mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Start of async asset loading
- Refactored content manager and asset loaders - Asset placeholder - Error asset
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@@ -63,19 +63,11 @@ namespace GlitchyEngine.Renderer
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public class Texture2D : Texture
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{
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protected String _path ~ delete _;
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//public override extern uint32 Width {get;}
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//public override extern uint32 Height {get;}
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public override uint32 Depth => 1;
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//public override extern uint32 ArraySize {get;}
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//public override extern uint32 MipLevels {get;}
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private this(StringView path, bool pngSrgb = false)
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{
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_path = new String(path);
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LoadTexture(pngSrgb);
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}
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// TODO: remove
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private this(Stream data)
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@@ -83,72 +75,6 @@ namespace GlitchyEngine.Renderer
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LoadDds(data);
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}
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const String PngMagicWord = "\x89\x50\x4E\x47\x0D\x0A\x1A\x0A";
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const String DdsMagicWord = "DDS ";
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private void LoadTexture(bool pngSrgb)
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{
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Debug.Profiler.ProfileResourceFunction!();
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Stream data = Application.Get().ContentManager.GetStream(_path);
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defer delete data;
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var readResult = data.Read<char8[8]>();
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data.Position = 0;
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char8[8] magicWord;
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if (readResult case .Ok(out magicWord))
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{
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StringView strView = .(&magicWord, magicWord.Count);
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if (strView.StartsWith(PngMagicWord))
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{
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LoadPng(data, pngSrgb);
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}
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else if (strView.StartsWith(DdsMagicWord))
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{
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LoadDds(data);
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}
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else
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{
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Runtime.FatalError("Unknown image format.");
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}
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}
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}
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protected void LoadPng(Stream stream, bool srgb)
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{
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Debug.Profiler.ProfileResourceFunction!();
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uint8[] pngData = new:ScopedAlloc! uint8[stream.Length];
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var result = stream.TryRead(pngData);
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if (result case .Err(let err))
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{
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Log.EngineLogger.Error($"Failed to read data from stream. Texture: \"{_path}\", Error: {err}");
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}
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uint8* rawData = ?;
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uint32 width = 0, height = 0;
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uint32 errorCode = LodePng.LodePng.Decode32(&rawData, &width, &height, pngData.Ptr, (.)pngData.Count);
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Debug.Assert(errorCode == 0, "Failed to load png File");
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// TODO: load as SRGB because PNGs are usually not stored as linear
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//Texture2DDesc desc = .(width, height, .R8G8B8A8_UNorm_SRGB, 1, 1, .Immutable);
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Texture2DDesc desc = .(width, height, srgb? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
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PrepareTexturePlatform(desc, false);
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SetData<Color>((.)rawData);
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LodePng.LodePng.Free(rawData);
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}
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protected void LoadDds(Stream stream)
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{
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LoadDdsPlatform(stream);
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