Added basic component access in Scripts

This commit is contained in:
Simon Lübeß
2023-03-29 16:32:46 +02:00
parent e60d74fccd
commit 4fd9a924a0
11 changed files with 332 additions and 33 deletions
@@ -52,6 +52,8 @@ static class ScriptEngine
LoadAssembly("resources/scripts/ScriptCore.dll");
ScriptGlue.RegisterManagedComponents();
//Samples();
}
+112 -6
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@@ -6,11 +6,16 @@ using GlitchyEngine.Events;
using GlitchyEngine.Math;
using GlitchyEngine.World;
using GlitchyEngine.Core;
using System.Collections;
namespace GlitchyEngine.Scripting;
static class ScriptGlue
{
private static Dictionary<MonoType*, function void(Entity entityId)> s_AddComponentMethods = new .() ~ delete _;
private static Dictionary<MonoType*, function bool(Entity entityId)> s_HasComponentMethods = new .() ~ delete _;
private static Dictionary<MonoType*, function void(Entity entityId)> s_RemoveComponentMethods = new .() ~ delete _;
struct RegisterCallAttribute : Attribute
{
public String MethodName;
@@ -47,12 +52,48 @@ static class ScriptGlue
RegisterCalls();
}
public static void RegisterManagedComponents()
{
RegisterComponent<TransformComponent>("GlitchyEngine.Transform");
RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.RigidBody2D");
}
[RegisterMethod]
private static void RegisterCalls()
{
// Generated at CompTime
}
private static void RegisterComponent<T>(StringView cSharpClassName = "") where T : struct, new
{
String className;
if (cSharpClassName.IsWhiteSpace)
{
className = scope:: $"GlitchyEngine.";
typeof(T).GetName(className);
}
else
{
className = scope:: String(cSharpClassName);
}
className.EnsureNullTerminator();
MonoType* managedType = Mono.mono_reflection_type_from_name(className.CStr(), ScriptEngine.[Friend]s_CoreAssemblyImage);
if (managedType != null)
{
s_AddComponentMethods[managedType] = (entity) => entity.AddComponent<T>();
s_HasComponentMethods[managedType] = (entity) => entity.HasComponent<T>();
s_RemoveComponentMethods[managedType] = (entity) => entity.RemoveComponent<T>();
}
else
{
Log.EngineLogger.AssertDebug(managedType != null, scope $"No C# component with name \"{{className}}\" found for Beef type \"{typeof(T)}\"");
}
}
[RegisterCall("Log::LogMessage_Impl")]
static void Log(int32 logLevel, MonoString* message)
@@ -98,23 +139,64 @@ static class ScriptGlue
#region Scene/Entity stuff
[RegisterCall("ScriptGlue::Entity_AddComponent")]
static void Entity_AddComponent(UUID entityId, MonoReflectionType* componentType)
{
MonoType* type = Mono.mono_reflection_type_get_type(componentType);
Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
if (s_AddComponentMethods.TryGetValue(type, let addMethod))
addMethod(entity);
Log.EngineLogger.AssertDebug(false, "No managed component with the given type registered.");
}
[RegisterCall("ScriptGlue::Entity_HasComponent")]
static bool Entity_HasComponent(UUID entityId, MonoReflectionType* componentType)
{
MonoType* type = Mono.mono_reflection_type_get_type(componentType);
Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
if (s_HasComponentMethods.TryGetValue(type, let hasMethod))
return hasMethod(entity);
Log.EngineLogger.AssertDebug(false, "No managed component with the given type registered.");
return false;
}
[RegisterCall("ScriptGlue::Entity_RemoveComponent")]
static void Entity_RemoveComponent(UUID entityId, MonoReflectionType* componentType)
{
MonoType* type = Mono.mono_reflection_type_get_type(componentType);
Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
if (s_RemoveComponentMethods.TryGetValue(type, let removeMethod))
removeMethod(entity);
Log.EngineLogger.AssertDebug(false, "No managed component with the given type registered.");
}
/*[RegisterCall("Input::IsMouseButtonReleasing")]
static void Destroy()
{
// TODO:
}*/
[RegisterCall("ScriptGlue::Entity_GetTranslation")]
static void Entity_GetTranslation(UUID entityId, ref Vector3 translation)
#endregion
#region TransformComponent
[RegisterCall("ScriptGlue::Transform_GetTranslation")]
static void Transform_GetTranslation(UUID entityId, ref Vector3 translation)
{
Scene scene = ScriptEngine.Context;
Entity entity = scene.GetEntityByID(entityId);
translation = entity.Transform.Position;
}
[RegisterCall("ScriptGlue::Entity_SetTranslation")]
static void Entity_SetTranslation(UUID entityId, ref Vector3 translation)
[RegisterCall("ScriptGlue::Transform_SetTranslation")]
static void Transform_SetTranslation(UUID entityId, ref Vector3 translation)
{
Scene scene = ScriptEngine.Context;
Entity entity = scene.GetEntityByID(entityId);
@@ -122,7 +204,31 @@ static class ScriptGlue
entity.Transform.Position = translation;
}
#endregion
#endregion TransformComponent
#region RigidBody2D
[RegisterCall("ScriptGlue::RigidBody2D_ApplyForce")]
static void RigidBody2D_ApplyForce(UUID entityId, ref Vector2 force, ref Vector2 point, bool wakeUp)
{
Scene scene = ScriptEngine.Context;
Entity entity = scene.GetEntityByID(entityId);
var rigidBody = entity.GetComponent<Rigidbody2DComponent>();
Box2D.Body.ApplyForce(rigidBody.[Friend]RuntimeBody, ref *(Box2D.b2Vec2*)&force, ref *(Box2D.b2Vec2*)&point, wakeUp);
}
[RegisterCall("ScriptGlue::RigidBody2D_ApplyForceToCenter")]
static void RigidBody2D_ApplyForceToCenter(UUID entityId, ref Vector2 force, bool wakeUp)
{
Scene scene = ScriptEngine.Context;
Entity entity = scene.GetEntityByID(entityId);
var rigidBody = entity.GetComponent<Rigidbody2DComponent>();
Box2D.Body.ApplyForceToCenter(rigidBody.[Friend]RuntimeBody, ref *(Box2D.b2Vec2*)&force, wakeUp);
}
#endregion RigidBody2D
private static void RegisterCall<T>(String name, T method) where T : var
{
+10
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@@ -123,6 +123,12 @@ static class Mono
[LinkName(.C)]
public static extern void mono_field_set_value(MonoObject* obj, MonoClassField* field, void* value);
[LinkName(.C)]
public static extern MonoType* mono_reflection_type_from_name(char8* name, MonoImage* image);
[LinkName(.C)]
public static extern MonoType* mono_reflection_type_get_type(MonoReflectionType* reflectionType);
}
struct MonoDomain;
@@ -145,6 +151,10 @@ struct MonoException;
struct MonoClassField;
struct MonoType;
struct MonoReflectionType;
enum MonoImageOpenStatus
{
Ok,
+2 -2
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@@ -2,7 +2,7 @@ using GlitchyEngine.Core;
namespace GlitchyEngine;
public class Component : EngineObject
public abstract class Component
{
public Entity Entity { get; internal set; }
}
+30
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@@ -0,0 +1,30 @@
using GlitchyEngine.Math;
namespace GlitchyEngine;
public class RigidBody2D : Component
{
/// <summary>
/// Apply a force at a world point.
/// If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.
/// This wakes up the body.
/// </summary>
/// <param name="force">The world force vector, usually in Newtons (N).</param>
/// <param name="point">The world position of the point of application.</param>
/// <param name="wakeUp">Wake up the body</param>
public void ApplyForce(Vector2 force, Vector2 point, bool wakeUp = true)
{
ScriptGlue.RigidBody2D_ApplyForce(Entity._uuid, force, point, wakeUp);
}
/// <summary>
/// Apply a force to the center of mass.
/// This wakes up the body.
/// </summary>
/// <param name="force">The world force vector, usually in Newtons (N).</param>
/// <param name="wakeUp">Wake up the body</param>
public void ApplyForceToCenter(Vector2 force, bool wakeUp = true)
{
ScriptGlue.RigidBody2D_ApplyForceToCenter(Entity._uuid, force, wakeUp);
}
}
+14 -2
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@@ -1,8 +1,20 @@
using GlitchyEngine.Core;
using GlitchyEngine.Math;
namespace GlitchyEngine;
public class Transform : EngineObject
public class Transform : Component
{
public Vector3 Translation
{
get
{
ScriptGlue.Transform_GetTranslation(Entity.UUID, out Vector3 translation);
return translation;
}
set
{
ScriptGlue.Transform_SetTranslation(Entity.UUID, in value);
}
}
}
+100 -10
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@@ -1,4 +1,5 @@
using System;
using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
@@ -27,24 +28,113 @@ public abstract class Entity : EngineObject
// _uuid = uuid;
//}
public T GetComponent<T>() where T : Component
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent<T>() => HasComponent(typeof(T));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent(Type type) => ScriptGlue.Entity_HasComponent(_uuid, type);
/// <summary>
/// Gets the component with the specified type.
/// </summary>
/// <typeparam name="T">The type of the component to get.</typeparam>
/// <returns>The component or null, if the entity doesn't have a component of the specified type.</returns>
public T GetComponent<T>() where T : Component, new()
{
Log.Info("Trying to get component");
if (HasComponent<T>())
{
return new T
{
Entity = this
};
}
return null;
}
/// <summary>
/// Gets the component with the given type.
/// </summary>
/// <param name="componentType">The type of the component to get.</param>
/// <returns>The component or null, if the entity doesn't have a component of the given type.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="GetComponent{T}"/> if possible.</remarks>
public Component GetComponent(Type componentType)
{
// TODO: probably throw!
if (!componentType.IsSubclassOf(typeof(Component))) return null;
if (HasComponent(componentType))
{
return Activator.CreateInstance(componentType) as Component;
}
//public Transform Transform => new (){_uuid = _uuid};
return null;
}
/// <summary>
/// Gets the component with the specified component type.
/// </summary>
/// <typeparam name="T">The type of the component to add.</typeparam>
/// <returns>The component.</returns>
public T AddComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_AddComponent(_uuid, typeof(T));
return new T
{
Entity = this
};
}
/// <summary>
/// Gets the component with the given component type.
/// </summary>
/// <param name="componentType">The type of the component to add.</param>
/// <returns>The component or null, if the given type is not a valid component type.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="AddComponent{T}"/> if possible.</remarks>
public Component AddComponent(Type componentType)
{
// TODO: probably throw!
if (!componentType.IsSubclassOf(typeof(Component))) return null;
ScriptGlue.Entity_AddComponent(_uuid, componentType);
Component component = Activator.CreateInstance(componentType) as Component;
return component;
}
/// <summary>
/// Removes the component with the specified component type.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
public void RemoveComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_RemoveComponent(_uuid, typeof(T));
}
/// <summary>
/// Removes the component with the given component type.
/// </summary>
/// <param name="componentType">The type of the component to remove.</param>
/// <remarks>For performance reasons it is recommended to use <see cref="RemoveComponent{T}"/> if possible.</remarks>
public void RemoveComponent(Type componentType)
{
// TODO: probably throw!
if (!componentType.IsSubclassOf(typeof(Component))) return;
ScriptGlue.Entity_RemoveComponent(_uuid, componentType);
}
public Transform Transform => GetComponent<Transform>();
public Vector3 Translation
{
get
{
ScriptGlue.Entity_GetTranslation(_uuid, out Vector3 translation);
return translation;
}
set => ScriptGlue.Entity_SetTranslation(_uuid, value);
get => Transform.Translation;
set => Transform.Translation = value;
}
// Will be executed once after the entity as be created.
// void OnCreate();
+12 -1
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@@ -120,7 +120,18 @@ public struct Vector3
{
return !(a == b);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Z.GetHashCode();
return hashCode;
}
}
public override string ToString()
{
return $"X:{X}, Y:{Y}, Z:{Z}";
+17 -10
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@@ -5,7 +5,7 @@ namespace GlitchyEngine;
class MyTestEntity : Entity
{
//Rigidbody2D _rigidBody;
RigidBody2D _rigidBody;
/// <summary>
/// Called after the script component was created. (The entity might not be fully created yet)
@@ -14,7 +14,7 @@ class MyTestEntity : Entity
{
Log.Info($"Create! {UUID}");
//_rigidBody = GetComponent<Rigidbody2D>();
_rigidBody = GetComponent<RigidBody2D>();
}
///// <summary>
@@ -31,18 +31,25 @@ class MyTestEntity : Entity
/// <param name="deltaTime"></param>
void OnUpdate(float deltaTime)
{
Vector2 force = Vector2.Zero;
if (Input.IsKeyPressed(Key.A))
{
Log.Info($"HALLO!");
Vector3 translation = Translation;
translation.Y += 1.0f * deltaTime;
Translation = translation;
//_rigidBody.ApplyImpulse(new Vector2(0, 10));
force.X -= 1000 * deltaTime;
}
if (Input.IsKeyPressed(Key.D))
{
force.X += 1000 * deltaTime;
}
if (Input.IsKeyPressing(Key.Space))
{
force.Y += 2000;
}
_rigidBody.ApplyForceToCenter(force);
if (Input.IsMouseButtonReleasing(MouseButton.LeftButton))
{
Log.Info("Ouha!");
+1
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@@ -44,6 +44,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Components\Component.cs" />
<Compile Include="Components\RigidBody2D.cs" />
<Compile Include="Components\Transform.cs" />
<Compile Include="Core\EngineObject.cs" />
<Compile Include="Core\UUID.cs" />
+32 -2
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@@ -1,3 +1,4 @@
using System;
using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
@@ -9,8 +10,37 @@ namespace GlitchyEngine;
/// </summary>
internal static class ScriptGlue
{
#region Entity
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_GetTranslation(UUID entityId, out Vector3 translation);
internal static extern void Entity_AddComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_SetTranslation(UUID entityId, in Vector3 translation);
internal static extern bool Entity_HasComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_RemoveComponent(UUID entityId, Type componentType);
#endregion Entity
#region TransformComponent
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetTranslation(UUID entityId, out Vector3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetTranslation(UUID entityId, in Vector3 translation);
#endregion TransformComponent
#region RigidBody2D
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RigidBody2D_ApplyForce(UUID entityId, in Vector2 force, Vector2 point, bool wakeUp);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RigidBody2D_ApplyForceToCenter(UUID entityId, in Vector2 force, bool wakeUp);
#endregion RigidBody2D
}