mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 13:11:53 +00:00
Start of async asset loading
- Refactored content manager and asset loaders - Asset placeholder - Error asset
This commit is contained in:
@@ -243,65 +243,19 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
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case .PNG:
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texture = LoadPng(data, config);
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case .Unknown:
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Runtime.FatalError("Unknown image format.");
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Log.EngineLogger.Error("Unknown texture format.");
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texture = null;
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}
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Log.EngineLogger.AssertDebug(texture != null);
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SetSampler(texture, config);
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if (texture != null)
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{
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SetSampler(texture, config);
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texture.[Friend]Complete = true;
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}
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return texture;
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}
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public void ReloadAsset(AssetFile assetFile, Stream data)
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{
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Texture reloadingTexture = assetFile.LoadedAsset as Texture;
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if (reloadingTexture == null)
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{
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Log.EngineLogger.Error($"{nameof(Self)}: Requested reload of \"{assetFile.FilePath}\" but it's not a Texture!");
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return;
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}
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EditorTextureAssetLoaderConfig config = assetFile.AssetConfig.Config as EditorTextureAssetLoaderConfig;
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if (config == null)
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{
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Log.EngineLogger.Error($"{nameof(Self)}: Config of asset \"{assetFile.FilePath}\" doesn't have the correct type!");
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return;
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}
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switch(GetTextureType(data))
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{
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case .DDS:
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ReloadDds(reloadingTexture as Texture2D, data, config);
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case .PNG:
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ReloadPng(reloadingTexture as Texture2D, data, config);
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case .Unknown:
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Runtime.FatalError("Unknown image format.");
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}
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SetSampler(reloadingTexture, config);
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}
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private static void SetSampler(Texture texture, EditorTextureAssetLoaderConfig config)
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{
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using (SamplerState samplerState = SamplerStateManager.GetSampler(config.SamplerStateDescription))
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{
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texture.SamplerState = samplerState;
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}
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}
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private static void ReloadPng(Texture2D reloadingTexture, Stream data, EditorTextureAssetLoaderConfig config)
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{
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Debug.Profiler.ProfileResourceFunction!();
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using (Texture2D newTexture = LoadPng(data, config))
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{
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reloadingTexture.[Friend]SneakySwappyTexture(newTexture);
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}
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}
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private static Texture2D LoadPng(Stream data, EditorTextureAssetLoaderConfig config)
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{
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Debug.Profiler.ProfileResourceFunction!();
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@@ -313,40 +267,105 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
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if (result case .Err(let err))
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{
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Log.EngineLogger.Error($"Failed to read data from stream. Texture: Error: {err}");
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return null;
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}
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uint8* rawData = null;
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defer
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{
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if (rawData != null)
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LodePng.LodePng.Free(rawData);
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}
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uint8* rawData = ?;
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uint32 width = 0, height = 0;
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uint32 errorCode = LodePng.LodePng.Decode32(&rawData, &width, &height, pngData.Ptr, (.)pngData.Count);
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{
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Debug.Profiler.ProfileResourceScope!("LodePng.LodePng.Decode32");
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uint32 errorCode = LodePng.LodePng.Decode32(&rawData, &width, &height, pngData.Ptr, (.)pngData.Count);
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if (errorCode != 0)
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{
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Log.EngineLogger.Error($"Failed to decode PNG file {errorCode}.");
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return null;
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}
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}
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Log.EngineLogger.Assert(errorCode == 0, "Failed to load png File");
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// TODO: load as SRGB because PNGs are usually not stored as linear
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//Texture2DDesc desc = .(width, height, srgb? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
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Texture2DDesc desc = .(width, height, config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
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Texture2D texture = new Texture2D(desc);
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texture.SetData<Color>((.)rawData);
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// TODO: Generate mip maps
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LodePng.LodePng.Free(rawData);
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return texture;
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}
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private static void ReloadDds(Texture2D reloadingTexture, Stream data, EditorTextureAssetLoaderConfig config)
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{
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using (Texture2D newTexture = new [Friend]Texture2D(data))
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{
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reloadingTexture.[Friend]SneakySwappyTexture(newTexture);
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}
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}
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private static Texture LoadDds(Stream data, EditorTextureAssetLoaderConfig config)
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{
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// TODO: Move the loading of Dds files here.
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Texture2D texture = new [Friend]Texture2D(data);
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return texture;
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}
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private static void SetSampler(Texture texture, EditorTextureAssetLoaderConfig config)
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{
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using (SamplerState samplerState = SamplerStateManager.GetSampler(config.SamplerStateDescription))
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{
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texture.SamplerState = samplerState;
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}
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}
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private static Texture2D _placeholder2D;
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private static Texture2D _error2D;
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public Asset GetPlaceholderAsset(Type assetType)
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{
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switch (assetType)
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{
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case typeof(Texture2D):
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fallthrough;
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default:
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if (_placeholder2D == null)
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{
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Texture2DDesc desc = .(1, 1, .R8G8B8A8_UNorm, 1, 1, .Immutable, .None);
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_placeholder2D = new Texture2D(desc);
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_placeholder2D.SamplerState = SamplerStateManager.PointWrap;
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Color color = Color.Cyan;
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_placeholder2D.SetData<Color>(&color);
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Content.ManageAsset(_placeholder2D);
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_placeholder2D.ReleaseRef();
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_placeholder2D.[Friend]Complete = false;
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}
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return _placeholder2D;
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}
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}
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public Asset GetErrorAsset(Type assetType)
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{
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switch (assetType)
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{
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case typeof(Texture2D):
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fallthrough;
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default:
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if (_error2D == null)
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{
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Texture2DDesc desc = .(2, 2, .R8G8B8A8_UNorm, 1, 1, .Immutable, .None);
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_error2D = new Texture2D(desc);
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_error2D.SamplerState = SamplerStateManager.PointWrap;
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Color[4] color = .(Color.HotPink, Color.Black, Color.Black, Color.HotPink);
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_error2D.SetData<Color>(&color);
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Content.ManageAsset(_error2D);
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_error2D.ReleaseRef();
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_placeholder2D.[Friend]Complete = true;
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}
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return _error2D;
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}
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}
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}
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