtual InitContentManager in App
This commit is contained in:
@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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}
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@@ -4,13 +4,15 @@
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_generateMipMaps = true,
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Border,
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AddressModeW = .Clamp,
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MipMaxLOD = 160,
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MaxAnisotropy = 5,
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MaxAnisotropy = 16,
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BorderColor = {
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R = 0.756863,
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G = 0.2,
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@@ -1,6 +1,7 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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@@ -0,0 +1,101 @@
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using Bon;
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using GlitchyEngine.Content;
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using System;
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using System.Collections;
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using System.IO;
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using GlitchyEngine;
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using GlitchyEngine.Renderer;
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namespace GlitchyEditor.Assets;
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class EffectAssetPropertiesEditor : AssetPropertiesEditor
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{
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public this(AssetFile asset) : base(asset)
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{
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}
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public override void ShowEditor()
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{
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}
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public static AssetPropertiesEditor Factory(AssetFile assetFile)
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{
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return new Self(assetFile);
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}
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}
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[BonTarget, BonPolyRegister]
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class EffectAssetLoaderConfig : AssetLoaderConfig
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{
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}
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class EffectAssetLoader : IAssetLoader //, IReloadingAssetLoader
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{
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private static readonly List<StringView> _fileExtensions = new .(){".hlsl"} ~ delete _;
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public static List<StringView> FileExtensions => _fileExtensions;
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public AssetLoaderConfig GetDefaultConfig()
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{
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return new EffectAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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Effect effect = new Effect(file, assetIdentifier, contentManager);
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return effect;
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/*StreamReader reader = scope .(file);
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String text = scope .();
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reader.ReadToEnd(text);
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MaterialFile materialFile = scope .();
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var result = Bon.Deserialize<MaterialFile>(ref materialFile, text);
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if (result case .Err)
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{
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Log.EngineLogger.Error("Failed to load material.");
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return null;
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// TODO: return error material
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}
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Effect fx = new Effect(materialFile.Effect);
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Material material = new Material(fx);
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for (let (slotName, textureIdentifier) in materialFile.Textures)
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{
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Texture texture = contentManager.LoadAsset(textureIdentifier) as Texture;
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if (texture == null)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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// TODO: LoadAsset should return an error texture.
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}
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material.SetTexture(slotName, texture);
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}
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fx.ReleaseRef();
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/*for (let (slotName, textureIdentifier) in materialFile.Variables)
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{
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if (texture == null)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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// TODO: LoadAsset should return an error texture.
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}
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material.SetVariable(slotName, );
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}*/
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return material; //ModelLoader.LoadMesh(file, subAsset.Value, 0);*/
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}
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}
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@@ -52,7 +52,7 @@ class MaterialAssetLoader : IAssetLoader //, IReloadingAssetLoader
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return new ModelAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager)
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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StreamReader reader = scope .(file);
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@@ -42,7 +42,7 @@ class ModelAssetLoader : IAssetLoader //, IReloadingAssetLoader
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return new ModelAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager)
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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Log.EngineLogger.Assert(subAsset != null);
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@@ -175,7 +175,7 @@ class EditorTextureAssetLoader : IAssetLoader, IReloadingAssetLoader
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return new EditorTextureAssetLoaderConfig();
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}
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public Asset LoadAsset(Stream data, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager)
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public Asset LoadAsset(Stream data, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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var config;
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@@ -1,13 +1,41 @@
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using System;
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using GlitchyEngine;
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using GlitchyEngine.Content;
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using GlitchyEditor.Assets;
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namespace GlitchyEditor
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{
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class EditorApp : Application
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{
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EditorContentManager _contentManager;
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public this()
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{
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PushLayer(new EditorLayer());
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PushLayer(new EditorLayer(_contentManager));
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}
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protected override IContentManager InitContentManager()
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{
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_contentManager = new EditorContentManager();
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_contentManager.RegisterAssetLoader<EditorTextureAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EditorTextureAssetLoader>(".png", ".dds");
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_contentManager.SetAssetPropertiesEditor<EditorTextureAssetLoader>(=> TextureAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<ModelAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
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_contentManager.SetAssetPropertiesEditor<ModelAssetLoader>(=> ModelAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<MaterialAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<MaterialAssetLoader>(".mat");
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_contentManager.SetAssetPropertiesEditor<MaterialAssetLoader>(=> MaterialAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<EffectAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EffectAssetLoader>(".hlsl");
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_contentManager.SetAssetPropertiesEditor<EffectAssetLoader>(=> EffectAssetPropertiesEditor.Factory);
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_contentManager.SetContentDirectory("./content");
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return _contentManager;
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}
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[Export, LinkName("CreateApplication")]
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@@ -511,7 +511,7 @@ class EditorContentManager : IContentManager
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_supportedExtensions.Add(new String(ext));
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}
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public void SetAsDefaultAssetLoader<T>(params StringView[] fileExtensions) where T : IAssetLoader
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public void SetAsDefaultAssetLoader<T>(params Span<StringView> fileExtensions) where T : IAssetLoader
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{
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for (var ext in fileExtensions)
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{
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@@ -616,7 +616,7 @@ class EditorContentManager : IContentManager
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Stream stream = GetStream(filePath);
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Asset loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, subassetName, this);
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Asset loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, resourceName, subassetName, this);
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delete stream;
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@@ -637,9 +637,22 @@ class EditorContentManager : IContentManager
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// TODO: probably not needed
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public Stream GetStream(StringView assetIdentifier)
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{
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var assetIdentifier;
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if (!assetIdentifier.StartsWith(_contentDirectory))
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{
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String filePath = scope:: String(assetIdentifier.Length + _contentDirectory.Length + 2);
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Path.Combine(filePath, _contentDirectory, assetIdentifier);
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assetIdentifier = filePath;
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}
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FileStream fs = new FileStream();
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var result = fs.Open(assetIdentifier, .Open, .Read, .ReadWrite);
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if (result case .Err)
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return null;
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return fs;
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}
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@@ -27,7 +27,7 @@ namespace GlitchyEditor
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BlendState _opaqueBlendState ~ _.ReleaseRef();
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DepthStencilState _depthStencilState ~ _.ReleaseRef();
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Scene _scene = new Scene() ~ delete _;
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Scene _scene ~ delete _;
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String _sceneFilePath = new String() ~ delete _;
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public String SceneFilePath
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@@ -69,14 +69,17 @@ namespace GlitchyEditor
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SceneState _sceneState = .Edit;
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public this() : base("Example")
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public this(EditorContentManager contentManager) : base("Example")
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{
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Application.Get().Window.IsVSync = false;
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InitContentManager();
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//InitContentManager();
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_contentManager = contentManager;
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InitGraphics();
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_scene = new Scene();
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_camera = EditorCamera(Vector3(3.5f, 1.25f, 2.75f), Quaternion.FromEulerAngles(MathHelper.ToRadians(40), MathHelper.ToRadians(25), 0), MathHelper.ToRadians(75), 0.1f, 1);
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_camera.RenderTarget = _cameraTarget;
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@@ -85,7 +88,7 @@ namespace GlitchyEditor
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NewScene();
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}
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private void InitContentManager()
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/*private void InitContentManager()
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{
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_contentManager = new EditorContentManager();
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_contentManager.RegisterAssetLoader<EditorTextureAssetLoader>();
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@@ -100,11 +103,15 @@ namespace GlitchyEditor
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_contentManager.SetAsDefaultAssetLoader<MaterialAssetLoader>(".mat");
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_contentManager.SetAssetPropertiesEditor<MaterialAssetLoader>(=> MaterialAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<EffectAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EffectAssetLoader>(".hlsl");
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_contentManager.SetAssetPropertiesEditor<EffectAssetLoader>(=> EffectAssetPropertiesEditor.Factory);
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_contentManager.SetContentDirectory("./content");
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// Todo: Sketchy...
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Application.Get().[Friend]_contentManager = _contentManager;
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}
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}*/
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private void InitGraphics()
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{
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@@ -7,13 +7,12 @@ using GlitchyEngine.Content;
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namespace GlitchyEngine
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{
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public class Application
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public abstract class Application
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{
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static Application s_Instance = null;
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private Window _window;
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private RendererAPI _rendererApi;
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private EffectLibrary _effectLibrary;
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private bool _running = true;
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private bool _isMinimized = false;
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@@ -31,8 +30,6 @@ namespace GlitchyEngine
|
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public bool IsRunning => _running;
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public Window Window => _window;
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public EffectLibrary EffectLibrary => _effectLibrary;
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public IContentManager ContentManager => _contentManager;
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public bool IsMinimized => _isMinimized;
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@@ -57,18 +54,18 @@ namespace GlitchyEngine
|
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Input.Init();
|
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|
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_contentManager = InitContentManager();
|
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// TODO: RenderAPI in RenderCommand initialisieren?
|
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_rendererApi = new RendererAPI();
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_rendererApi.Context = _window.Context;
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|
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//_contentManager = new ContentManager("./content");
|
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|
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SamplerStateManager.Init();
|
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|
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// TODO: Rendercommmand in Renderer initialisieren?
|
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RenderCommand.RendererAPI = _rendererApi;
|
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|
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_effectLibrary = new EffectLibrary();
|
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|
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Renderer.Init(_effectLibrary);
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Renderer.Init();
|
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|
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#if IMGUI
|
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_imGuiLayer = new ImGuiLayer();
|
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@@ -79,6 +76,13 @@ namespace GlitchyEngine
|
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Settings.Apply();
|
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}
|
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|
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/// Initializes the content manager.
|
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protected abstract IContentManager InitContentManager();
|
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//{
|
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// TODO: init default content manager?
|
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//_contentManager = new ContentManager("./content");
|
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//}
|
||||
|
||||
public ~this()
|
||||
{
|
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Profiler.ProfileFunction!();
|
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@@ -86,8 +90,6 @@ namespace GlitchyEngine
|
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SamplerStateManager.Uninit();
|
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Renderer.Deinit();
|
||||
|
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delete _effectLibrary;
|
||||
|
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delete _contentManager;
|
||||
|
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delete _rendererApi;
|
||||
|
||||
@@ -56,24 +56,24 @@ namespace GlitchyEngine.Content
|
||||
/// @param config The configuration which specifies the settings used to load the asset.
|
||||
/// @param contentManager The content manager used to load the asset.
|
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/// @returns The loaded asset.
|
||||
Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView? subAsset, IContentManager contentManager);
|
||||
Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager);
|
||||
}
|
||||
|
||||
static
|
||||
{
|
||||
/// Loads the specified asset with the given contentManager or the current applications content manager.
|
||||
public static T LoadAsset<T>(StringView assetIdentifier, IContentManager contentManager = null) where T : IRefCounted
|
||||
public static T LoadAsset<T>(StringView assetIdentifier, IContentManager contentManager = null) where T : Asset
|
||||
{
|
||||
var contentManager;
|
||||
|
||||
if (contentManager == null)
|
||||
contentManager = Application.Get().ContentManager;
|
||||
|
||||
Object o = contentManager.LoadAsset(assetIdentifier);
|
||||
Asset asset = contentManager.LoadAsset(assetIdentifier);
|
||||
|
||||
Log.EngineLogger.AssertDebug(o is T);
|
||||
Log.EngineLogger.AssertDebug(asset is T);
|
||||
|
||||
return (T)o;
|
||||
return (T)asset;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace GlitchyEngine.Content
|
||||
Stream GetStream(StringView assetIdentifier);
|
||||
|
||||
void RegisterAssetLoader<T>() where T : new, class, IAssetLoader;
|
||||
void SetAsDefaultAssetLoader<T>(params StringView[] fileExtensions) where T : IAssetLoader;
|
||||
void SetAsDefaultAssetLoader<T>(params Span<StringView> fileExtensions) where T : IAssetLoader;
|
||||
//void GetFilePath(String outFilename, String filename);
|
||||
|
||||
//Stream GetFile(String filename);
|
||||
@@ -104,6 +104,11 @@ namespace GlitchyEngine.Content
|
||||
|
||||
class RuntimeContentManager : IContentManager
|
||||
{
|
||||
public this()
|
||||
{
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
|
||||
public Asset LoadAsset(StringView assetIdentifier)
|
||||
{
|
||||
Runtime.NotImplemented();
|
||||
@@ -134,7 +139,7 @@ namespace GlitchyEngine.Content
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
|
||||
public void SetAsDefaultAssetLoader<T>(params StringView[] fileExtensions) where T : IAssetLoader
|
||||
public void SetAsDefaultAssetLoader<T>(params Span<StringView> fileExtensions) where T : IAssetLoader
|
||||
{
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System;
|
||||
using DirectX.D3D11;
|
||||
using DirectX.D3DCompiler;
|
||||
using GlitchyEngine.Platform.DX11;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
using internal GlitchyEngine.Renderer;
|
||||
using internal GlitchyEngine.Platform.DX11;
|
||||
@@ -12,11 +13,11 @@ namespace GlitchyEngine.Renderer
|
||||
{
|
||||
extension PixelShader
|
||||
{
|
||||
public override void CompileFromSource(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null)
|
||||
public override void CompileFromSource(StringView code, StringView? fileName, String entryPoint, IContentManager contentManager, ShaderDefine[] macros = null)
|
||||
{
|
||||
Debug.Profiler.ProfileRendererFunction!();
|
||||
|
||||
Shader.PlattformCompileShaderFromSource(code, fileName, macros, entryPoint, "ps_5_0", DefaultCompileFlags, out nativeCode);
|
||||
Shader.PlattformCompileShaderFromSource(code, fileName, macros, entryPoint, "ps_5_0", DefaultCompileFlags, contentManager, out nativeCode);
|
||||
|
||||
{
|
||||
Debug.Profiler.ProfileResourceScope!("CreateNativePixelShader");
|
||||
|
||||
@@ -6,11 +6,106 @@ using DirectX.Common;
|
||||
using DirectX.D3D11;
|
||||
using DirectX.D3DCompiler;
|
||||
using DirectX.D3D11Shader;
|
||||
using System.IO;
|
||||
using GlitchyEngine.Content;
|
||||
using System.Collections;
|
||||
|
||||
using internal GlitchyEngine.Renderer;
|
||||
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
struct ContentManagerInclude : ID3DInclude, IDisposable
|
||||
{
|
||||
private VTable _vTable;
|
||||
|
||||
private IContentManager _contentManager;
|
||||
|
||||
private Dictionary<char8*, (String FileContent, void* Data, uint32 Length)> _loadedFiles;
|
||||
|
||||
private String _parentFileDirectory;
|
||||
|
||||
public this(IContentManager contentManager, String parentFileDirectory)
|
||||
{
|
||||
_contentManager = contentManager;
|
||||
_parentFileDirectory = parentFileDirectory;
|
||||
_loadedFiles = new Dictionary<char8*, (String FileContent, void* Data, uint32 Length)>();
|
||||
|
||||
_vTable.Open = => Open;
|
||||
_vTable.Close = => Close;
|
||||
|
||||
_vt = &_vTable;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
delete _loadedFiles;
|
||||
}
|
||||
|
||||
public static HResult Open(ID3DInclude* self, IncludeType includeType, char8* fileName, void* parentData, void** data, uint32* bytes)
|
||||
{
|
||||
ContentManagerInclude* includer = (.)self;
|
||||
|
||||
if (includer._loadedFiles.TryGetValue(fileName, let value))
|
||||
{
|
||||
*data = value.Data;
|
||||
*bytes = value.Length;
|
||||
|
||||
return .S_OK;
|
||||
}
|
||||
|
||||
String pathNextToParent = scope .();
|
||||
|
||||
Path.Combine(pathNextToParent, includer._parentFileDirectory, StringView(fileName));
|
||||
|
||||
Stream fileStream = Application.Get().ContentManager.GetStream(pathNextToParent);
|
||||
|
||||
if (fileStream == null)
|
||||
{
|
||||
fileStream = Application.Get().ContentManager.GetStream(StringView(fileName));
|
||||
}
|
||||
|
||||
if (fileStream == null)
|
||||
{
|
||||
Log.EngineLogger.Error($"Failed to include file \"{fileName}\"");
|
||||
return .E_FILENOTFOUND;
|
||||
}
|
||||
|
||||
String fileContent = new String();
|
||||
|
||||
{
|
||||
StreamReader reader = scope .(fileStream);
|
||||
|
||||
reader.ReadToEnd(fileContent);
|
||||
|
||||
includer._loadedFiles.Add(fileName, (fileContent, fileContent.Ptr, (uint32)fileContent.Length));
|
||||
}
|
||||
|
||||
delete fileStream;
|
||||
|
||||
*data = (void*)fileContent.Ptr;
|
||||
*bytes = (uint32)fileContent.Length;
|
||||
|
||||
return .S_OK;
|
||||
}
|
||||
|
||||
public static HResult Close(ID3DInclude* self, void** data)
|
||||
{
|
||||
ContentManagerInclude* includer = (.)self;
|
||||
|
||||
for (var v in includer._loadedFiles)
|
||||
{
|
||||
if (v.value.Data == data)
|
||||
{
|
||||
delete v.value.FileContent;
|
||||
|
||||
includer._loadedFiles.Remove(v.key);
|
||||
}
|
||||
}
|
||||
|
||||
return .S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
extension Shader
|
||||
{
|
||||
internal ID3D11DeviceChild* nativeShader ~ _?.Release();
|
||||
@@ -27,7 +122,7 @@ namespace GlitchyEngine.Renderer
|
||||
.OptimizationLevel3;
|
||||
#endif
|
||||
|
||||
internal static void PlattformCompileShaderFromSource(StringView code, StringView? fileName, ShaderDefine[] macros, String entryPoint, String target, ShaderCompileFlags compileFlags, out ID3DBlob* shaderBlob)
|
||||
internal static void PlattformCompileShaderFromSource(StringView code, StringView? fileName, ShaderDefine[] macros, String entryPoint, String target, ShaderCompileFlags compileFlags, IContentManager contentManager, out ID3DBlob* shaderBlob)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
@@ -44,13 +139,23 @@ namespace GlitchyEngine.Renderer
|
||||
|
||||
ID3DBlob* errorBlob = null;
|
||||
|
||||
String directory = scope .();
|
||||
|
||||
Path.GetDirectoryPath(fileName.Value, directory);
|
||||
|
||||
using (ContentManagerInclude includer = .(contentManager, directory))
|
||||
{
|
||||
//ID3DInclude.StandardInclude
|
||||
|
||||
shaderBlob = null;
|
||||
var result = D3DCompiler.D3DCompile(code.Ptr, (.)code.Length, fileName?.ToScopeCStr!(), nativeMacros, ID3DInclude.StandardInclude, entryPoint, target, compileFlags, .None, &shaderBlob, &errorBlob);
|
||||
var result = D3DCompiler.D3DCompile(code.Ptr, (.)code.Length, fileName?.ToScopeCStr!(), nativeMacros, &includer, entryPoint, target, compileFlags, .None, &shaderBlob, &errorBlob);
|
||||
|
||||
if(result.Failed)
|
||||
{
|
||||
StringView str = StringView((char8*)errorBlob.GetBufferPointer(), (int)errorBlob.GetBufferSize());
|
||||
Log.EngineLogger.Error($"Failed to compile Shader: Error Code({(int)result}): {result} | Error Message: {str}");
|
||||
}
|
||||
}
|
||||
|
||||
Log.EngineLogger.Assert(shaderBlob != null, "Shader compilation failed.");
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using GlitchyEngine.Renderer;
|
||||
using DirectX.D3D11;
|
||||
using DirectX.D3DCompiler;
|
||||
using GlitchyEngine.Platform.DX11;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
using internal GlitchyEngine.Renderer;
|
||||
using internal GlitchyEngine.Platform.DX11;
|
||||
@@ -13,11 +14,11 @@ namespace GlitchyEngine.Renderer
|
||||
{
|
||||
extension VertexShader
|
||||
{
|
||||
public override void CompileFromSource(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null)
|
||||
public override void CompileFromSource(StringView code, StringView? fileName, String entryPoint, IContentManager contentManager = null, ShaderDefine[] macros = null)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
Shader.PlattformCompileShaderFromSource(code, fileName, macros, entryPoint, "vs_5_0", DefaultCompileFlags, out nativeCode);
|
||||
Shader.PlattformCompileShaderFromSource(code, fileName, macros, entryPoint, "vs_5_0", DefaultCompileFlags, contentManager, out nativeCode);
|
||||
|
||||
{
|
||||
Debug.Profiler.ProfileResourceScope!("CreateNativeVertexShader");
|
||||
|
||||
@@ -3,9 +3,11 @@ using System.IO;
|
||||
using System.Collections;
|
||||
using GlitchyEngine.Core;
|
||||
using GlitchyEngine.Math;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
namespace GlitchyEngine.Renderer;
|
||||
|
||||
/*/// Obsolete because of the ContentManager?
|
||||
public class EffectLibrary
|
||||
{
|
||||
private Dictionary<String, Effect> _effects = new .() ~ delete _;
|
||||
@@ -100,17 +102,16 @@ namespace GlitchyEngine.Renderer
|
||||
}
|
||||
|
||||
public bool Exists(String effectName) => _effects.ContainsKey(effectName);
|
||||
}
|
||||
}*/
|
||||
|
||||
public class Effect : RefCounter
|
||||
public class Effect : Asset
|
||||
{
|
||||
internal VertexShader _vs ~ _?.ReleaseRef();
|
||||
internal PixelShader _ps ~ _?.ReleaseRef();
|
||||
protected String _name ~ delete _;
|
||||
|
||||
typealias VariableDesc = Dictionary<String, Dictionary<String, Variant>>;
|
||||
|
||||
protected VariableDesc _variableDescriptions ~ {
|
||||
protected VariableDesc _variableDescriptions = new .() ~ {
|
||||
for (var (key, value) in _)
|
||||
{
|
||||
delete key;
|
||||
@@ -127,7 +128,7 @@ namespace GlitchyEngine.Renderer
|
||||
delete _;
|
||||
};
|
||||
|
||||
protected Dictionary<String, String> _engineBuffers ~ DeleteDictionaryAndKeysAndValues!(_);
|
||||
protected Dictionary<String, String> _engineBuffers = new .() ~ DeleteDictionaryAndKeysAndValues!(_);
|
||||
|
||||
BufferCollection _bufferCollection ~ _.ReleaseRef();
|
||||
|
||||
@@ -153,9 +154,8 @@ namespace GlitchyEngine.Renderer
|
||||
public BufferCollection Buffers => _bufferCollection;
|
||||
public BufferVariableCollection Variables => _variables;
|
||||
|
||||
public String Name => _name;
|
||||
|
||||
public this(String filename, String shaderName = null)
|
||||
[Obsolete("", false)]
|
||||
public this(String filename)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
@@ -163,24 +163,26 @@ namespace GlitchyEngine.Renderer
|
||||
String vsName = scope String();
|
||||
String psName = scope String();
|
||||
|
||||
_variableDescriptions = new VariableDesc();
|
||||
_engineBuffers = new Dictionary<String, String>();
|
||||
|
||||
ProcessFile(filename, fileContent, vsName, psName, _variableDescriptions, _engineBuffers);
|
||||
|
||||
Compile(fileContent, filename, vsName, psName);
|
||||
|
||||
MergeResources();
|
||||
}
|
||||
|
||||
if(shaderName == null)
|
||||
public this(Stream data, StringView assetIdentifier, IContentManager contentManager)
|
||||
{
|
||||
_name = new String();
|
||||
Path.GetFileNameWithoutExtension(filename, _name);
|
||||
}
|
||||
else
|
||||
{
|
||||
_name = new String(shaderName);
|
||||
}
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
String fileContent = scope String();
|
||||
String vsName = scope String();
|
||||
String psName = scope String();
|
||||
|
||||
ProcessStream(data, fileContent, vsName, psName, _variableDescriptions, _engineBuffers);
|
||||
|
||||
Compile(fileContent, assetIdentifier, vsName, psName, contentManager);
|
||||
|
||||
MergeResources();
|
||||
}
|
||||
|
||||
public ~this()
|
||||
@@ -273,7 +275,7 @@ namespace GlitchyEngine.Renderer
|
||||
RenderCommand.BindPixelShader(_ps);
|
||||
}
|
||||
|
||||
private void CompileFromFile(String filename, String vsEntry, String psEntry)
|
||||
/*private void CompileFromFile(String filename, String vsEntry, String psEntry)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
@@ -283,17 +285,17 @@ namespace GlitchyEngine.Renderer
|
||||
let ps = Shader.FromFile!<PixelShader>(filename, psEntry);
|
||||
PixelShader = ps;
|
||||
ps.ReleaseRef();
|
||||
}
|
||||
}*/
|
||||
|
||||
private void Compile(String fileContent, String fileName, String vsEntry, String psEntry)
|
||||
private void Compile(String fileContent, StringView fileName, String vsEntry, String psEntry, IContentManager contentManager = null)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
// TODO: vsEntry and psEntry could be empty (which is a valid case.)
|
||||
let vs = new VertexShader(fileContent, (StringView)fileName, vsEntry);
|
||||
let vs = new VertexShader(fileContent, fileName, vsEntry, contentManager);
|
||||
VertexShader = vs;
|
||||
vs.ReleaseRef();
|
||||
let ps = new PixelShader(fileContent, (StringView)fileName, psEntry);
|
||||
let ps = new PixelShader(fileContent, fileName, psEntry, contentManager);
|
||||
PixelShader = ps;
|
||||
ps.ReleaseRef();
|
||||
}
|
||||
@@ -381,6 +383,18 @@ namespace GlitchyEngine.Renderer
|
||||
return .Ok((startOfLine, endOfLine));
|
||||
}
|
||||
|
||||
private static void ProcessStream(Stream rawData, String fileContent, String outVsName, String outPsName, VariableDesc outVarDescs, Dictionary<String, String> outEngineBuffers)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
StreamReader streamReader = scope .(rawData);
|
||||
streamReader.ReadToEnd(fileContent);
|
||||
// append line ending just in case the file doesn't end with one.
|
||||
fileContent.Append('\n');
|
||||
|
||||
ProcessFileContent(fileContent, outVsName, outPsName, outVarDescs, outEngineBuffers);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the effect file and extracts the names of the vertex- and pixel-shader.
|
||||
* @param filename The path of the effect file.
|
||||
@@ -397,7 +411,13 @@ namespace GlitchyEngine.Renderer
|
||||
// append line ending just in case the file doesn't end with one.
|
||||
fileContent.Append('\n');
|
||||
|
||||
ProcessFileContent(fileContent, outVsName, outPsName, outVarDescs, outEngineBuffers);
|
||||
}
|
||||
|
||||
private static void ProcessFileContent(String fileContent, String outVsName, String outPsName, VariableDesc outVarDescs, Dictionary<String, String> outEngineBuffers)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
Dictionary<StringView, StringView> arguments = scope .();
|
||||
|
||||
int index = 0;
|
||||
@@ -439,7 +459,6 @@ namespace GlitchyEngine.Renderer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessEngineBuffer(Dictionary<StringView, StringView> arguments, Dictionary<String, String> outEngineBuffers)
|
||||
{
|
||||
@@ -732,4 +751,3 @@ namespace GlitchyEngine.Renderer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using System;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
public class PixelShader : Shader
|
||||
{
|
||||
[AllowAppend]
|
||||
public this(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null)
|
||||
: base(code, fileName, entryPoint, macros) { }
|
||||
public this(StringView code, StringView? fileName, String entryPoint, IContentManager contentManager, ShaderDefine[] macros = null)
|
||||
: base(code, fileName, entryPoint, contentManager, macros) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace GlitchyEngine.Renderer
|
||||
private Vector3 _padding;
|
||||
}
|
||||
|
||||
public static void Init(EffectLibrary effectLibrary)
|
||||
public static void Init()
|
||||
{
|
||||
Debug.Profiler.ProfileFunction!();
|
||||
|
||||
@@ -112,8 +112,8 @@ namespace GlitchyEngine.Renderer
|
||||
Renderer2D.Init();
|
||||
FullscreenQuad.Init();
|
||||
|
||||
InitLineRenderer(effectLibrary);
|
||||
InitDeferredRenderer(effectLibrary);
|
||||
InitLineRenderer();
|
||||
InitDeferredRenderer();
|
||||
}
|
||||
|
||||
public static void Deinit()
|
||||
@@ -128,11 +128,11 @@ namespace GlitchyEngine.Renderer
|
||||
Renderer2D.Deinit();
|
||||
}
|
||||
|
||||
static void InitLineRenderer(EffectLibrary effectLibrary)
|
||||
static void InitLineRenderer()
|
||||
{
|
||||
Debug.Profiler.ProfileFunction!();
|
||||
|
||||
LineEffect = effectLibrary.Load("content\\Shaders\\lineShader.hlsl");
|
||||
LineEffect = Content.LoadAsset<Effect>("Shaders\\lineShader.hlsl");
|
||||
|
||||
LineGeometry = new GeometryBinding();
|
||||
LineGeometry.SetPrimitiveTopology(.LineList);
|
||||
@@ -161,10 +161,10 @@ namespace GlitchyEngine.Renderer
|
||||
LineEffect.ReleaseRef();
|
||||
}
|
||||
|
||||
static void InitDeferredRenderer(EffectLibrary effectLibrary)
|
||||
static void InitDeferredRenderer()
|
||||
{
|
||||
TestFullscreenEffect = effectLibrary.Load("content\\Shaders\\simpleLight.hlsl");
|
||||
s_tonemappingEffect = effectLibrary.Load("content\\Shaders\\SimpleTonemapping.hlsl");
|
||||
TestFullscreenEffect = Content.LoadAsset<Effect>("Shaders\\simpleLight.hlsl");
|
||||
s_tonemappingEffect = Content.LoadAsset<Effect>("Shaders\\SimpleTonemapping.hlsl");
|
||||
|
||||
_gBuffer = new GBuffer();
|
||||
BlendStateDescription gBufferBlendDesc = .Default;
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using GlitchyEngine.Core;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
@@ -30,7 +31,7 @@ namespace GlitchyEngine.Renderer
|
||||
public ShaderTextureCollection Textures => _textures;
|
||||
|
||||
[AllowAppend]
|
||||
public this(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null)
|
||||
public this(StringView code, StringView? fileName, String entryPoint, IContentManager contentManager, ShaderDefine[] macros = null)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
@@ -39,7 +40,7 @@ namespace GlitchyEngine.Renderer
|
||||
_buffers = new BufferCollection();
|
||||
_textures = new ShaderTextureCollection();
|
||||
|
||||
CompileFromSource(code, fileName, entryPoint);
|
||||
CompileFromSource(code, fileName, entryPoint, contentManager);
|
||||
}
|
||||
|
||||
public ~this()
|
||||
@@ -47,19 +48,19 @@ namespace GlitchyEngine.Renderer
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
}
|
||||
|
||||
public static mixin FromFile<T>(String fileName, String entryPoint, ShaderDefine[] macros = null) where T : Shader
|
||||
/*public static mixin FromFile<T>(String fileName, String entryPoint, IContentManager contentManager, ShaderDefine[] macros = null) where T : Shader
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
String fileContent = new String();
|
||||
File.ReadAllText(fileName, fileContent, true);
|
||||
T shader = new T(fileContent, (StringView)fileName, entryPoint, macros);
|
||||
T shader = new T(fileContent, (StringView)fileName, contentManager, entryPoint, macros);
|
||||
|
||||
delete fileContent;
|
||||
|
||||
shader
|
||||
}
|
||||
}*/
|
||||
|
||||
public abstract void CompileFromSource(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null);
|
||||
public abstract void CompileFromSource(StringView code, StringView? fileName, String entryPoint, IContentManager contentManager, ShaderDefine[] macros = null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using System;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
public class VertexShader : Shader
|
||||
{
|
||||
[AllowAppend]
|
||||
public this(StringView code, StringView? fileName, String entryPoint, ShaderDefine[] macros = null)
|
||||
: base(code, fileName, entryPoint, macros) { }
|
||||
public this(StringView code, StringView? fileName, String entryPoint, IContentManager contentManager = null, ShaderDefine[] macros = null)
|
||||
: base(code, fileName, entryPoint, contentManager, macros) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System;
|
||||
using System.Collections;
|
||||
using Box2D;
|
||||
using GlitchyEngine.Core;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEngine.World
|
||||
{
|
||||
@@ -75,7 +76,7 @@ namespace GlitchyEngine.World
|
||||
DepthTargetDescription = .(.D24_UNorm_S8_UInt)
|
||||
});
|
||||
|
||||
_gammaCorrectEffect = Application.Get().EffectLibrary.Load("content/Shaders/GammaCorrect.hlsl");
|
||||
_gammaCorrectEffect = Content.LoadAsset<Effect>("Shaders/GammaCorrect.hlsl");//Application.Get().EffectLibrary.Load("content/Shaders/GammaCorrect.hlsl");
|
||||
}
|
||||
|
||||
public ~this()
|
||||
|
||||
@@ -85,13 +85,13 @@ namespace Sandbox
|
||||
|
||||
_context = Application.Get().Window.Context..AddRef();
|
||||
|
||||
var effectLibrary = Application.Get().EffectLibrary;
|
||||
//var effectLibrary = Application.Get().EffectLibrary;
|
||||
|
||||
effectLibrary.LoadNoRefInc("content\\Shaders\\basicShader.hlsl");
|
||||
//effectLibrary.LoadNoRefInc("content\\Shaders\\basicShader.hlsl");
|
||||
|
||||
effectLibrary.LoadNoRefInc("content\\Shaders\\testShader.hlsl");
|
||||
//effectLibrary.LoadNoRefInc("content\\Shaders\\testShader.hlsl");
|
||||
|
||||
var textureEffect = effectLibrary.Load("content\\Shaders\\textureShader.hlsl");
|
||||
var textureEffect = Content.LoadAsset<Effect>("Shaders\\textureShader.hlsl");
|
||||
|
||||
_depthTarget = new DepthStencilTarget(_context.SwapChain.Width, _context.SwapChain.Height);
|
||||
|
||||
@@ -214,7 +214,7 @@ namespace Sandbox
|
||||
|
||||
void TestLoadModel()
|
||||
{
|
||||
var testEffect = Application.Get().EffectLibrary.Get("testShader");
|
||||
var testEffect = Content.LoadAsset<Effect>("Shaders\\testShader.hlsl");//Application.Get().EffectLibrary.Get("testShader");
|
||||
var materialTestMaterial = new Material(testEffect);
|
||||
animationMat = materialTestMaterial;
|
||||
|
||||
@@ -266,7 +266,7 @@ namespace Sandbox
|
||||
_world.Register<CameraComponent>();
|
||||
_world.Register<AnimationComponent>();
|
||||
|
||||
var basicEffect = Application.Get().EffectLibrary.Get("basicShader");
|
||||
var basicEffect = Content.LoadAsset<Effect>("Shaders\\basicShader.hlsl");//Application.Get().EffectLibrary.Get("basicShader");
|
||||
|
||||
testMaterial1 = new Material(basicEffect);
|
||||
testMaterial1.SetVariable("BaseColor", _squareColor0);
|
||||
@@ -352,7 +352,7 @@ namespace Sandbox
|
||||
|
||||
RenderCommand.SetBlendState(_opaqueBlendState);
|
||||
|
||||
var basicEffect = Application.Get().EffectLibrary.Get("basicShader");
|
||||
var basicEffect = Content.LoadAsset<Effect>("Shaders\\basicShader.hlsl");//Application.Get().EffectLibrary.Get("basicShader");
|
||||
|
||||
RenderCommand.SetRasterizerState(_rasterizerState);
|
||||
|
||||
|
||||
@@ -32,5 +32,10 @@ namespace Sandbox
|
||||
{
|
||||
return new SandboxApp();
|
||||
}
|
||||
|
||||
protected override IContentManager InitContentManager()
|
||||
{
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user