From 52cbf9dcf45696b51daa8fb4b1a3bbf0a0e6fa5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Fri, 8 Aug 2025 19:12:42 +0200 Subject: [PATCH] Disable circle rendering --- GlitchyEngine/src/World/SceneRenderer.bf | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/GlitchyEngine/src/World/SceneRenderer.bf b/GlitchyEngine/src/World/SceneRenderer.bf index a53c7ed..13c4604 100644 --- a/GlitchyEngine/src/World/SceneRenderer.bf +++ b/GlitchyEngine/src/World/SceneRenderer.bf @@ -126,13 +126,13 @@ class SceneRenderer Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index); } - for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate()) + /*for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate()) { if (editorFlags.Flags.HasFlag(.HideInScene)) continue; Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index); - } + }*/ for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate()) { @@ -217,13 +217,13 @@ class SceneRenderer Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index); } - for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate()) + /*for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate()) { if (editorFlags.Flags.HasFlag(.HideInScene)) continue; Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index); - } + }*/ for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate()) {