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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
SetViewport now part of RenderCommand
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@@ -396,7 +396,7 @@ namespace Sandbox
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_depthTarget.Bind();
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_context.BindRenderTargets();
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_context.SetViewport(_context.SwapChain.BackbufferViewport);
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RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
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Renderer.BeginScene(_cameraController.Camera);
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@@ -274,7 +274,7 @@ namespace Sandbox
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_context.SetRasterizerState(_rasterizerState);
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_context.SetViewport(_context.SwapChain.BackbufferViewport);
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RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
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/*
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Renderer2D.Begin(.FrontToBack, .(80, 80));
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@@ -177,7 +177,7 @@ namespace Sandbox
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private void RenderTexture(Texture2D viewedTexture)
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{
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Viewport vp = .(0, 0, _target.Width, _target.Height);
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_context.SetViewport(vp);
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RenderCommand.SetViewport(vp);
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// TODO: don't clear pink!
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_context.ClearRenderTarget(_target, .Pink);
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