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https://github.com/aharabada/glitchy-engine-beef.git
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SetViewport now part of RenderCommand
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@@ -109,7 +109,7 @@ namespace GlitchyEditor
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_depthTarget.Bind();
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_context.BindRenderTargets();
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_context.SetViewport(Viewport(0, 0, _renderTarget2D.Width, _renderTarget2D.Height));
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RenderCommand.SetViewport(Viewport(0, 0, _renderTarget2D.Width, _renderTarget2D.Height));
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_opaqueBlendState.Bind();
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@@ -126,7 +126,7 @@ namespace GlitchyEditor
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_swapchainDepthBuffer.Bind();
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_context.BindRenderTargets();
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_context.SetViewport(_context.SwapChain.BackbufferViewport);
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RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
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}
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public override void OnEvent(Event event)
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