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Manage all Assets with ContentManager
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@@ -69,7 +69,7 @@ namespace GlitchyEngine.Renderer
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Target = new RenderTargetGroup(targetDesc);
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// TODO: there needs to be a proper way to do it
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Target.[Friend]Identifier = "GBuffer";
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Content.ManageAsset(Target, null);
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//Content.ManageAsset(Target, null);
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}
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_width = width;
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