diff --git a/GlitchyEditor/src/EditorLayer.bf b/GlitchyEditor/src/EditorLayer.bf index 726eb82..c80ef38 100644 --- a/GlitchyEditor/src/EditorLayer.bf +++ b/GlitchyEditor/src/EditorLayer.bf @@ -735,12 +735,12 @@ namespace GlitchyEditor private void GameViewportSizeChanged(Object sender, Vector2 viewportSize) { + if(viewportSize.X <= 0 || viewportSize.Y <= 0) + return; + uint32 sizeX = (uint32)viewportSize.X; uint32 sizeY = (uint32)viewportSize.Y; - if(sizeX == 0 || sizeY == 0) - return; - _gameViewportTarget.Resize(sizeX, sizeY); _activeScene.OnViewportResize(sizeX, sizeY);