Added basic component access in Scripts

This commit is contained in:
Simon Lübeß
2023-03-29 16:32:46 +02:00
parent e60d74fccd
commit 4fd9a924a0
11 changed files with 332 additions and 33 deletions
+100 -10
View File
@@ -1,4 +1,5 @@
using System;
using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
@@ -27,24 +28,113 @@ public abstract class Entity : EngineObject
// _uuid = uuid;
//}
public T GetComponent<T>() where T : Component
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent<T>() => HasComponent(typeof(T));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent(Type type) => ScriptGlue.Entity_HasComponent(_uuid, type);
/// <summary>
/// Gets the component with the specified type.
/// </summary>
/// <typeparam name="T">The type of the component to get.</typeparam>
/// <returns>The component or null, if the entity doesn't have a component of the specified type.</returns>
public T GetComponent<T>() where T : Component, new()
{
Log.Info("Trying to get component");
if (HasComponent<T>())
{
return new T
{
Entity = this
};
}
return null;
}
/// <summary>
/// Gets the component with the given type.
/// </summary>
/// <param name="componentType">The type of the component to get.</param>
/// <returns>The component or null, if the entity doesn't have a component of the given type.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="GetComponent{T}"/> if possible.</remarks>
public Component GetComponent(Type componentType)
{
// TODO: probably throw!
if (!componentType.IsSubclassOf(typeof(Component))) return null;
if (HasComponent(componentType))
{
return Activator.CreateInstance(componentType) as Component;
}
//public Transform Transform => new (){_uuid = _uuid};
return null;
}
/// <summary>
/// Gets the component with the specified component type.
/// </summary>
/// <typeparam name="T">The type of the component to add.</typeparam>
/// <returns>The component.</returns>
public T AddComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_AddComponent(_uuid, typeof(T));
return new T
{
Entity = this
};
}
/// <summary>
/// Gets the component with the given component type.
/// </summary>
/// <param name="componentType">The type of the component to add.</param>
/// <returns>The component or null, if the given type is not a valid component type.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="AddComponent{T}"/> if possible.</remarks>
public Component AddComponent(Type componentType)
{
// TODO: probably throw!
if (!componentType.IsSubclassOf(typeof(Component))) return null;
ScriptGlue.Entity_AddComponent(_uuid, componentType);
Component component = Activator.CreateInstance(componentType) as Component;
return component;
}
/// <summary>
/// Removes the component with the specified component type.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
public void RemoveComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_RemoveComponent(_uuid, typeof(T));
}
/// <summary>
/// Removes the component with the given component type.
/// </summary>
/// <param name="componentType">The type of the component to remove.</param>
/// <remarks>For performance reasons it is recommended to use <see cref="RemoveComponent{T}"/> if possible.</remarks>
public void RemoveComponent(Type componentType)
{
// TODO: probably throw!
if (!componentType.IsSubclassOf(typeof(Component))) return;
ScriptGlue.Entity_RemoveComponent(_uuid, componentType);
}
public Transform Transform => GetComponent<Transform>();
public Vector3 Translation
{
get
{
ScriptGlue.Entity_GetTranslation(_uuid, out Vector3 translation);
return translation;
}
set => ScriptGlue.Entity_SetTranslation(_uuid, value);
get => Transform.Translation;
set => Transform.Translation = value;
}
// Will be executed once after the entity as be created.
// void OnCreate();