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Add OnCollisionLeave2D
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@@ -153,7 +153,7 @@ static class ScriptEngine
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String directory = scope .();
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Path.GetDirectoryPath(_appAssemblyPath, directory);
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if (_userAssemblyWatcher != null && _userAssemblyWatcher.Directory != directory)
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if (_userAssemblyWatcher != null) // _userAssemblyWatcher.Directory != directory
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{
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delete _userAssemblyWatcher;
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}
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