Added ImGui

This commit is contained in:
Simon Lübeß
2020-11-12 23:25:48 +01:00
parent 6e71eeea25
commit 4b877af226
17 changed files with 524 additions and 44 deletions
+128
View File
@@ -0,0 +1,128 @@
using System;
using DirectX;
using DirectX.D3D11;
using DirectX.Common;
using System.Diagnostics;
using DirectX.DXGI;
using DirectX.DXGI.DXGI1_2;
using static System.Windows;
namespace GlitchyEngine.Platform.DX11
{
public static class DirectX
{
public static ID3D11Device* Device;
public static ID3D11DeviceContext* ImmediateContext;
public static IDXGIDevice* DxgiDevice;
public static IDXGISwapChain1* SwapChain;
public static ID3D11RenderTargetView* BackBufferTarget;
public static Viewport BackBufferViewport;
static HWnd _windowHandle;
static ~this()
{
Shutdown();
}
public static void Init(HWnd windowHandle, uint32 width, uint32 height)
{
_windowHandle = windowHandle;
InitDevice();
UpdateSwapchain(width, height);
}
/**
* Initializes the Device and ImmediateContext.
*/
static void InitDevice()
{
IUnknown.ReleaseAndNull!(ref Device);
IUnknown.ReleaseAndNull!(ref ImmediateContext);
Log.EngineLogger.Trace("Creating D3D11 Device and Context...");
DeviceCreationFlags deviceFlags = .None;
#if DEBUG
deviceFlags |= .Debug;
#endif
FeatureLevel[] levels = scope .(.Level_11_0);
FeatureLevel deviceLevel = ?;
var deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &Device, &deviceLevel, &ImmediateContext);
Debug.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message(0x{(int32)deviceResult}): {deviceResult}");
Log.EngineLogger.Trace("D3D11 Device and Context created (Feature level: {})", deviceLevel);
}
/**
* Initializes the swapchain.
*/
public static void UpdateSwapchain(uint32 width, uint32 height)
{
uint32 backBufferCount = 2;
Format backBufferFormat = .R8G8B8A8_UNorm;
Format backBufferViewFormat = .R8G8B8A8_UNorm; // _SRGB
if(SwapChain != null)
{
BackBufferTarget.Release();
SwapChain.ResizeBuffers(backBufferCount, width, height, backBufferFormat, .None);
}
else
{
Device.QueryInterface(out DxgiDevice);
DxgiDevice.GetAdapter(let adapter);
adapter.GetParent<IDXGIFactory2>(let factory);
adapter.Release();
SwapChainDescription1 swDesc = .();
swDesc.Width = width;
swDesc.Height = height;
swDesc.Format = backBufferFormat;
swDesc.SampleDescription = .(1, 0);
swDesc.BufferUsage = .RenderTargetOutput;
swDesc.BufferCount = backBufferCount;
swDesc.SwapEffect = .FlipDiscard;
SwapChainFullscreenDescription fsSwapChainDesc = .();
fsSwapChainDesc.Windowed = true;
factory.CreateSwapChainForHwnd((.)Device, _windowHandle, ref swDesc, &fsSwapChainDesc, null, &SwapChain);
factory.Release();
}
SwapChain.GetBuffer<ID3D11Texture2D>(0, let backBuffer);
RenderTargetViewDescription rtvDesc = .(backBuffer, .Texture2D, backBufferViewFormat);
Device.CreateRenderTargetView(backBuffer, &rtvDesc, &BackBufferTarget);
BackBufferViewport = Viewport(0, 0, width, height, 0.0f, 1.0f);
backBuffer.Release();
}
public static void Shutdown()
{
IUnknown.ReleaseAndNull!(ref Device);
IUnknown.ReleaseAndNull!(ref ImmediateContext);
IUnknown.ReleaseAndNull!(ref DxgiDevice);
IUnknown.ReleaseAndNull!(ref SwapChain);
IUnknown.ReleaseAndNull!(ref BackBufferTarget);
}
public static void Present()
{
SwapChain.Present(Application.Get.Window.IsVSync ? 1 : 0, .None);
}
}
}
@@ -6,6 +6,9 @@ using DirectX.Windows.Kernel32;
using DirectX.Windows.WindowMessages;
using GlitchyEngine.Events;
using System.Diagnostics;
using imgui_beef;
using GlitchyEngine.Platform.DX11;
using static System.Windows;
namespace GlitchyEngine.Platform.Windows
{
@@ -22,6 +25,8 @@ namespace GlitchyEngine.Platform.Windows
private String _title ~ delete _;
private bool _isVSync = true;
public override int32 MinWidth
{
get => _minMaxInfo.MinimumTrackingSize.x;
@@ -38,7 +43,7 @@ namespace GlitchyEngine.Platform.Windows
get => _minMaxInfo.MaximumTrackingSize.x;
set => _minMaxInfo.MaximumTrackingSize.x = value;
}
public override int32 MaxHeight
{
get => _minMaxInfo.MaximumTrackingSize.y;
@@ -93,7 +98,7 @@ namespace GlitchyEngine.Platform.Windows
{
get
{
if(_title == null)
if (_title == null)
LoadTitle();
return _title;
@@ -104,8 +109,8 @@ namespace GlitchyEngine.Platform.Windows
public override bool IsVSync
{
get;
set;
get => _isVSync;
set => _isVSync = value;
}
#if GE_WINDOWS
@@ -135,16 +140,16 @@ namespace GlitchyEngine.Platform.Windows
_windowClass.WindowProcedure = => MessageHandler;
_windowClass.HInstance = (.)_instanceHandle;
if(desc.Icon.Ptr != null)
if (desc.Icon.Ptr != null)
_windowClass.Icon = LoadImageW(0, desc.Icon.ToScopedNativeWChar!(), .Icon, 0, 0, .LoadFromFile);
else
_windowClass.Icon = 0;
_windowClass.Cursor = LoadCursorW(0, IDC_ARROW);
_windowClass.BackgroundBrush = (HBRUSH)SystemColor.WindowFrame;
_windowClass.ClassName = "GlitchyEngineWindow".ToScopedNativeWChar!();
if(RegisterClassExW(ref _windowClass) == 0)
if (RegisterClassExW(ref _windowClass) == 0)
{
Log.EngineLogger.Error("Failed to register window class.", (HResult)GetLastError());
Runtime.FatalError("Failed to register window class");
@@ -158,24 +163,29 @@ namespace GlitchyEngine.Platform.Windows
SetWindowLongPtrW(_windowHandle, GWL_USERDATA, (int)myPtr);
LoadWindowRectangle();
Log.EngineLogger.Trace("Created window \"{}\" ({}, {})", Title, Width, Height);
DirectX.Init(_windowHandle, (.)Width, (.)Height);
}
private bool _isResizingOrMoving;
private bool _isMinimized;
[CLink]
static extern IntBool IsWindowUnicode(HWND whnd);
private static LRESULT MessageHandler(HWND hwnd, uint32 uMsg, WPARAM wParam, LPARAM lParam)
{
void* windowPtr = (void*)GetWindowLongPtrW(hwnd, GWL_USERDATA);
WindowsWindow window = (WindowsWindow)Internal.UnsafeCastToObject(windowPtr);
if(window == null)
if (window == null)
{
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
switch(uMsg)
switch (uMsg)
{
////
//// Sizing and Moving
@@ -184,20 +194,20 @@ namespace GlitchyEngine.Platform.Windows
// Window min/max size requested
case WM_GETMINMAXINFO:
{
MinMaxInfo *info = (.)(void*)lParam;
MinMaxInfo* info = (.)(void*)lParam;
info.MinimumTrackingSize = window._minMaxInfo.MinimumTrackingSize;
info.MaximumTrackingSize = window._minMaxInfo.MaximumTrackingSize;
}
// Window size changed
case WM_SIZE:
{
if(wParam == (.)ResizingType.Minimized)
if (wParam == (.)ResizingType.Minimized)
{
window._isMinimized = true;
window._isMinimized = true;
}
else if (window._isMinimized)
{
window._isMinimized = false;
window._isMinimized = false;
}
else
{
@@ -210,13 +220,13 @@ namespace GlitchyEngine.Platform.Windows
// Window position changed
case WM_MOVE:
{
if(wParam == (.)ResizingType.Minimized)
if (wParam == (.)ResizingType.Minimized)
{
window._isMinimized = true;
window._isMinimized = true;
}
else if (window._isMinimized)
{
window._isMinimized = false;
window._isMinimized = false;
}
else
{
@@ -228,12 +238,14 @@ namespace GlitchyEngine.Platform.Windows
}
// Window resizing/moving started
case WM_ENTERSIZEMOVE:
window._isResizingOrMoving = true;
window._isResizingOrMoving = true;
// Window resizing/moving ended
case WM_EXITSIZEMOVE:
{
window._isResizingOrMoving = false;
DirectX.UpdateSwapchain((.)window.Width, (.)window.Height);
var resEvent = scope WindowResizeEvent(window._clientRect.Width, window._clientRect.Height, false);
window._eventCallback(resEvent);
var moveEvent = scope WindowMoveEvent(window._clientRect.X, window._clientRect.Y, false);
@@ -296,7 +308,7 @@ namespace GlitchyEngine.Platform.Windows
case WM_XBUTTONDOWN:
{
MouseButton button = .None;
if(HighOrder!((int64)wParam) == 1)
if (HighOrder!((int64)wParam) == 1)
button = .XButton1;
else
button = .XButton2;
@@ -307,7 +319,7 @@ namespace GlitchyEngine.Platform.Windows
case WM_XBUTTONUP:
{
MouseButton button = .None;
if(HighOrder!((int64)wParam) == 1)
if (HighOrder!((int64)wParam) == 1)
button = .XButton1;
else
button = .XButton2;
@@ -334,7 +346,7 @@ namespace GlitchyEngine.Platform.Windows
case WM_MOUSEMOVE:
{
SplitHighAndLowOrder!(lParam, let x, let y);
var event = scope MouseMovedEvent(x, y);
window._eventCallback(event);
}
@@ -344,6 +356,13 @@ namespace GlitchyEngine.Platform.Windows
////
//// Application
////
case WM_CHAR:
{
var event = scope KeyTypedEvent((char16)wParam);
window._eventCallback(event);
return 0;
}
// Window title changed
case WM_SETTEXT:
@@ -355,8 +374,8 @@ namespace GlitchyEngine.Platform.Windows
case WM_SYSCOMMAND:
{
/* Remove beeping sound when ALT + some key is pressed. */
if ( wParam == SC_KEYMENU )
return 0;
if (wParam == SC_KEYMENU)
return 0;
}
// Window closing
case WM_CLOSE:
@@ -380,7 +399,7 @@ namespace GlitchyEngine.Platform.Windows
DispatchMessageW(&message);
}
}
private void LoadWindowRectangle()
{
GetWindowRect(_windowHandle, let rectangle);
@@ -396,6 +415,9 @@ namespace GlitchyEngine.Platform.Windows
SetWindowPos(_windowHandle, 0, _clientRect.X, _clientRect.Y, _clientRect.Width, _clientRect.Height, 0);
}
[LinkName(.C)]
private static extern IntBool SetWindowPos(HWND hWnd, HWND hWndInsertAfter, int32 X, int32 Y, int32 cx, int32 cy, uint32 uFlags);
/**
* Gets the window title via WinApi and stores it in _title.
*/